PC Alpha Protocol (Obsidian Entertainment)

Alchemist

I'm cool cuz I Fold

Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means he must cut himself off from the very people he is sworn to protect. Every choice the player makes will carry consequences not only for Thorton's future, but the fate of the world.

https://www.obsidian.net/games/alpha-protocol




A SEGA e Obsidian apostaram num RPG de espionagem.
Alpha Protocol é o título do fruto da colaboração entre a SEGA e a Obsidian.
Trata-se de um RPG de espionagem, que colocará os jogadores na pele de um agente secreto chamado Michael Thornton.
“É um jogo de espionagem/acção muito actual, que proporcionará uma viagem ao estilo de James Bond, Jack Bauer e Jason Bourne, onde se terá de ajudar um agente novato a tornar-se num super-espião,” adiantou um elemento da Obsidian, software-house responsável por obras como Knights of the Old Republic II, Neverwinter Nights 2 e Aliens RPG.
Alpha Protocol tem lançamento agendado para a Primavera de 2009, destinando-se aos PC, Xbox 360 e PS3.

Fonte: Gameover
 
Última edição:
houve prai um topico de alguem que queria um rpg num setting contemporaneo.

pronto, aqui está ele :D


a mim não me apela muito...
 
OXM disse:
RPGs have done plenty of swords and sorcery. They’ve secured the future of countless dewy-eyed princesses, and they’ve even bristled with lightsabers. But what they haven’t done before is spies. Alpha Protocol wants to make you feel like 008…but first you gotta start all the way down at 001 and work your way up.

As Obsidian executive producer Chris Parker tells the story, the game’s concept was born when “we had just finished Knights of the Old Republic II and were working on Neverwinter Nights 2 — two D20 games with hardcore rules systems. As we were putting together pitches for our next game, [we wanted to make] something more action-y. We started talking ideas, and one was spies. What about letting you be Jason Bourne? You’d start out as not much of an ass-kicker, but would become one over the course of the game…while figuring out what kind of espionage agent you’d make if you had the opportunity.”

Whoever you want to be, your name is Mike Thorton, who Parker describes as a competent, well-trained field agent on his first mission. You customize how he grows as a spy, but ultimately, he’s still Thorton. We need him to be this kind of leading man,” he explains. You spy on behalf of Alpha Protocol, a secret branch of a U.S. government agency that handles deniable operations. When things go tragically wrong on Thorton’s first op, “you’re doubly screwed,” laughs Parker, because not only will the U.S. not acknowledge you as an asset, but your own agency appears to be thrusting knives in your back as well.

Striking out on your own, you have just enough leads to start piecing together the big picture, and while the game is certainly about getting to the bottom of that, it’s also about learning your motivations as the player. Do you want Thorton to operate out of love of country? Or be a purely good guy if the U.S. is up to no good? Or wreak vengeance and retribution on all who harmed him?

Those decisions are a main thread of Alpha’s gameplay. “A big thing we wanted to go for was reactivity and consequences for your choices,” Parker says. Every call you make — a dialogue selection, a life spared or extinguished — will pay off with both equally valuable in-game rewards and changes to future missions and conversations. “We’ve all had a game culminate in a different ending,” offers assistant producer Nathan Davis. “But…we have different middles. Those can be subtle, or they can be big story points.”

Primed with that setup, we grabbed a controller and headed out on the first mission, which finds Thorton awakening in a medical bay, dazed and confused. Immediately, you choose whether to rip out your IV or leave it in. Of course, much weightier matters are often yours to decide, from the fate of major NPCs to whether you want to try to sweet-talk the ladies, you superspy you.

But at first, we blasted through a horde of guards in what turned out to be a cool mini-surprise that we ain’t spoiling. Alpha Protocol felt much more like a third-person shooter than an RPG — and that’s intentional. “Our biggest concern was that when you play a low-level D&D character, you kind of suck,” Parker says. “We spent a lot of time on a rules system that allows for player skill, [while granting] a lot of advantages based on your character’s [level] over the course of the game.”

So while you will see XP earnings pop up in all the usual places, we were also able to deftly connect with headshots right from the start. And in another mission, where Obsidian bestowed a much more advanced character on us, we got to see how those skills pan out. You can level up Thorton in 10 areas — half involve combat, but there’s also stealth, hacking, gadget use, and health. Improving in each earns you special abilities that Parker freely admits “are kind of like spells. They’re well beyond what a normal human can do.”

For instance, if you focus on stealth, there’s an evasion ability that gives you an extra second to retreat back out of an enemy’s line of sight before they notice you. Or, as Davis puts it, “you can just take that time to shoot them!” With a submachine gun, though, it’s hard to not have fun hosing down a room with Bullet Storm, which grants you unlimited ammo for a brief, reckless interlude. Or you can earn a Chain Shot with a pistol, which pauses the action like Fallout 3 does with VATS so you can plan and then unleash three shots.

Thorton can also earn perks, which are little rewards “that we toss at you all the time,” explains Parker. They’re not as powerful as Fallout 3’s and are more like Achievements. If you kill a bunch of enemies with a remotely detonated mine, that slaughter might net you a +5%-damage perk for any future mining you do.

