NGC [NGC] Jogos cancelados da Gamecube

tiagoTZ

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Adventure Island
Developer: Red Company
Publisher: Hudson Soft
What Was Promised
Much like other recent Hudson retro-revival games Bonk's Adventure and Lode Runner 3D, Adventure Island was promised to be a 3.5D adaptation of the classic Adventure Island games. The game was supposed to play much like a graphically enhanced version of the original games, using 3D models and worlds instead of sprites. The general gameplay still played out as a side-scrolling platformer, complete with the enemies and power ups that made the original games so popular. Where It Stands
Adventure Island was released in Japan several years ago on both the GameCube and the PlayStation 2. Both games met with very little in the way of critical or commercial success, as they were little more than updates of their 8 and 16-bit brethren. After the lukewarm reception that the game received in Japan, Adventure Island fans would be well advised to look elsewhere for their fix. It is highly unlikely that the game will ever see a North American release.

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Camelot RPG
Developer: Camelot Software
Publisher: Nintendo
What Was Promised
Camelot Software is the development team responsible for several of the Mario Sports games, as well as the Golden Sun titles on the Gameboy Advance. For years, rumors -- fueled by Japanese reports -- alleged that the company was underway with a GameCube sequel to Golden Sun, but nothing ever materialized. It was made quite clear by Camelot representatives that the company wanted very badly to create a console adaptation of its popular RPG series, but no concrete details about such a project were ever revealed. Where It Stands
Two years ago, a help wanted advertisement placed by Camelot surfaced in the pages of Japanese game magazine, Famitsu. The ad was looking for programmers to work on an RPG for a "next-generation system." While no official confirmation ever came out that this game would be heading to the Wii, Nintendo's close relationship to the studio makes this a logical conclusion.

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Car Combat (Thunder Rally)
Developer: Retro Studios
Publisher: Nintendo
What Was Promised
Car Combat was conceived as a sort of Twisted Metal-killer, designed around wide-open, multiplayer enhanced environments. The team at Retro was planning on implementing an online multiplayer component to the game in addition to the splitscreen multiplayer action that it already featured. Where It Stands
This game was cancelled as part of Retro's massive corporate restructuring leading up to the release of Metroid Prime. Surprisingly, this was the game furthest along of all of Retro's titles. It was even further along than Metroid Prime at the time it was cancelled. Seeing as Retro has already finished so much of the game, and Nintendo finally has substantial plans for online-enabled games, it is not such a stretch of the imagination to assume that the game may find its way onto the Wii.

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Dead Phoenix
Developer: Capcom Production Studio 4
Publisher: Capcom
What Was Promised
During the infamous "Capcom 5" presentation, Dead Phoenix was unveiled as a third-person flight game. You'd take on the role of an angelic, winged man armed with massive guns. A trailer was also released, which depicted the main character blasting his way through scores of enemies and massive bosses. The hero's arm also appeared to continually evolve into different types of energy cannons -- eventually transforming the main character into a phoenix. Where It Stands
Dead Phoenix has been MIA for quite some time now. Whenever we contact Capcom for an official word on the game, we are met with blank stares. It seems that the company is reluctant to officially offer a cancellation, despite the game's continued absence at trade events or the like. The rumor that has been circulating for some time now is that Dead Phoenix is being reworked into a next-generation successor to Kid Icarus. While this certainly could be a possibility (Dead Phoenix's entire presentation is very reminiscent of that classic title), neither Nintendo nor Capcom is willing to say anything either way.
 
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DK Bongo Blast
Developer: Paon Corporation
Publisher: Nintendo
What Was Promised
The final game scheduled to make use of Nintendo's innovative (if under-utilized) bongo controllers, DK Bongo Blast was a racing game of sorts. The game was a DK-branded action racing game, where players beat on the bongos to impel DK forward. Along with Super Paper Mario, DK Bongo Blast was one of the last Nintendo titles announced for the GameCube at E3 2006. Where It Stands
Little is known about the fate of this game. It is currently believed that it is heading to the Wii, but there has been no word as to whether the bongo controllers will still be required to play the game, or if Nintendo will include support for the Wiimote and Nunchuk. Unlike Super Paper Mario, Nintendo has been fairly tight-lipped about this game since its unveiling, leading some people to believe that it is being reworked, if not outright cancelled.

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Donkey Kong Racing
Developer: Rare
Publisher: Nintendo
What Was Promised
Donkey Kong Racing was meant to be a fully realized update to the formula created by Diddy Kong Racing on the N64. The game was supposed to feature several classic Donkey Kong characters, racing around at breakneck speeds on the backs of various animals. Rare's goal with the game was to create seamless, real-time worlds that blurred the definition of "race tracks." There was also some sort of system in place to upgrade your steeds by eating various food items scattered throughout the levels. Where It Stands
It's no surprise to anyone that this game was cancelled, as Rare left Nintendo shortly after the Gamecube's release to pursue greener pastures. Nevertheless, we can only hope that some of the ideas behind Donkey Kong Racing get incorporated into a future racing title.

