NVIDIA bombards PC game pirates

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A maior razão da minha parte para usar copias é o receio que os jogos não sejam jogáveis no PC. O que já me aconteceu varias vezes.
Assim com as copias, não dá, deita-se fora.
Se der, e o modo online for fixe e tiver conteudo. Então já adquiro.
 
O tipo tem razão e o reflexo disso é muitas editoras passarem a dar menos importância ao PC. Só há uma coisa acho que iria dar buraco, quando ele diz:

"You're going to start out with a basic service, which is the game, and then increase the value of that service through patches, mod packs, expansions, maps and so on. That's the direction it's going to go, because the pirates are just killing the developers - and I think it's really unfair, what they're doing."

Ou seja, compra-se o jogo e paga-se x, o conteúdo deve ser pouco o que nos obriga a comprar mais e paga-se mais outro x, depois paga-se mais outro x para este patch, mais x por outro, etc. Ora isto é arriscado porque assim vejo o preço final de um jogo aumentar demasiado.
 
se o preco dos jogos fosse um preco justo (menos de 30€) tudo o que eu realmente queria (gtas, cyrsis, etc) nao sacava de certeza, mas ia a loja comprar
 
a mim da-me muito mais prazer comprar um jogo do que ir sacar a internet. So que a preços como do GTA IV por exemplo, sao exurbitantes para a maioria dos bolsos.
Acabo por comprar um numero mt pequeno de jogos
 
Com a treta de parar a pirataria vão acabar por piorar, e muito, o serviço para quem compra os jogos. Ter de revalidar a cd key de 10 em 10 dias? Comprar um jogo e acabarmos com um serviço "básico" em que teremos de ir comprando packs e mais packs para ficar com o jogo "inteiro"? Isso não cabe na cabeça de ninguém. Sim, porque de certeza que esses "extras" a que ele se refere, não serão de borla.
 
se o preco dos jogos fosse um preco justo (menos de 30€) tudo o que eu realmente queria (gtas, cyrsis, etc) nao sacava de certeza, mas ia a loja comprar

se vender jogos a 30 euros desse mais dinheiro do que a 50 ou 60, estavam a 30 euros. tu podes pensar que 30 euros é um preço justo, e se calhar compravas um ou outro jogo, mas quem pirateia por 50 euros faz o mesmo por 30. e tenho a certeza que o aumento de vendas (se existisse) não compensava a descida de preço.
 
se o preco dos jogos fosse um preco justo (menos de 30€) tudo o que eu realmente queria (gtas, cyrsis, etc) nao sacava de certeza, mas ia a loja comprar


Por curiosidade, dos que mencionaste quais tens originais para pc?? É que todos eles custam menos de 30€. Há muita gente que tem essa conversa e depois na prática não compra nada.
 
se o preco dos jogos fosse um preco justo (menos de 30€) tudo o que eu realmente queria (gtas, cyrsis, etc) nao sacava de certeza, mas ia a loja comprar

Comprei os meus jogos todos (novos) por esse preço ou inferior.
A excepção foi a edição de colecionador do Bioshock
 
O tipo tem razão e o reflexo disso é muitas editoras passarem a dar menos importância ao PC. Só há uma coisa acho que iria dar buraco, quando ele diz:



Ou seja, compra-se o jogo e paga-se x, o conteúdo deve ser pouco o que nos obriga a comprar mais e paga-se mais outro x, depois paga-se mais outro x para este patch, mais x por outro, etc. Ora isto é arriscado porque assim vejo o preço final de um jogo aumentar demasiado.


acho que n percebeste bem a ideia.

o q ele diz é o pessoal compra o jogo versão base, e depois para ter direito ao resto tem de sacar da net, sendo que para se obter a possibilidade de se sacar tens de te registar com o serial. muito ao estilo da componente online de algs jogos, em que so os originais dao para jogar. nao pagarias mais por isso.


o que eu acho é que a maneira de se acabar com a pirataria é os jgos terem uma grande componente online... tipo PES e CS.

E tb acho que 50E é inadmissivel para o nivel de vida PT.
 
essa coisas da proteção são piores para quem compra o jogo do que para quem o pirateira.........

Quem se lixa é quem compra......... so proteções nos jogos originais que sao comprados, pode fazer o efeito contrario.......

