PC/Mac Paladins: Champions of the Realm

GENERAL


  • Updated Founder's Packs to include:
    • 10 more Radiant chests to each Founder's Pack.
    • All Standard Champion Voice Packs
  • Account Boosters now provide additional Crystals and Gold for each Daily Login Bonus you collect.
    • Bonus +5 Crystals
    • Bonus +200 Gold
    • Account Boosters still provide:
      • +50% Account XP
      • +50% Champion XP
      • +100% Gold Earned
      • Radiant Chests drop an additional item
  • Unlocked items now have “owned” tag in Store and Champion Customize screen.
  • Added Store filtering options for Items.
  • Locked champions now appear greyed out in match lobby.
  • Player's personal Health bars will now show shield health as a total health bar. The separation will show health, then shields, then missing health.
  • Improved hitmarker feedback by increasing the length of the X and changing color when killing an enemy.




COSMETICS


  • Heads
    • Merry Maker Ribbons
    • Chillweave Beanie Kinessa
    • Dasher’s Antlers Androxus
    • Frosty Foliage Grover
  • Weapons
    • Merry Maker Cane Evie
    • Festive Blunderbuss Barik
    • Snow Cannon Makoa
    • Festive Launcher Pip
    • Jolly Longbow Sha Lin
    • Twitch Illusory Mirror
      • Exclusive skin for Twitch account linking.
  • Bodies
    • Merry Maker Evie
  • Voice Packs
    • Merry Maker Evie




MAPS


  • Ice Mines
    • Ice Mines has had a visual theming pass.




CHAMPIONS - BALANCE/UPDATES/FIXES



  • General
    • Addressed a bug where knockbacks would have different behavior based on the position of the source.

    Profile_Buck.jpg
  • Buck
    • “Buck excels as a Flanker, but boasts a large amount of control for how mobile he is. We want to reward players who consistently land Net Shots, and Heroic Leap’s slow allowed Buck to extend the slow duration longer than it should last.”
    • Heroic Leap
      • No longer slows enemies upon landing.

    Profile_Evie.jpg
  • Evie
    • Ice Block
      • Ice block is now able to be themed for skins.
    • Cards
      • “Wormhole provided Evie too much breathing room around using her Blink, and was too valuable at ranks 1 and 2. Reducing the scale down means players now need to place more points into Wormhole to get similar value out of it.”
      • Wormhole
        • Reduced duration allowing the return blink from 2/4/6/8 to 1/2/3/4s.

    Profile_Drogoz.jpg
  • Drogoz
    • “Through card combinations and precise timing Drogoz players were able to exceed booster’s maximum speed for long durations of time allowing for an unintended amount of mobility. With the new booster behaviour he can still momentarily hit high speeds but will not be able to maintain them.”
    • Booster
      • Implemented a gradual speed reduction to booster when surpassing the maximum intended speed.

    Profile_Fernando.jpg
  • Fernando
    • “Fernando is a formidable Front Line to deal with and can bring incredible point control to his team. However, we feel Fernando excels a bit too much at chasing enemies. We are reducing his base Movement Speed and Health to ensure risky positioning stays risky as it gave him a lot of forgiveness if he chased too far. The Cooldown recovery mechanic was short enough along with his ability to chase where it allowed Fernando to play more of a Flank role.”
    • General
      • Reduced Health from 5700 to 5500.
      • Reduced Movement Speed from 365 to 360.
    • Shield
      • Increased the minimum Cooldown when cancelling Shield early based on amount of Health remaining from 7 to 9s.

    Profile_Kinessa.png
  • Kinessa
    • Transporter
      • Reduced Cooldown from 12 to 10s.

    Profile_Makoa.jpg
  • Makoa
    • “Makoa excels at isolating targets and provides a strong contrast to the other Front Line champions in that way. He falls a bit behind champions like Fernando or Barik in point control, but we want to highlight his uniqueness by increasing the amount of damage he can deal.”
    • Ancient Rage
      • Increased damage from 600 to 650.
    • Cannon
      • Increased damage from 600 to 650.

    Profile_MalDamba.jpg
  • Mal’Damba
    • “While Mal’Damba has a strong list of healing and control options for his team, his survivability is lower than other Support champions. We are increasing his base Health to allow him to take a few extra hits and stay in the fight.”
    • General
      • Increased Health from 2500 to 2650.

    Profile-ShaLin.jpg
  • Sha Lin
    • Cards
      • Grounded
        • Fixed an issue where this card was healing for 13% less than intended at all ranks.

    Profile_Ying.jpg
  • Ying
    • Cards
      • “Carry On held too much value at low ranks, giving a significant increase in healing output without encouraging the player to put a lot of points into it in their loadout.”
      • Carry On
        • Reduced the amount of duration increase from 3/6/9/12 to 1/2/3/4s.




