ToTTenTranz
Power Member
I_Eat_All disse:EDIT:Já conheçia esse que diz isso do chip da IBM e ATi... completamente falso... desconheçia que poderia vir do mesmo sitio.
Mas lol, Metal Gear Solid 4 na Wii? kek ele andou a fumar? (wiid?) não vai acontecer...
E a spaceworld já era... pode acontecer, mas parece-me mais provavel a Nintendo começar a mostrar jogos da TGS (que decorre no mesmo mês)
Mas repara que a revista fala em "development interface that centers on a AI-controlled command-line interface" e em "project reality" quando fala dos gráficos, e o gajo diz:
I may have lost you so lets swing back to the developmental stages of the N64. During that time an internal study was being done called “Project Reality” to allow visual, user interaction AND development to be mainly handled by procedural artificial intelligence. Needless to say this study was not ready for the release of the N64 so it was withheld until it was ready. The need for this “Project Reality” experiment was the fact that you can only push processors and video cards so far until you either create too much heat to be anywhere near consistently workable for the consumer, or two become radioactive. So something needed to be done to continue to improve visuals to meet customer satisfaction.
This AI process for visualizing, interacting with and developing games is built on the term RID. Standing for Reactionary, Instinctual, Domino AI. And can produce graphics and physics 100% true to life. The development console tool that is built for this tech can literally take nearly all the work out of producing the visuals/physics and allow the development teams to almost solely focus on story and gameplay. One demo that will be shown at the Space World show is that you can take actual video footage from say a camcorder, then translate it over to this special development console tool and be able to interact with it (switching camera angles as the A.I predicts how the objects should look and react from every angle), then map complex controls to it, and finally tweak it to become a gameplay scenario. Among other things that can be done. In essence this takes the majority of work out of the development of the graphics, allowing developers to scale the visuals to anywhere they want with a very user-friendly set of tools allowing visuals akin to an art deco style 1940’s to 100% real world realism. I could get into the deep technical jargon of how this is done but it will be much easier to understand if you just go to Space World this year.
Ou são as duas notícias fake ou são as duas verdadeiras..