Adventure Island Developer: Red Company Publisher: Hudson Soft What Was Promised Much like other recent Hudson retro-revival games Bonk's Adventure and Lode Runner 3D, Adventure Island was promised to be a 3.5D adaptation of the classic Adventure Island games. The game was supposed to play much like a graphically enhanced version of the original games, using 3D models and worlds instead of sprites. The general gameplay still played out as a side-scrolling platformer, complete with the enemies and power ups that made the original games so popular. Where It Stands Adventure Island was released in Japan several years ago on both the GameCube and the PlayStation 2. Both games met with very little in the way of critical or commercial success, as they were little more than updates of their 8 and 16-bit brethren. After the lukewarm reception that the game received in Japan, Adventure Island fans would be well advised to look elsewhere for their fix. It is highly unlikely that the game will ever see a North American release. Camelot RPG Developer: Camelot Software Publisher: Nintendo What Was Promised Camelot Software is the development team responsible for several of the Mario Sports games, as well as the Golden Sun titles on the Gameboy Advance. For years, rumors -- fueled by Japanese reports -- alleged that the company was underway with a GameCube sequel to Golden Sun, but nothing ever materialized. It was made quite clear by Camelot representatives that the company wanted very badly to create a console adaptation of its popular RPG series, but no concrete details about such a project were ever revealed. Where It Stands Two years ago, a help wanted advertisement placed by Camelot surfaced in the pages of Japanese game magazine, Famitsu. The ad was looking for programmers to work on an RPG for a "next-generation system." While no official confirmation ever came out that this game would be heading to the Wii, Nintendo's close relationship to the studio makes this a logical conclusion. Car Combat (Thunder Rally) Developer: Retro Studios Publisher: Nintendo What Was Promised Car Combat was conceived as a sort of Twisted Metal-killer, designed around wide-open, multiplayer enhanced environments. The team at Retro was planning on implementing an online multiplayer component to the game in addition to the splitscreen multiplayer action that it already featured. Where It Stands This game was cancelled as part of Retro's massive corporate restructuring leading up to the release of Metroid Prime. Surprisingly, this was the game furthest along of all of Retro's titles. It was even further along than Metroid Prime at the time it was cancelled. Seeing as Retro has already finished so much of the game, and Nintendo finally has substantial plans for online-enabled games, it is not such a stretch of the imagination to assume that the game may find its way onto the Wii. Dead Phoenix Developer: Capcom Production Studio 4 Publisher: Capcom What Was Promised During the infamous "Capcom 5" presentation, Dead Phoenix was unveiled as a third-person flight game. You'd take on the role of an angelic, winged man armed with massive guns. A trailer was also released, which depicted the main character blasting his way through scores of enemies and massive bosses. The hero's arm also appeared to continually evolve into different types of energy cannons -- eventually transforming the main character into a phoenix. Where It Stands Dead Phoenix has been MIA for quite some time now. Whenever we contact Capcom for an official word on the game, we are met with blank stares. It seems that the company is reluctant to officially offer a cancellation, despite the game's continued absence at trade events or the like. The rumor that has been circulating for some time now is that Dead Phoenix is being reworked into a next-generation successor to Kid Icarus. While this certainly could be a possibility (Dead Phoenix's entire presentation is very reminiscent of that classic title), neither Nintendo nor Capcom is willing to say anything either way.