SPECTATOR


  • The Spectator UI has had a presentation update with new features.
 
Buff ao makoa, nice.
E nerf ao nando, que já era de esperar, embora tenha sido pequeno..
E também gostei do nerf do buck, aquela slow metia-me nojo..
 
@ValtermcPires Nao é viciado ja jogo é desde a closed beta x) Vamos no patch 39 comecei no 18 por ai xD

Dei-te add, btw voces aqui na zwame costumam andar pelo discord quando estao a jogar?
 
Última edição:
12 Days of Paladins | Dec 16-27
During the 12 Days of Paladins, the Champions gave to me…

  • Dec 16-18 – Double XP
  • Dec 19-21 – Double Gold
  • Dec 22-24 – All Champions Unlocked
  • Dec 25-27 – All Champions Unlocked, Double XP, Double Gold…and a Radiant Chest for FWOTD!
‘Tis the season for Paladins, and in addition to the 12 Days of Paladins rewards, ALL boosters are 25% off December 16th through 27th!

Vou aproveitar o 2XP para fazer lvl up na smurf e desbloquear a skin para o PIP.
 
OB40
[Patch Notes]() • [Forum Post]() • Livestream NEW CHAMPION: Tyra, The Untamed12 Days of Paladins runs from December 16th to 27th.
  • Dec 16-18 – Double XP
  • Dec 19-21 – Double Gold
  • Dec 22-24 – All Champions Unlocked
  • Dec 25-27 – All Champions Unlocked, Double XP, Double Gold…and a Radiant Chest for the first win of the day.
  • Winter Sale is running from December 22nd.
    • Founder's Packs are 50% off.
    • Colossal Chest are 33% off and Radiant Chests are 33% off.
[paste:font size="5"]Cosmetics
Cassie

  • Cassie has undergone a visual update Fernando

    • Head
      • Hi-Rez Expo HeadHi-Rez Expo BodyHi-Rez Expo WeaponHi-Rez Expo MVP Pose Viktor
        • Head
          • Hi-Rez Expo HeadHi-Rez Expo BodyHi-Rez Expo WeaponHi-Rez Expo MVP Pose Ying
            • Head
              • Convention 2017 HeadConvention 2017 BodyConvention 2017 Weapon[1][2][3][4] Androxus
                • Accursed Arm
                  • Now has damage falloff.
                • Revolver
                  • Damage decreased from 620 > 600.
                Cassie
                • Shortbow
                  • Damage decreased from 700 > 650.
                Evie
                • Blink
                  • Bonus damage decreased from 30% > 20%.
                Grover
                • General
                  • Health increased from 2700 > 3000.
                • Throwing Axe
                  • Damage increased from 350 > 400.
                Pip
                • Evil Mojo
                  • Explosion now penetrates shields.
                Skye
                • General
                  • Health reduced from 2000 to 1800.
                • Wrist Crossbow
                  • Accuracy bloom reduced.
                Q&A
                When will we see more new maps?

                Drybear: We have about four or five in development currently. ... We are actively working on new maps for Siege ... and new gamemode options, potentially a third mode ... and we're hoping that soon, we'll be able to share some information on that new map ... we're not too far off.

                What will season 1 bring us?

                Drybear: A lot of things. ... We're looking at specifics around Aggression ... and Wrecker and Cauterize, and how that feels as a late-game healer ... We do want to look at Front Lines' positioning in season 1 ... and just have a healthier balance between Wrecker, shield health, tank health ... and amping up the card system, and how that has an impact on the gameplay, but also how you customize your character ... which is something we're working through internally, and also just looking at some of the older characters like Grohk, for example ... a lot of community members are talking about what to do with his ultimate ... so we're looking at all those changes and seeing what we can do there.

                What is the airspeed velocity of a Poppy-Bombed Makoa? (With Jolt IV of course)

                Raynday: Life.

                What are your thoughts on creating different types of transport for each or some individual Champions?

                Drybear: We're looking at the mounts ... and the mount system as a whole, and how to introduce new mounts to the game. ... Character-specific mounts is an option. One thing that we're being careful about is making sure that any mount you get doesn't give you a different read ... if we made it so Bomb King turned into a bomb and rolled around, there may be a situation where you saw that and expected that to be his ultimate and not his mount ... we want to make sure there's a clean separation, so the gameplay stays clear and consistent, and you feel like you know what's going on there.

                Voice chat?

                Drybear: We are looking at voice chat options ... voice chat is progressing, and obviously as console gets more and more online ... voice chat becomes more and more important as we build that up, and obviously how that extends to PC is important to us; we want to have more of a streamlined voice chat experience ... and we're trying to get a really clean solution that we're happy with.
 
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