Nvidia® GoForce® 5500 Brings the World of Digital Entertainment to Mobile Phones

Neo

Power Member
GSM 2006—BARCELONA, SPAIN—FEBRUARY 13, 2006—NVIDIA Corporation (Nasdaq: NVDA), the worldwide leader in programmable graphics processor technologies, today unveiled the NVIDIA GoForce 5500 handheld graphics processing unit (GPU)—the industry’s first handheld GPU to enable true, fluid digital TV, high-fidelity surround sound, rapid multi-shot photography, and console-class 3D graphics. For many years, these capabilities have been the domain of function-specific devices such as the home entertainment system, the digital still camera, or the Sony® Playstation®. Today, this new GPU brings all these features, and more, to the mobile phone.

"High-quality multimedia services are a key revenue growth driver for the world’s carriers and content providers and we believe we’ll see significant uptake of these services in 2006," said Mario Morales, semiconductor analyst for IDC. "Companies like NVIDIA, whose products deliver compelling and tangible improvements to the overall end user experience of these new services, are well placed to take advantage of this surge in demand."

The newest member of the NVIDIA GoForce family of handheld GPUs, the NVIDIA GoForce 5500 delivers a host of multimedia features, including:

True, fluid digital TV and video

* The industry’s first handheld GPU to playback H.264, WMV9 and MPEG-4 video up to D1 resolution1 at 30 frames per second (fps)
* Compatible with major mobile TV standards including DVB-H, ISDB-T, and DMB networks

High Fidelity Surround Sound

* The industry’s first handheld surround sound processor to deliver an immersive audio experience in the palm of a hand
* Crossfade and multistream technologies help to prevent annoying breaks between songs and music cut out when the ringtone is activated

Console-class 3D gaming

* Experience console-class games, such as Quake III Arena, at unrivalled speeds on a handheld device
* 3X the performance of the previous generation2

Sharp, crystal clear digital photography

* Rapid multi-shot capabilities so users never miss a photo
* Support for up to 10 megapixel resolution

Ultra-low power consumption

* Dedicated low-power hardware design delivers more hours of entertainment on the phone with less drain on the talk time

"The introduction of the NVIDIA GoForce 5500 handheld GPU marks the beginning of a new era for 3G mobile phones," said Michael Rayfield, general manager of the handheld GPU group at NVIDIA. "The NVIDIA GoForce 5500 GPU delivers high-quality video playback and capture, high-resolution camera support, and stunning 3D graphics—all at impressive performance levels that we believe consumers are going to demand in the next generation of mobile devices."

Phones based on the NVIDIA GoForce 5500 handheld GPU are expected to be available from key handset manufacturers before the 2006 holiday season.

For more information on the NVIDIA GoForce family of handheld GPUs, please visit: http://www.nvidia.com/page/handheld.html

1 D1 resolution is 700 X 480 (NTSC) and 720 X 576 (PAL)

2 GoForce 5500 is up to 3x the performance of GoForce 4800 as measured by the single texture fill-rate test in 3DMark®Mobile 06.


From :nvidia.com


Technical specs:

H.264 VIDEO CODEC

* H.264 decode at D1 resolution [720x480 @ 30fps or 720x576 @ 25fps]
* H.264 encode QVGA at 15fps and 384Kbps
* H.264 codec QVGA at 15fps and 384Kbps

WMV AND REAL VIDEO DECODER

* WMV9 decode QVGA at 25fps
* Real Video 9 decode QCIF at 15fps

MPEG4 / H.263 HARDWARE CODEC

* MPEG4 encode or decode D1 resolution at 30fps
* MPEG4 codec D1 at 30fps
* MPEG4 Simple Profile, Levels 0 to 5 (ISO/IEC 14496-2)
* H.263 Profile 0, Level 50 and lower
* Video post-processing including hardware color space conversion and image scaling
* De-blocking and de-ringing filters to reduce the visibility of compression artifacts during playback

3D GRAPHICS ENGINE V2.0

* OpenGL® ES with NVIDIA Pixel Shading Extensions
* 200 million pixels/second 3D fill rate
* 2.67 million drawn triangles/second
* 128-bit interface to internal memory
* 32-bit interface to stacked memory
* Transform engine
* 40-bit color pipeline
* 5 simultaneous textures
* Signed, overbright color
* 7 surfaces (color, Z, texture 1..5)
* 16 4-bit palettes or one 8-bit palette
* Transform engine
* Setup engine
* Programmable pixel shading engine
* Bilinear/Trilinear texture filtering
* Fixed point & floating point data
* 3D rendering to XGA [1024x768] and smaller displays

AUDIO ENGINE

* Programmable Core
* I2S/AC97 codec interface

DECODE

* AMR NB [12.2kbps] and WB [23.5kbps]
* AAC LC, HE-AAC (AAC+), AAC+ Enhanced [128kbps]
* MP3 [320kbps]
* AAC [320kbps]
* WMA, WAV & PCM
* Real Audio 8, 9, 10
* Bluetooth SBC