Pois, é ou pagar por um jogo cheio de proteções irritantes como StarForces e o que metem, ou então jogar uma cópia sem nada disso :|
 
Jogos originais (preço):

DiRT (20)
NFS Most Wanted (10)
NFS Underground 2 (10)
Flight Simulator X (prenda, mas custava 75 na altura).
Flight Simulator Acceleration (45)
Unreal Tournament 2003 (35? )
Sim City Societies (45, bela merd@)
TMN Forever (gratuíto)

Jogos piratas

Flight Simulator 2004 (fora de circulação)
Sim City 4 (à espera de descida no preço)
Unreal Tournament 99 (fora de circulação)
Race 07 (à espera de descida do preço)

Tá aí o exemplo do Societies. Aquilo não custa 45 euros! devia ter comprado (e vou comprar) o SC4 mas apostei no pior episódio da série. Quanto a outros jogos recentes:

Crysis: pagar para ter 25 frames? não quero (mas é um excelente jogo).
NFS Carbon: joguei a demo e detestei. Anda a 20 euros e não o quero.
NFS ProStreet: joguei as demos americana e europeia. É interessante mas... falta qualquer coisa. Posso vir a comprar quando caia aos 10 euros.
Bioshock: nunca joguei mas pelo que tenho visto não me chama a atenção.

Que recorde é isto.

Eu sou do grupo que compra jogos a menos de 30 Euros. Mais do que isso prefiro esperar descidas nos preços ou então fazer um esforço quando é uma coisa que gosto de verdade.
 
Jogos piratas

Flight Simulator 2004 (fora de circulação)
Sim City 4 (à espera de descida no preço)
Unreal Tournament 99 (fora de circulação)
Race 07 (à espera de descida do preço)
isso são os teus jogos piratas? olha pelo menos flight simulator encontro numa loja de usados a 4 euros (na tvgames). unreal tournament tens no anthology que está (salvo erro) a 20 euros (e se quiseres só esse jogo, 4.90 na sojogos.com).
e por tares à espera da descida de preço não é razão para se já estar a usufruir do jogo...

deixo agora por aqui porque não quero causar outro thread de Pirataria vs. lei
 
Última edição:
Há quem pense o contrário, ou seja não meter cd key ou qualquer pseudo protecção ou activação em cada 10 dias nos jogos como estes senhores que fizeram o Sins of a Solar Empire que escreveram neste texto, a razão por qual tomaram essa decisão e o que pensam da pirataria nos jogos pc, é um texto longo, mas acho que merece ser lido:

Recently there has been a lot of talk about how piracy affects PC gaming. And if you listen to game developers, it apparently is a foregone conclusion - if a high quality PC game doesn't sell as many copies as it should, it must be because of piracy.
Now, I don't like piracy at all. It really bugs me when I see my game up on some torrent site just on the principle of the matter. And piracy certainly does cost sales. But arguing that piracy is the primary factor in lower sales of well made games? I don't think so. People who never buy software aren't lost sales.
Is it about business or glory?

Most people who know of Stardock in the gaming world think of it as a tiny indie shop. And we certainly are tiny in terms of game development. But in the desktop enhancement market, Stardock owns that market and it's a market with many millions of users. According to CNET, 6 of the top 10 most popular desktop enhancements are developed by Stardock. Our most popular desktop enhancement, WindowBlinds, has almost 14 million downloads just on Download.com. We have over a million registered users.
If you want to talk about piracy, talk about desktop enhancements. The piracy on that is huge. But the question isn't about piracy. It's about sales.
So here is the deal: When you develop for a market, you don't go by the user base. You go by the potential customer base. That's what most software companies do. They base what they want to create on the size of the market they're developing for. But not PC game developers.
PC game developers seem to focus more on the "cool" factor. What game can they make that will get them glory with the game magazines and gaming websites and hard core gamers? These days, it seems like game developers want to be like rock stars more than businessmen. I've never considered myself a real game developer. I'm a gamer who happens to know how to code and also happens to be reasonably good at business.
So when I make a game, I focus on making games that I think will be the most profitable. As a gamer, I like most games. I love Bioshock. I think the Orange Box is one of the best gaming deals ever. I love Company of Heroes and Oblivion was captivating. My two favorite games of all time are Civilization (I, II, III, and IV) and Total Annihilation. And I won't even get into the hours lost in WoW. Heck, I even like The Sims.
So when it comes time to make a game, I don't have a hard time thinking of a game I'd like to play. The hard part is coming up with a game that we can actually make that will be profitable. And that means looking at the market as a business not about trying to be "cool".
Making games for customers versus making games for users

