Oculus Rift S – Specs
Oculus Rift S, Image courtesy Oculus
Oculus Quest – Specs
- Pricing: $400
- Availability: Spring 2019
- Weight: A little more than Rift
- Audio: Integrated open-ear, 3.5mm audio jack for external audio
- Display:
- Resolution: 1,280 × 1,440 per-eye (2,560 × 1,440 total)
- Type: Single fast-switch LCD
- Refresh Rate: 80Hz
- Field of View: ‘Slightly larger than Rift’
- IPD Adjustment: Software only
- Tracking:
- Type: ‘Insight’ inside-out (no external sensors) – five cameras
- Capabilities: Supports 6 degrees of freedom head and controller tracking
- Recommended Environments: It should work in almost any lit indoor environment.
- Recommended Playspace: Oculus Rift S works with your environment, so you can play standing or sitting, in spaces big or small.
- Tether:
- Length: 5 meter
- Connections: DisplayPort 1.2 & USB
- Passthrough:
- Passthrough+: Low latency stereo-correct passthrough video
- Guardian: Boundaries traced from inside headset using passthrough
- Recommended PC Specs: Same as Rift except need DisplayPort 1.2 or later and just one USB 3.0 port instead of three
Oculus Quest, Image courtesy Oculus
- Pricing: $400
- Availability: Spring 2019
- Weight: ~100g more than Rift (470g)
- Audio: Integrated open-ear, two 3.5mm audio jacks for external audio
- Display:
- Resolution: 1,440 × 1,600 per-eye (2,880 × 1,600 total)
- Type: Dual OLED
- Refresh Rate: 72Hz
- Field of View: ~100 degrees
- IPD Adjustment: Hardware adjustable
- Tracking:
- Type: ‘Insight’ inside-out (no external sensors) – four cameras
- Capabilities: Supports 6 degrees of freedom head and controller tracking
- Recommended Environments: It should work in almost any lit indoor environment.
- Recommended Playspace: Oculus Quest works with your environment, so you can play standing or sitting, in spaces big or small.
- Compute:
- No tether: On-board Qualcomm Snapdragon 835 and active cooling
- Battery: 2–2.5 hours battery life
- Passthrough:
- Passthrough: Supported
- Guardian: Boundaries traced from inside headset using passthrough (Multi-room Guardian system)
Temos de esperar mais 1-2 anos para um salto mais interessante.
Rift S, rift Quest?
Vai sair dois rifts é isso? O S, pelo que me parece é um rift cv2, certo? E o Quest é o que?
Pelo que me parece, este S, nem é preciso uma máquina mais potente que o CV1, não é?
Os jogos do CV1 vão funcionar todos no S, não vão?
Perdeu o amoled, perdeu visao total aos comandos, perdeu os headphones, perdeu ajuste fisico IDP, não têm Foved rendering, 80hz...
Não estou convencido.