ENCODE

* AMR NB [12.2kbps] and WB [23.5kbps]
* AAC LC [128kbps]
* MP3 [320kbps]
* Bluetooth SBC

MIDI

* Support for SP-MIDI, DLS, XMF
* 64 voice polyphony at 22kHz
* Standard Sound Bank

AUDIO EFFECTS

* Stereo Widening, Equalization, Noise Cancellation, Mixer, Acoustic Echo Cancellation, Environmental Effects

IMAGE SIGNAL PROCESSOR (ISP)

* Optical black calibration
* “De-knee” compensation
* Lens-shading (radial) compensation
* Exposure compensation
* White balance
* Defective pixel correction
* Demosaic & denoise
* Edge enhancement
* Color correction to sRGB
* Gamma correction
* Color conversion (to YUV)
* Statistics gathering for Auto Exposure, Auto White Balance, and Auto Focus

JPEG HARDWARE CODEC

* 10MP (and lower) encode or decode using ISO/IEC 10918 Baseline
* Motion JPEG capture/playback
* Low shutter lag image capture
* Composite, framing, and overlay
* Thumbnail support (store both image and thumbnail in same file)
* Support Huffman decode for JPEG
* Programmable quantization table
* Hardware DCT, RLE, Huffman encode

DISPLAY CONTROLLER

* Support for XGA [1024x768] LCD
* Double-buffering support for VGA and lower resolution display
* Fast switching between main/sub-LCD
* Hardware support for sub-LCD display
* Up to 24-bpp panel support

SD/SDIO HOST CONTROLLER

* 1-bit and 4-bit SD/SDIO
* Support for storage or wireless cards

VIDEO INPUT (BAYER & YUV)

* 10MPix Bayer camera module support via 10-bit RGGB Bayer Interface
* 5MPix Bayer @ 15 fps
* 3MPix @ 10fps camera preview via ITU-R 656-compliant 8-bit interface
* 96MHz output to camera master clock
* Horizontal scaling with horizontal averaging and low-pass filtering
* Vertical averaging
* I2C for camera control & programming
* YUV422 to RGB565 color space conversion
* Single- and double-buffering support
* Double buffering synchronization with graphics controller
* Image/Video Rotation

64-BIT 2D GRAPHICS ACCELERATION

* BitBLT with 256 3-operand raster ops
* Video scaling with range of 8x expansion to 1/64 th contraction
* Mono and solid pattern
* Mono-to-color expansion
* Mono source/pattern transparency
* Destination read/write color transparency
* All-angle Bresenham line draw
* Rectangle fill
* Image/Video Rotation
* Alpha Blending

FLAT PANEL (LCD) INTERFACE

* 16.8 million colors in 24-bpp mode
* Direct interface to LCD
* Built-in timing generator
* Color TFT at 9, 12, 16, 18, 24-bit/clock
* Partial pixel-per-clock mode
* CPU, RGB, Serial, M-CMADS, AMLCD, LTPS, SPI and Sharp ULC support
* Support for over 80 popular displays

GRAPHICS CONTROLLER

* Alpha Blending
* 16 to 24-bpp color expansion
* Color Space Conversion (YUV to RGB)
* Hardware rotation (90°, 180°, 270°)
* Flip and mirror
* Partial display support (any size/position)
* Triple 6-bit look-up-table
* Overlay support
* Encode predefined region of display

INTEGRATED 640KB 128-BIT WIDE SRAM

* 640KB of 128-bit wide on-die memory

32-BIT FLEXIBLE HOST BUS INTERFACE

* Indirect and direct addressing support
* 16/32-bit asynchronous interface
* Burst mode support
* Fixed and variable latency host bus
* Automatic address incrementing
* Programmable interrupt

CLOCK OPTIONS

* On-chip oscillator for 2 to 13MHz crystal
* Digital bypass mode for external clock sources (e.g. baseband or CPU)
* Low-power relaxation oscillator
* Two on-chip PLLs with independent VCOs (range of 50MHz to 400MHz)

NVIDIA NPOWER POWER MANAGEMENT

* Fully-static CMOS technology
* Low-power 90nm process
* Individual module enables
* Automatic shut-off of unused pipeline stages


Potentially we can hope that we could see , one like this in a sony ericsson in a generation or two.

Finalmente será possível jogar o FarCry no telemóvel !!! :D Seus geeks... :D

Espero que o "Wilma" da SE venha com este GPU com UIQ 3.0, 3.2 Mpx, 3G, Wifi, DVB-H, GPS, A2BT, etc... :002:

Acho que só lá para 2007 é que teremos um telemóvel deste calibre, no entanto enquanto não sai algo do género, teremos o "Wilma" que em principio será lançado lá para meados de Setembro. :)

Cumps :)
 
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