So even though Galactic Civilizations II sold 300,000 copies making 8 digits in revenue on a budget of less than $1 million, it's still largely off the radar. I practically have to agree to mow editors lawns to get coverage. And you should see Jeff Green's (Games for Windows) yard. I still can't find my hedge trimmers.
Another game that has been off the radar until recently was Sins of a Solar Empire. With a small budget, it has already sold about 200,000 copies in the first month of release. It's the highest rated PC game of 2008 and probably the best selling 2008 PC title. Neither of these titles have CD copy protection.
And yet we don't get nearly the attention of other PC games. Lack of marketing on our part? We bang on the doors for coverage as next as the next shop. Lack of advertising? Open up your favorite PC game publication for the past few months and take note of all the 2 page spreads for Sins of a Solar Empire. So we certainly try.
But we still don't get the editorial buzz that some of the big name titles do because our genre isn't considered as "cool" as other genres. Imagine what our sales would be if our games had gotten game magazine covers and just massive editorial coverage like some of the big name games get. I don't want to suggest we get treated poorly by game magazine and web sites (not just because I fear them -- which I do), we got good preview coverage on Sins, just not the same level as one of the "mega" titles would get. Hard core gamers have different tastes in games than the mainstream PC gaming market of game buyers. Remember Roller Coaster Tycoon? Heck, how much buzz does The Sims get in terms of editorial when compared to its popularity. Those things just aren't that cool to the hard core gaming crowd that everything seems geared toward despite the fact that they're not the ones buying most of the games.
I won't even mention some of the big name PC titles that GalCiv and Sins have outsold. There's plenty of PC games that have gotten dedicated covers that haven't sold as well. So why is that?
Our games sell well for three reasons. First, they're good games which is a pre-requisite. But there's lots of great games that don't sell well.
The other two reasons are:
  • Our games work on a very wide variety of hardware configurations.
  • Our games target genres with the largest customer bases per cost to produce for.
We also don't make games targeting the Chinese market

When you make a game for a target market, you have to look at how many people will actually buy your game combined with how much it will cost to make a game for that target market. What good is a large number of users if they're not going to buy your game? And what good is a market where the minimal commitment to make a game for it is $10 million if the target audience isn't likely to pay for the game?
If the target demographic for your game is full of pirates who won't buy your game, then why support them? That's one of the things I have a hard time understanding. It's irrelevant how many people will play your game (if you're in the business of selling games that is). It's only relevant how many people are likely to buy your game.
Stardock doesn't make games targeting the Chinese market. If we spent $10 million on a PC game explicitly for the Chinese market and we lost our shirts, would you really feel that much sympathy for us? Or would you think "Duh."

You need a machine how fast?

Anyone who keeps track of how many PCs the "Gamer PC" vendors sell each year could tell you that it's insane to develop a game explicitly for hard core gamers. Insane. I think people would be shocked to find out how few hard core gamers there really are out there. This data is available. The number of high end graphics cards sold each year isn't a trade secret (in some cases you may have to get an NDA but if you're a partner you can find out). So why are companies making games that require them to sell to 15% of a given market to be profitable? In what other market do companies do that? In other software markets, getting 1% of the target market is considered good. If you need to sell 500,000 of your game to break even and your game requires Pixel Shader 3 to not look like crap or play like crap, do you you really think that there are 50 MILLION PC users with Pixel Shader 3 capable machines who a) play games and b) will actually buy your game if a pirated version is available?
In our case, we make games that target the widest possible audience as long as as we can still deliver the gaming experience we set out to. Anyone who's looked at the graphics in Sins of a Solar Empire would, I think, agree that the graphics are pretty phenomenal (particularly space battles). But could they be even fancier? Sure. But only if we degraded the gaming experience for the largest chunk of people who buy games.

