Multiplataforma NieR Automata (Platinum Games/Square Enix)

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Title: NieR Automata
Developer. Platinum Games
Publisher: Square Enix
Director: Yoko Taro
Producer: Yosuke Saito
Game Designer: Takahisa Taura (Metal Gear Rising)
Composer: Keiichi Okabe (Drakengard)
Genre: Action adventure
Plataform: PS4

LOS ANGELES (June 16, 2015) – SQUARE ENIX® today revealed NieR® New Project (temporary name), a new third-person action role-playing game (RPG) and follow-up to the 2010 cult hit NieR. Offering a fresh blend of action and RPG gameplay styles, NieR New Project is currently being developed in collaboration with PlatinumGames Inc. exclusively for the PlayStation®4 computer entertainment system.

The game’s all-star development team consists of producer Yosuke Saito (DRAGON QUEST® X / NieR), director YOKO TARO (Drakengard® / NieR), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY DEFAULT®), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard / NieR). PlatinumGames Inc. will be amplifying the action-oriented combat and building a beautifully diverse visual experience that will fully harness the graphical power of the PlayStation®4 system.

 
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A rapariga do trailer parece ser a Yonah! Continuar a ser o meu jogo favorito da ultima geração, porém, com o que vendeu nunca imaginei que iriam fazer uma sequel.
 
Só Nier? Mas que mania esta de não terem subtítulos / numeração.
(Ou este não tem a ver com o outro? não estou a ver a conferencia)

Deve ser temporário anyway (espero)
 
Só Nier? Mas que mania esta de não terem subtítulos / numeração.
(Ou este não tem a ver com o outro? não estou a ver a conferencia)
Deve ser temporário anyway (espero)

Ya é temporário, é suposto estarem tão cedo na produção que ainda nem tem subtítulo. Com o histórico que tem a Square devem demorar no mínimos uns 4 anos para lançar o jogo. :(
 
Ya é temporário, é suposto estarem tão cedo na produção que ainda nem tem subtítulo. Com o histórico que tem a Square devem demorar no mínimos uns 4 anos para lançar o jogo. :(

O jogo está a ser feito pela Platinum Games e não pela SE. Mas sim, o projecto está muito no inicio. :)
 
O jogo está a ser feito pela Platinum Games e não pela SE. Mas sim, o projecto está muito no inicio. :)
A mão que controla o dinheiro... Mas sim, a ser desenvolvido pela Platinum deve haver um maior foco no combate e depois com o director, produtor e compositor originais do Nier deve sair algo mais polished e que seja mais acessível ao público. Apesar de ser meu jogo favorito é muito fácil ver onde falhou e o porque de não ter sido um sucesso de vendas.

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Yonah?
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Agora só resta saber se continuam com a versão do Nier pai ou a versão japonesa do Nier irmão.
 
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NieR New Project has three playable characters
NieR New Project will feature three playable characters, two of which we’ve already seen, director Yoko Taro confirmed during an E3 interview with GameSpot.

We’ve already seen two of them: the white-haired girl featured in the trailer and the small boy we see briefly standing atop a building. The third character has yet to be revealed.

“For this new NieR, we kept an action RPG mindset and thought, this time we want to hit out a great, high-level JRPG, so we’re going to stick to one character design,” producer Yosuke Saito said.

“Platinum is great at creating action games, and we’ve asked them to make things a little more simplified, slightly. At first I thought it was going to be a battle-heavy action game, but luckily for us, a lot of Platinum Games’ staff members really respect NieR and took it to heart, and understand the project.

“We’re really fortunate in that they essentially took the battle system and the game design of the original NieR and added Platinum Games-type elements on top of it to make this hybrid if you will. It’s not like it’s a completely new game, they really have respect for the previous game.”

Taro and Saito explained that the new game is focused on creating an original story within a game world, and won’t follow the narrative of the original. As confirmed in Weekly Famitsu, players can expect several NieR character cameos. While these kind of connections will be there, Taro emphasized that newcomers won’t feel alienated if they haven’t played the original, but returning players will enjoy the nods and easter eggs to the original game.

The original NieR had five different endings based on player choice, and that encouraged players to go back and play again. There was also one ending that, based on your choice, deletes your save file when the game comes to a close. This won’t be repeated in the new game. Maybe.

“We are going to maintain that multiple playthrough idea for the new project, but in terms of the save file deletion thing, we probably won’t do it, since we did it in the original one and want to do new things,” Taro explained. “But we will have multiple playthroughs involved. But you know… we’re still in early phases of development. Maybe we will delete you save files.”

Level design in the original game contained a mesh of different genres. The game was a third-person action RPG for the most part, but for some fights, the game would use a top-down perspective, side-on platformer perspective, or even shoot-em-up perspective. The new game likely won’t have the same genre mesh.