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Game Zero
Developer: Zoonami
Publisher: Nintendo
What Was Promised
Founded by Rare's ex-Head of Software, Martin Hollis, Zoonami was one of the first companies rumored to be working on GameCube software. The code name of Hollis's project was Game Zero. Hollis was the producer/director of Goldeneye 007 and Perfect Dark and because of this, Game Zero grew in notoriety. Not much was ever revealed about the title besides a mysterious design document and the fact that it was "not a first-person shooter." Where It Stands
When we last spoke with Hollis, he was reluctant to say anything specific about Game Zero because it was not planned to be a "2006 or 2007 title." However, Zoonami's close ties to Nintendo point largely to this game reappearing on a Nintendo console sometime in the future. We can only hope that it lives up to all the hype once it finally materializes.

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Kirby Adventure
Developer: HAL Laboratory
Publisher: Nintendo
What Was Promised
Kirby Adventure was intended to be the first fully 3D entry into the Kirby series. The game was set to include a wide variety of modes, including some sort of multiplayer. In the game, Kirby could perform his signature technique of sucking in his enemies and stealing their powers. Kirby was also able to ride on various vehicles, as well as the backs of up to three helpers. Using helpers this way could augment attack power; the more helpers, the more powerful Kirby's attacks would become. Where It Stands
Nothing is known at this point about the fate of Kirby Adventure. For all we know, the game has been cancelled outright, although this seems unlikely, as Kirby is one of Nintendo's premiere franchises. It is quite possible that this game is being reworked for the Wii with some gameplay additions to make use of the Wiimote. It just might resurface at some point as a Wii-exclusive, Kirby-centric amalgamation of Roll-O-Rama and Kirby Adventure.
 
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Kirby Tilt 'n' Tumble 2/Roll-O-Rama
Developer: Nintendo
Publisher: Nintendo
What Was Promised
Initially scheduled for release in the first half of 2002, Kirby Tilt 'n Tumble 2 was to be one of the first titles to make use of the much lauded Game Boy Advance / GameCube Link Cable. Demonstrated to the public at Nintendo's Spaceworld 2001 show, the title would have been played on the GameCube using the GBA as a controller. The objective saw players trying once again to help Kirby traverse a myriad of puzzle-like levels by rotating the system back and forth. At some point, Nintendo decided to drop the Kirby branding, and renamed the game Roll-O-Rama. Where It Stands
Both Kirby Tilt 'n' Tumble 2 and Roll-O-Rama have been scrapped as far as we know. There is no information as to whether this game has been moved to the Wii, but seeing as we have heard nothing about it for years now, it doesn't seen all that likely. More likely than that, is the possibility that some of the game's gameplay ideas have been incorporated into a Kirby platformer for the Wii.

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Nintendo Pennant Chase Baseball
Developer: Exile Interactive
Publisher: Nintendo
What Was Promised
From the developer of World Series Baseball 2K2 and 2K3, Nintendo Pennant Chase Baseball was meant to be Nintendo's way of addressing the lack of sports games on the GameCube. Nintendo Pennant Chase Baseball licensed Major League Baseball players and ballparks and featured real statistical tracking, offering up a much more authentic baseball experience than in the typical Mario Sports title. The game was also supposed to feature the RPG-like Rookie of the Year Mode, which offered players the chance to play through an entire season. Where It Stands
As far as we know, Nintendo Pennant Chase Baseball is officially cancelled with no hope of a Wii revival. The game failed to make it into stores in time for the 2005 baseball season, and then quietly disappeared from release lists. Nintendo would not give any official word about the title, but it is safe to assume that we will never see it, despite the fact that it was rumored to be completely finished at the time of its cancellation.

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Picassio
Developer: Promethean Designs
Publisher: N/A
What Was Promised
The flagship game of Promethean Designs, Picassio was intended to be one of the first non-violent action games. In the game, players controlled an art thief who had to use strategy, stealth, and high-tech gadgetry to avoid enemies and make off with millions in stolen art. This was one of the first games announced for the GameCube. A PlayStation 2 version was planned as well. Where It Stands
Sadly, despite Picassio's unique premise and clever ideas, Promethean Designs never found a publisher for the title. Eventually, the company was forced to close up shop, and Picassio disappeared along with it.