The problem with blaming piracy

I don't want anyone to walk away from this article thinking I am poo-pooing the effect of piracy. I'm not. I definitely feel for game developers who want to make kick ass PC games who see their efforts diminished by a bunch of greedy pirates. I just don't count pirates in the first place. If you're a pirate, you don't get a vote on what gets made -- or you shouldn't if the company in question is trying to make a profit.
The reason why we don't put CD copy protection on our games isn't because we're nice guys. We do it because the people who actually buy games don't like to mess with it. Our customers make the rules, not the pirates. Pirates don't count. We know our customers could pirate our games if they want but choose to support our efforts. So we return the favor - we make the games they want and deliver them how they want it. This is also known as operating like every other industry outside the PC game industry.
One of the jokes I've seen in the desktop enhancement market is how "ugly" WindowBlinds skins are (though there are plenty of awesome ones too). But the thing is, the people who buy WindowBlinds tend to like a different style of skin than the people who would never buy it in the first place. Natural selection, so to speak, over many years has created a number of styles that seem to be unique to people who actually buy WindowBlinds. That's the problem with piracy. What gets made targets people who buy it, not the people who would never buy it in the first place. When someone complains about "fat borders" on some popular WindowBlinds skin my question is always "Would you buy WindowBlinds even if there was a perfect skin for you?" and the answer is inevitably "Probably not". That's how it works in every market -- the people who buy stuff call the shots. Only in the PC game market are the people who pirate stuff still getting the overwhelming percentage of development resources and editorial support.
When you blame piracy for disappointing sales, you tend to tar the entire market with a broad brush. Piracy isn't evenly distributed in the PC gaming market. And there are far more effective ways of getting people who might buy your product to buy it without inconveniencing them.
Blaming piracy is easy. But it hides other underlying causes. When Sins popped up as the #1 best selling game at retail a couple weeks ago, a game that has no copy protect whatsoever, that should tell you that piracy is not the primary issue.
In the end, the pirates hurt themselves. PC game developers will either slowly migrate to making games that cater to the people who buy PC games or they'll move to platforms where people are more inclined to buy games.
In the meantime, if you want to make profitable PC games, I'd recommend focusing more effort on satisfying the people willing to spend money on your product and less effort on making what others perceive as hot. But then again, I don't romanticize PC game development. I just want to play cool games and make a profit on games that I work on

fonte: http://forums.sinsofasolarempire.com/post.aspx?postid=303512

Completamente de acordo.
 
e por tares à espera da descida de preço não é razão para se já estar a usufruir do jogo...

Sei mas... para eles antes 30 (ou menos) que zero euros.

Agora repara: eu compro jogos quando é possível e a minha lista de compras vs. cópias é superior. Também comprei um sistema operativo e uso software opensource. Ao mesmo tempo vejo um tópico onde o pessoal goza com o facto de ter tudo mas mesmo tudo pirata no seu computador e eu penso "vou comprar um jogo a 75 euros quando há tantos marmelos a tirar da net e ainda por cima gozam?". Escusam de vir com conversas porque acredito que este meu ponto de vista todos vocês devem ter pensado mais do que uma vez (pelo menos quem se interessa com o assunto).

Não sou perfeito (ninguém o é) mas procuro ter tudo na legalidade... quando sinto que o preço é justo.
 
Aplicacoes anti-pirataria sao uma treta. Como os gajos da Stardock disseram a pouco tempo, isso nao para os piratas, e so faz com que o user que comprou o jogo tenha problemas.
 
Boas,

Eu continuo a achar que o problema da pirataria nunca acabará mas pode ser diminuida substancialmente, felizmente não sou o unico, e aponto um exemplo de sucesso: I-Tunes.

Como se viu as editoras andaram sempre a dizer que não era a solução mas afinal vejam o boom nas vendas de musica legal e os lucros que geram agora...

Sigam masé o exemplo do I-Tunes e parem de lamechar-se que nem "Bitches", irritado fico eu com todas as tripes das protecções do software legal que tenho, ainda mais irritado fico quando vejo colegas com software pirata que não tem complicações nenhumas.

Pirata que é Pirata dá a volta a tudo e quem sofre com as consequencias são os clientes que pagam os jogos, programas e musicas!!

E lembrem-se do que vos vou dizer agora:

No dia que as editoras decidirem abandonar os PC's só vão dar mais lucros a piratas, ou pensam que não vai aparecer mais um génio que os há-de por a funcionar em PC?

Até já o estão a tentar fazer utilisando a vitualização nos PC's....

Cumps.
 
Eu acho que ainda vejo bem, e consigo ler sem problemas, vejo lá gtas e nada a dizer pc

tamos o tempo todo a falar de pirataria no pc, porque que alguem deveria falar de jogos em consolas então? de qualquer maneira todos os GTA apareceram no pc (menos o GTA4... *sigh*... logo a plataforma em que jogo GTA desde o primeiro há tantos tantos anos)

o que parece é que apesar de não ser infalivel o sistema steam é a melhor solução (sim há montes servidores piratas, mas os jogos steam vendem-se bem) ... eu é que não gosto de digital distribution
 
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