What NieR New Project will retain is the tone of the original game and the Drakengard series, its mature subject matter and approach to dialogue and presentation, and not shying away from violence and sexualization.

“Drakengard was my first game as director, and we were actually told a lot by our advisory board to do retakes and make changes and honestly, I said, screw this, I’m not making another one,” Taro said.

“I thought, with NieR, I’m going to make a normal game. That’s what I tried to make, a normal game, though people think it’s very dark and somber. But for me, that’s normal.

“The way I look at original NieR is like your mom’s home cooking: it may not be the best, but it’s okay, you’re comfortable with it. Members of the media told me the original NieR is like a puppy someone threw out. It’s cute in a way, but there’s something wrong in a sense, and you can’t help but love it even though there’s something missing and you can’t put your finger on it.

“But now we’re working with Platinum Games, and with [Akihiko] Yoshida and [Keiichi] Okabe, and we feel we have these great ingredients now. Is it going to be too perfect? We have all these great chefs, if you will, working together, and now, is it going to be missing that thing that made it so endearing to our fans? But after thinking about it, we think, we’re just going to try it and see how it goes.”

A release date for the new NieR has not been announced. But whenever it does release, it will be in a single version. The original NieR released in two forms in Japan—NieR Replicant for PlayStation 3 and NieR Gestalt for Xbox 360. The former featured a younger, teenage protagonist geared towards Japanese audiences, while the latter a middle-aged protagonist geared towards western audiences. The latter was released as NieR for both platforms in North America and Europe, with Replicant never leaving Japan. Now, the developers believe the time has passed for treating each market so differently.
 
New Nier Project Announced As NieR Automata

Square Enix announced in this week’s issue of Famitsu magazine the official title of the new Nier project, or Nier 2, as NieR Automata. [Thanks, Game Jouhou.]

The game takes place on a devastated planet Earth, and will show the intense battle between android “Yorha” Unit [interestingly, YoRHa also happens to be the name of Yoko Taro’s stage play] made by humans, against the “Machine Organisms” sent by the enemy of mankind.

The magazine also showcases characters and world setting by Akihiko Yoshida. The character that appears to be the protagonist is named “Yorha #2 Type B” and wields a sword and great sword. There’s also a support system called “Pod” that makes it possible for long-ranged attacks.
 
Ainda estou para ver se é mais Scalebound ou Bayonetta, eu preferia o segundo, mas...

Olhando melhor para as imagens gostava que a espada gigante fosse controla não pelas mãos, mas com ordens dadas pelas mãos, ou seja, como se a conseguisse controlar com uma espécie de levitação, seria interessante.

Amanhã temos trailer.
 
Isto vai ser a melhor sequela do Rising que podemos aspirar a ter, e para já tem bom aspeto.

Dois artigos com informação sobre o jogo, que para já aponta para 2016:

New NieR: Automata trailer and details from Paris Game Week.

Nier's sequel will have all the weirdness of the original, plus a little more polish. (Nada como uns bons copos para fazer uma história interessante lol).

- Nier was born out of Yoko pitching Drakengard 3, and Square wanting to do something different, so ideas were reworked into Nier. Yoko then wanted to do a second Nier, and was told instead to do Drakengard 3.
- Development on original Nier took longer than expected. Regret their low metacritic score, and feel by the time they got their engine working it was at a point where other devs had a better handling of then hardware, so they looked more dated by comparison.
- Yoko felt Nier was an experiment, and that while modern games had a lot of love and quality work put into them, he felt once you played each one for 30 minutes you got an idea of what they'd be like until the end. Nier was an attempt to always keep the gameplay mixed up and surprising.
- Nier: Atomata is similarly structured to the original. When Saito (SE) requested Nier 2 he wanted a more action orientated game. Yoko wanted something more like Ocarina of Time, with fields to travel, as a "natural, nice way" for a game to be. Yoko feels Nier: Atomata is more his way than Saito's.
- Will retain the experimental, surprising design philosophy of the original. But doesn't want to retread ideas.
- Jokingly suggested making a boring, tedious game. Because that would indeed be surprising.
- Also suggested the game give random endings as paid DLC. Nobody liked that idea.
- He feels his most popular stories were written while he was drunk.
- He spent a lot of time angry with the dev team for Nier, and is impressed at Platinum's efficiency. Which he says frees him up to drink more, and thus write good stuff for the game.
- Story trailer stuff will come at a later date. This trailer was mainly to show off that it's a successor to Nier, and Platinum's involvement for what they do best.

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Como sempre a animação da Platinum não falha:
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Nunca joguei o 1º, mas este parece muito bom. Até agora a unica queixa pelos trailers é os inimigos serem muito... bland. Mas pode ter a ver com o Lore do jogo, não sei.
 
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