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Raven Blade
Developer: Retro Studios
Publisher: Nintendo
What Was Promised
One of Retro Studios' first announced titles, Raven Blade (originally titled Rune Blade) was supposed to be Nintendo fans' answer to Final Fantasy. The game was planned to be a third-person action-RPG set in a fantasy world. The game featured a real-time battle system, as well as a nameless hero caught up in an epic quest. The game was expected to see a late 2002 release date. Where It Stands
Raven Blade looked like a killer title for the GameCube, and one that would have helped fill in some of the significant software gaps late in the console's life, but unfortunately, it is no more. At this point in time, Retro seems to have no plans to resurrect the cancelled game, despite the large online fan following that it had amassed. Of course, once Retro finishes with Metroid Prime 3: Corruption, all bets are off. Perhaps we could see some of Raven Blade's ideas sneak into a later Retro title.
 
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Saffire
Developer: Saffire
Publisher: Saffire
What Was Promised
Saffire was originally planned as an N64 project, but got moved to the Gamecube when that console started to die. The game was meant to show off Saffire's middleware engine that was designed for use with all three last-generation systems. The game's storyline closely followed the adventures of five different Greek heroes, each with his/her own unique skills and abilities. Saffire also boasted destructible environments, two-player cooperative gameplay, and thought-provoking puzzles. Where It Stands
Saffire was officially cancelled several years ago. Although some of the game's technology and concept design made it into the company's action title Barbarian, much of what made Saffire appealing in the first place was lost. It would be nice to see this game resurface on next-generation systems, but as of now, Saffire has no such plans. However, the studio's last game, Van Helsing, came out several years ago, so who knows what the company is up to now?

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Super Paper Mario
Developer: Intelligent Systems
Publisher: Nintendo
What Was Promised
Originally shown off at E3 2006, Super Paper Mario was one of the last in-house Nintendo titles planned for the GameCube. The game was a spin-off of the Paper Mario RPG series, and fused RPG gameplay elements with classic Mario platforming. The game featured the same paper cut-out art style of the other Paper Mario games, but with some added 3D capabilities. Gamers could supposedly play not just as Mario, but also Peach and Bowser. Where It Stands
Super Paper Mario was quietly moved from the GameCube to the Wii last fall. It has recently been revealed that Super Paper Mario will be coming to the Wii sometime this April, and that it will feature enhancements which take advantage of the Wii hardware. Although the GameCube version of the game was never officially canned, at this point it seems safe to assume that it is currently residing in the dustbin of history.

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Super Mario 128
Developer: Camelot
Publisher: Nintendo
What Was Promised
Mario 128 is a game that largely only exists in the minds of diehard Nintendo fans. The name was bandied around partially in reference to the "100 Marios" demo that was shown at Spaceworld 2000, and partially referring to Nintendo fans' desire to get a "true" sequel to Mario 64. After the less-than-stellar entry to the series that was Super Mario Sunshine, fans began to anticipate the fabled Mario 128 even more than ever before. Absolutely nothing was ever divulged from a gameplay perspective about the game, but nevertheless, Nintendo fans have been clamoring for the title for years. Where It Stands
According to recent reports from Nintendo, Mario 128 was never quite meant to be its own game, at least not in the manner that Nintendo fans expected. The "100 Marios" demo from Spaceworld eventually gave birth to Pikmin. Furthermore, Miyamoto revealed that Mario 128 was more of a testing ground for new gameplay ideas than an actual game that he was working on. At E3 2006, Miyamoto confirmed everyone's suspicions that bits and pieces of the concept had been integrated in Mario Galaxy for the Wii. Nintendo fans, the wait for Mario 128 is almost over, even though the game itself is not quite what anyone expected.

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Unity
Developer: Llama Soft
Publisher: Lionhead
What Was Promised
Created jointly by UK game designers Jeff Minter and Peter Molyneux, Unity was described as a journey "through a succession of beautiful abstract 3D spaces." The game bore visual similarities with SEGA's Rez, and placed a similar emphasis on tying the in-game action with the audio. The game was set to feature fully randomized levels, which morphed and altered in accordance with the music and action going on in the game. Where It Stands
In December of 2004, Llama Soft and Lionhead officially announced that the game had been cancelled. Although we would very much like to see a revival on the Wii using the motion-sensing controls, it seems unlikely that this will ever happen. Instead, it seems like much of the ideas for Unity were incorporated into the built-in Xbox 360 light synthesizer, Neon.
 
Pois...................talvez. Não te sei dizer mas parece que sim, pelo menos, tendo em conta aquela imagem. O nome de jogo deve estar relacionado com os bits da consola cúbica como aconteceu com o mário 64.
 
Camelot RPG nunca podia ter saido na GC, começou development demasiado muito tarde, foi confirmado para a sucessora da gamecube; provavelmente ainda está a ser trabalhado, mas não com a prioridade máxima porque a camelot se comprometeu a acabar um jogo de Golf online para o PC antes disso.

dead phoenix... por muito que gostasse de ver esse titulo, perfeito para a Wii a sair; as hipóteses são perto de nulas. É que o criador era o Inaba (a mesma pessoa por detrás do Okami) a Capcom acabou com o studio Clover, onde o Inaba estava, pelo que tanto o Inaba como o Shinji Mikami (criador/produtor de RE, DMC, VJ, Killer 7...) sairam da capcom; não vejo por onde seja possivel eles resuscitarem o Dead phoenix agora.

