PC No Man's Sky (Hello Games/Sony)

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"Every planet procedural.
Every planet unique.
Every planet unexplored."

The Joe Danger studio unexpectedly switches to procedurally-generated, Chris Foss-inspired sci-fi on a grand and beautiful scale.

No words to describe it. Poetry. And from a four-person indie studio too. This has rocketmanned straight to the very top of my Most Wanted list.

Here’s Hello Games’ Sean Murray talking more about this incredible-looking and sounding science fictional endeavour at last night’s VGX.

We shall have more, and first-hand, thoughts on No Man’s Sky very soon indeed. -RPS

Announcement Trailer
GOG: https://www.gog.com/game/no_mans_sky

Data de Lançamento: Junho - 2016
 
Tinha visto o anúncio deste jogo há pouco e fiquei muito entusiasmado mas ao mesmo tempo pareceu-me demasiado ambicioso. Pelo menos, potencial tem imenso agora vamos lá ver o que sai daqui.
 
Tinha visto o anúncio deste jogo há pouco e fiquei muito entusiasmado mas ao mesmo tempo pareceu-me demasiado ambicioso. Pelo menos, potencial tem imenso agora vamos lá ver o que sai daqui.

Exactamente o mesmo por aqui, adorei o trailer, mas parece-me demasiado ambicioso para uma equipa só de 4 pessoas. A ver vamos.
 
Pois!
É mesmo esse o meu receio.
A ambição está lá, mas eles conseguirem executar isto de forma a não defraudar fãs de scifi mais puristas como eu, será de louvar se o conseguirem e terão o meu apoio :)
O que eu mais gostei dos vgx :))
Só as olheiras do jovem já dão para perceber que muitas horinhas passam eles a escrever código.
A ver vamos,
Maf
 
"The game, right now, runs on off-the-shelf high-end PC and it runs on a next-gen console." Murray wouldn't disclose anything else about platforms but did say development of No Man's Sky is "further along than what the trailer would lead you to believe."

Via Joystick.
 
Tal como o Runemapp disse "é o esperado", boas notícias!!!

Not exactly. Instead, he was building a vast procedural universe, granular in detail right to the ocean floors of the most inconsequential of planetoids. A place alive with danger wherever you point your first-person camera. A vast celestial food chain serving the needs of your inner naturalist. A huge, massively-distributed exploration puzzle inspiring your inner cartographer.

And so the idea starts to come together. It's not a particularly small idea. In fact, you could probably call it the Last Great Science Fiction Video Game Pitch: a procedural universe for you to bomb around inside, making discoveries and getting into scrapes. Downed ships, space battles in asteroid fields, giant worms cruising through the sands of some backwater hellhole - these are cliches for sure, but that's the whole point. They're the best cliches the genre can offer, and for once they're all connected, linked together, obeying the same handful of rules and first principles, and all the more alive because of it. Imagine an Elite with the power to take you down onto the surface of planets so you could explore the terrain. Imagine an Elite where you can use your blasters to drill a hole through an asteroid and see what's inside.

Speaking of cliches, have a go at this one. "So if you were stood on a mountain and you can see a tree three miles away you can go and you can walk and you can see that tree and what's under it," Murray tells me. "But also if you look into the sky and you see that classic science fiction crescent planet on the horizon, you can go there as well. And if you see a star that's in the sky, given enough time you can go and look at that as well. You can look at the night sky and all of those stars are actually real things, they are real places, and you can have visited some of them but not visited others. Grant [Duncan, the art director] said it the other day. 'Is this the first game that doesn't have a skybox?' It's such a weird thing, it's such a techie thing, but that should be our opener: the first game with no skybox."

So how will you orientate yourself in such a massive, bewildering place? In truth, it might come fairly naturally - for starters, you won't be alone. Everyone who plays No Man's Sky will begin the adventure on their own planet at the edge of a shared galaxy. For most people, the obvious hook will be to carve a path to the centre of the galaxy where there will be something waiting for them. Along the way, you'll discover that this universe has rules, and you'll have to work together with other players - other frontiersmen - to find out how the place fits together and how it all works. You'll be building from scratch, too. When you initially load up the galaxy map, all the systems and planets are there, but nothing's labeled. Filling in the blanks is up to you - up to everyone.

"I've had to fool Grant into working on this game," says Murray. "He'd create concepts and then we'd be in the crazy situation where we had to try and recreate concepts. Now we're in a position to do that. Moments in the game look like those book covers. There are crashed ships in places, and that's because ships have crashed there. There are moments that feel very reminiscent of Dune, and they're just happening for natural reasons. The trailer has been enormously hard to capture because everything that happens kind of only happens once. You only get one shot at it."

He'd like the fact that, in the science fiction-sounding year 2013, people were still talking about making the great space exploration game, though. He'd probably like the fact it was a small, knackered team that once had to take its own sofas around to trade events when it showed off its games, too. Succeed or fail, No Man's Sky is a clear bid to create one of those special games that defines a generation. Already, I can't take my eyes off it.

Artigo Eurogamer


Trailer 1080p


Música do Trailer (para quem quiser apreciar)

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E um banner roubado da secção PC :007:


 
Última edição:
No Man’s Sky debut screenshots, previews - Gematsu


- The game involves space combat, exploration, and resource gathering, but is not really about any of those things individually.
- There will also be land-based combat.
- The game was part of the company’s plan when it was initially set up.
- Players can make significant changes to the places that they visit that endure for other players.
- Players begin the game in the universe’s outer perimeter, and are invited to move toward the center.
- There is plenty of combat and peril in this universe.
- No decision has been finalized on the game’s release date or platforms.




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Developed By Hello Games

No Man's Sky GamePlay Trailer E3

No Man's Sky: Infinitive Worlds (60)

Site Oficial

HISTORY:

No Man's Sky has been in our heads for a very long time. In fact, it has its roots in Sean Murray's experiences growing up on a ranch in the Australian outback. It was the true middle of nowhere, where if something went wrong you were told to just stay where you were and light a fire at an exact time every day, and hope that someone would find you. The night sky was filled with more stars than you’ve ever seen, and we've all thought that this is exactly where videogames would go, videogames that contained the whole universe, and you’d be able to visit it all. No Man's Sky takes that jump - it's the game we've always wanted to make.

FEATURES:

  • A TRULY OPEN UNIVERSE If you can see it, you can go there. You can fly seamlessly from the surface of a planet to another, and every star in the sky is a sun that you can visit.
  • EXPLORATION IS SEEING THINGS THAT NO-ONE ELSE HAS EVER SEEN BEFORE Every creature, geological formation, plant and spaceship is unique.
  • SURVIVE ON A DANGEROUS FRONTIER You are alone and vulnerable, and will face threat everywhere, from deep space to thick forests, barren deserts to dark oceans.
  • BUILD FOR AN EPIC JOURNEY Collect precious materials and trade them for better spacecraft and upgrades for your suit and equipment.
  • PARALLEL UNIVERSES Choose to share your discoveries with other players, or not. You will never see another player, but you could make your mark on their worlds as well as your own.
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Contagem decrescente para o lançamento de No Man's Sky
https://countdown.nmsdb.info/
 
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