THESLB
Power Member
Que besta esta versao lightning,a melhor...
http://www.techpowerup.com/reviews/MSI/GTX_980_Ti_Lightning/28.html
http://www.techpowerup.com/reviews/MSI/GTX_980_Ti_Lightning/28.html
Última edição:
This year's installment to the Call of Duty franchise, Black Ops III, has just hit stores, and is predictably flying off shelves. As with every ceremonial annual release, Black Ops III raises the visual presentation standards for the franchise. There is, however, one hitch with the way the game deals with system memory amounts as high as 12 GB and video memory amounts as high as 8 GB. This hitch could possibly be the reason behind the stuttering issues many users are reporting.
In our first play-through of the game with its highest possible settings on our personal gaming machines - equipped with a 2560 x 1600 pixels display, Core i7 "Haswell" quad-core CPU, 12 GB of RAM, a GeForce GTX 980 Ti graphics card, NVIDIA's latest Black Ops III Game Ready driver 385.87, and Windows 7 64-bit to top it all off, we noticed that the game was running out of memory. Taking a peek at Task Manager revealed that in "Ultra" settings (and 2560 x 1600 resolution), the game was maxing out memory usage within our 12 GB, not counting the 1.5-2 GB used up by the OS and essential lightweight tasks (such as antivirus).
We also noticed game crashes as little as 10 seconds into gameplay, on a machine with 8 GB of system memory and a GTX 980 Ti.
What's even more interesting is its video memory behavior. The GTX 980 Ti, with its 6 GB video memory, was developing a noticeable stutter. This stutter disappeared on the GTX TITAN X, with its 12 GB video memory, in which memory load shot up from maxed out 6 GB on the GTX 980 Ti, to 8.4 GB on the video memory. What's more, system memory usage dropped with the GTX TITAN X, down to 8.3 GB.
On Steam Forums, users report performance issues that don't necessarily point at low FPS (frames per second), but stuttering, especially at high settings. Perhaps the game needs better memory management. Once we installed 16 GB RAM in the system, the game ran buttery-smooth with our GTX 980 Ti.
Porque é que lhes chamam de AAA quando optimização é zero, single player é meh no melhor dos casos, não tens servers locais/lan, matchmaking é uma desgraça, netcode buggado.
Pelos gráficos?
normalmente aliado a um orçamento grande
Partes da sua produção, talvez.
Este é até um exemplo flagrante de dinheiro mal distribuído (para nós, que queremos é jogar).
Têm meia dúzia de estrelas de hollywood a fazer personagens do jogo. Um FPS com uma campanha que duvido que passe a meia dúzia de horas....
We checked into the observation you highlighted with the newest 165Hz G-SYNC monitors.
Guess what? You were right! That new monitor (or you) exposed a bug in the way our GPU was managing clocks for GSYNC and very high refresh rates.
As a result of your findings, we are fixing the bug which will lower the operating point of our GPUs back to the same power level for other displays.
We’ll have this fixed in an upcoming driver.