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trailer:

-> http://www.gametrailers.com/player.php?id=4197&type=wmv&pl=game

kirby Adventure, super paper mario e DK Bongo Blast vêm aí, ainda saiem em 2007; para a Wii.

Mario 128 desenvolvido pela Camelot? looooooool

Mario 128 era um conjunto de ideias soltas de gameplay, desenvolvidas por uma equipa ao longo de anos, não um jogo "real", Mario Galaxy deriva e vai buscar ideias a essa "experiencia prévia"; mas não é o Mario 128.

Game Zero não faço ideia, mas a Zoonami fala muito e não faz nada; que é que eles lançaram desde que foram formados em 2000? em 2004 andavam a mostrar o 1 button music game, o funkydilla.

Não me admirava que a Nintendo tivesse cancelado o Game Zero à muito tempo.

Nintendo Pennant Chase Baseball... pode aparecer de facto, mas não é titulo que eu compre.

Unity da Lionhead não vai simplesmente acontecer, a Microsoft comprou a Lionhead em 2006.
Sabem o mais interessante? estes jogos vão chegar todos á wii!!!
Duvido muito, alguns nem têm pernas para andar.
 
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Acredito que um dia esse Dead phoenix renascerá das cinzas
Era bom, mas perdi a esperança quando o Inaba saiu da Capcom; também se sabe que a Capcom ponderou seriamente portar o Okami para a Wii (outro titulo do Inaba); mas também se tornou extremamente improvável, agora que o estúdio Clover foi fechado.

Enfim; fechar o estúdio clover foi possivelmente a maior asneira de sempre da Capcom.
 
I_eat_all:gostava que explicasses o porquê do IGN ter publicado estas notícias.
Não são noticias, são artigos de opinião, fizeram-no porque fizeram o mesmo para todas as plataformas, Xbox, PS2, PC... e GC.

Eles proprios dizem "highly unlikely" em alguns titulos e outros expliquei eu porque são improvaveis; há titulos aí que vão sair, mas alguns é contar com o ovo no cu da galinha e andar a encher chouriços.

Quem quer um Saffire nos dias de hoje? tipo... aquilo era "supostamente" uma engine muito boa em 1999, vais a ver hoje e é super rudimentar, vimos bem melhor que isso na GC e vamos ver bem melhor na Wii.

um Donkey Kong racing? tinha péssimo aspecto quando foi mostrado e a rareware já nem faz jogos para consolas caseiras nintendo. adventure island eles próprios dizem que é improvável que saia; jogos da lionhead... lionhead é da microsoft agora; quando falam do picassio esquecem-se até que a unica versão desse jogo que chegou a ser mostrada... foi a da Dreamcast, não a da PS2 ou GC.

Grande parte desses títulos não teria pernas para andar; para sair hoje.
 
O okami é daqueles jogos que ficava perfeito na wii, uma pena ter-se perdido :(
Bom, a Capcom também tem a mania das ports, é difícil encontrar uma plataforma para a qual não tenham portado o Street Fighter nem que seja em versões comemorativas dos 10 anos e afins; para a GC até portaram o RE2, RE3, RE Code Veronica; portaram o viewtiful joe, RE4 para a PS2 e mesmo quando o shinji mikami se recusou a portar o jogo para a PS2 meteram lá outro (que está agora a dirigir o Umbrella Chronicles) e tá a andar; têm o source code do Okami, podem decidir portá-lo; afinal encaixa que nem uma luva na Wii, se considerarem dinheiro fácil, acredito que o façam.

A diferença é que Okami foi acabado e lançado; dependendo de quão avançado estava o desenvolvimento de Dead Phoenix, o projecto ser tomado por outro director podia resultar numa perda de rumo.

Claro que para Kid Icarus (que se fala desde ~2004) teríamos direcção executiva por parte da Nintendo; mas, e a julgar pelo que se viu do Pit em 3D no SSBB... a direcção artistica não coincide com o Dead Phoenix que conhecemos, além de que a Nintendo nunca deu a entender que um Kid Icarus novo já estava em desenvolvimento.
 
Estou bastante ancioso para jogar o Okami, não acredito que saia para a Wii, mas mesmo que aconteça não vou esperar por isso. Assim que tiver oportunidade de o comprar tiro a PS2 do banco e dou descanso à Wii.
Sim, as probabilidades são poucas e ia demorar tempo demais, não hesites em comprar a versão PS2, que até essa é capaz de começar a ficar rara, depois de na América e Japão o jogo ter sido um total flop eles podem estar com ideias de lançar muito pouco stock na europa.
 
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