PC Aliens vs. Predator (Rebellion, Sega)

Acho que vai ser grande jogo, A Rebellion são os masters de AvP, fizeram a versão da Jaguar em 94, e o AvP 1 em 1999 que me fazia mijar todo :p
 
Ahhh, não me acredito, finalmente:009:

Tantas horinhas de jogo em AVP's...que vicio.

Jogar com o Marine era qualquer coisa de especial, ti ti ti ti ti ti tiii :004:
Quando jogava com os Aliens, às vezes até me assustava a mim próprio, lol


Isto bem feito, e eu compro de certeza.:004:
 
Que grandes imagens! :drooling: E sinceramente, acredito que sejam in-game, como a maioria que vem sendo colocadas desde o ínicio. No seu todo, está com um excelente aspecto, falta é saber mais sobre outra coisas :)
 
Preferia mil vezes o Aliens: Colonial Marines... :mad:

Sou fã incondicional da Saga Alien, a criatura fascina-me, os ambientes, enfim... tudo é brilhante na série.

A verdade é uma, eu jogo qualquer coisa que tenha os Xenomorphs, porque sou msm apaixonado pelas criaturas (fascina-me o medo que elas provocam, e pensar "e se isto fosse real?")... Dos 2 jogos Alien Vs Predator, só joguei a campanha do Marine, que é o que realmente interessa ;)
 
^Brutal! :wow: A parte final com os Aliens todos em monte... munições até ao fim e após tanto esforço... o grande Predador! Tem tudo para ser mais uma grande adição :)
 
Preferia mil vezes o Aliens: Colonial Marines... :mad:

Sou fã incondicional da Saga Alien, a criatura fascina-me, os ambientes, enfim... tudo é brilhante na série.

A verdade é uma, eu jogo qualquer coisa que tenha os Xenomorphs, porque sou msm apaixonado pelas criaturas (fascina-me o medo que elas provocam, e pensar "e se isto fosse real?")... Dos 2 jogos Alien Vs Predator, só joguei a campanha do Marine, que é o que realmente interessa ;)

Se não jogaste as outras campanhas, como é que sabes que só os marines é que interessam?
 
Confirmado para Fevereiro de 2010

Sega’s confirmed Aliens Vs Predator for a February release, as you can see from the official site.

Everything we’ve seen on this so far looks good and promising, so cross everything. It’s getting a full showing at GamesCom later this month.

PC, PS3 and 360 all get versions

Novas imagens

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wow!
adorei o 1º AVP a campanha marine principalmente, acho que nunca tive tanto medo a jogar fosse o que fosse... jogar com os aliens era confuso demais, e com o predador não achei muita piada...

aguardo ansiosamente!
 
IGN Hands On!


UK, August 19, 2009 - When it comes to delivering some bang for your buck, it's unlikely a game will be able to compete with Aliens vs. Predator anytime soon. Delivering campaigns from the perspective of three different species, it's effectively three games in one box. Actually, make that four – alongside the cavalcade of single player glee there's a comprehensive set of multiplayer features as well, the first details of which we learn on our trip to developer Rebellion's Oxford studios. 'We've even included a free trip to the Bahamas' quips lead designer Alex Moore, who comically slumps at the none-too-enviable task he's set himself and the team.


The Marine sections are both bombastic and tense.


For the uninitiated, here's a brief recap of the game's ambitious set-up; the story, or what little is known of it to date, sees the three species thrown together on one planet, and the game gives players all three viewpoints on a shared narrative. The Predator section shown to date casts flange-face as a Sam Fisher-style executioner, striking from trees enshrouding a Marine outpost. Like any respecting stealth game protagonist, the Predator deploys some devious tactics to dispose of his foes – from sneaking up behind a soldier and then ripping his head from its shoulders, spinal column and all, or via the more subtle approach of disarming the electrified gates and allowing the Aliens to enter and wreak their own brand of havoc.

(...)

Lacking the high-tech gadgetry of the Predator or the more brutal weaponry employed by the Marines, the Alien's key advantage is its agility. It's possible to scale every surface, with the Alien clinging to walls and ceilings as it hunts its prey. It's initially disorienting when up becomes down, not to mention a little strange when you see water dripping upwards. Another of the Alien's advantages is its heightened sensory ability - the dark becomes light and Marines are outlined in a faint glow, allowing players to perfectly plan their attacks. A hiss (som) is available to unnerve the Marines and send them packing, and in many ways it's reminiscent of Starbreeze's Riddick games, with the game being played predominantly from the shadows.


Get up close and personal with the enemy, however, and the game displays its heavy appetite for gore. There are a number of grisly death animations, with a personal favourite seeing the Alien leap on an unsuspecting Marine from above and then poking out his eye with its tail.

There's more to the Alien than skulking around in the shadows, however; once the Marines are disposed of, there's a change of pace as the Alien freely picks off civilians to harvest for the hive. Here the cat and mouse game is reversed, for while slaughtering the Marines requires cunning and careful planning, executing unarmed civilians is a simpler pursuit.

Chasing one down plays out in a stunningly similar way to the first person sections in David Fincher's Alien 3, but the game's version has an unexpected climax. Cornered in a room, the civilian pulls out a gun and shoots themselves in the head, sparing them from the misery of being dragged to the Alien's hive. Cornering another civilian later on in the demo has similar results, though this time Rebellion's taste for viscera emerges when he blows himself up with a grenade.


The three species will combine in multiplayer, the first details on which we learn today. Up to 18 players are accommodated across all three platforms, and cross-species play will also be fully supported. Balancing all three is, the team admit, something of a problem, but if reports of all-day sessions of the game being played at the office are to be believed, then it's one they're fast getting on top of.

A four player co-op skirmish mode is also included, a feature that's now de rigeur in videogames after the success of Left 4 Dead. It pits four marines against a horde of enemies that increase in number and ferocity upon each wave, and it's a return to a feature that Rebellion fathered in 1999's Alien vs. Predator.

(...)

As, indeed the whole package is shaping up to be. Rebellion seems like a studio reinvigorated by its return to a world it helped to establish some fifteen years ago, and it's got on its hands a game that, like Batman: Arkham Asylum, could go against the grain of licenced games.
 
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