The dialogue system also lets Alpha Protocol’s RPG flag fly. Cinematic in a way that recalls Mass Effect faster than Wrex can drop a grumpy one-liner, conversations present you with three options: professional, threatening, or suave. And there’s a timer running, so you’ve got to act fast. “We felt it was important for the genre of espionage that you need to make split-second decisions,” Parker says. In our game time, the choices affected how NPCs responded to us more than they changed far-reaching story points, but there will of course be some biggies, and the cumulative effect of changing NPC reactions will have a big impact over the course of the game, Parker tells us.

We put down the controller liking the framework that Obsidian has constructed for this game. Alpha Protocol is in early enough form that we salute Sega’s decision to push it back from a March release to the summer. And if Obsidian can use that time to weave together a complex, entertaining spy thriller that doesn’t take itself too seriously, we’ll be eager to earn our license to kill.

Parece ser um jogo cheio de potencial e com uma premissa bem interessante, ainda para mais tendo em conta que vem da Obsidian e que o Chris Avellone é o Lead Designer (que também foi Lead Designer do Planescape Torment e KOTOR 2, para além de ter trabalhado em inúmeros WRPGs como Fallout 2, NWN2, Icewind Dale, entre outros).

Só espero que a Obsidian tenha tempo suficiente para completar o projecto à sua maneira sem pressões da SEGA, e com o adiamento para o Verão, fico bastante mais descansado nesse aspecto.
 
Loyalty carries a price and no one knows this more than agent Michael Thorton. A talented young agent cast out by his government, Thorton is the only one with the information needed to stop an impending international catastrophe. To do so means he must cut himself off from the very people he is sworn to protect. As players determine how to accomplish different objectives, the decisions made and actions taken in each mission will ultimately transform the type of secret agent Michael Thorton will become. Every choice the player makes as Michael Thorton will carry consequences for his future and the fate of the world.

Alpha Protocol is an action RPG currently in development by Obsidian Entertainment and published by SEGA, planned to be released by Summer 2009.
Algumas screenshots:

ap5jpg.jpg

ap2jpg.jpg

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OXM disse:
RPGs have done plenty of swords and sorcery. They’ve secured the future of countless dewy-eyed princesses, and they’ve even bristled with lightsabers. But what they haven’t done before is spies. Alpha Protocol wants to make you feel like 008…but first you gotta start all the way down at 001 and work your way up.

As Obsidian executive producer Chris Parker tells the story, the game’s concept was born when “we had just finished Knights of the Old Republic II and were working on Neverwinter Nights 2 — two D20 games with hardcore rules systems. As we were putting together pitches for our next game, [we wanted to make] something more action-y. We started talking ideas, and one was spies. What about letting you be Jason Bourne? You’d start out as not much of an ass-kicker, but would become one over the course of the game…while figuring out what kind of espionage agent you’d make if you had the opportunity.”

Whoever you want to be, your name is Mike Thorton, who Parker describes as a competent, well-trained field agent on his first mission. You customize how he grows as a spy, but ultimately, he’s still Thorton. We need him to be this kind of leading man,” he explains. You spy on behalf of Alpha Protocol, a secret branch of a U.S. government agency that handles deniable operations. When things go tragically wrong on Thorton’s first op, “you’re doubly screwed,” laughs Parker, because not only will the U.S. not acknowledge you as an asset, but your own agency appears to be thrusting knives in your back as well.

Striking out on your own, you have just enough leads to start piecing together the big picture, and while the game is certainly about getting to the bottom of that, it’s also about learning your motivations as the player. Do you want Thorton to operate out of love of country? Or be a purely good guy if the U.S. is up to no good? Or wreak vengeance and retribution on all who harmed him?

Those decisions are a main thread of Alpha’s gameplay. “A big thing we wanted to go for was reactivity and consequences for your choices,” Parker says. Every call you make — a dialogue selection, a life spared or extinguished — will pay off with both equally valuable in-game rewards and changes to future missions and conversations. “We’ve all had a game culminate in a different ending,” offers assistant producer Nathan Davis. “But…we have different middles. Those can be subtle, or they can be big story points.”

Primed with that setup, we grabbed a controller and headed out on the first mission, which finds Thorton awakening in a medical bay, dazed and confused. Immediately, you choose whether to rip out your IV or leave it in. Of course, much weightier matters are often yours to decide, from the fate of major NPCs to whether you want to try to sweet-talk the ladies, you superspy you.

But at first, we blasted through a horde of guards in what turned out to be a cool mini-surprise that we ain’t spoiling. Alpha Protocol felt much more like a third-person shooter than an RPG — and that’s intentional. “Our biggest concern was that when you play a low-level D&D character, you kind of suck,” Parker says. “We spent a lot of time on a rules system that allows for player skill, [while granting] a lot of advantages based on your character’s [level] over the course of the game.”

So while you will see XP earnings pop up in all the usual places, we were also able to deftly connect with headshots right from the start. And in another mission, where Obsidian bestowed a much more advanced character on us, we got to see how those skills pan out. You can level up Thorton in 10 areas — half involve combat, but there’s also stealth, hacking, gadget use, and health. Improving in each earns you special abilities that Parker freely admits “are kind of like spells. They’re well beyond what a normal human can do.”

For instance, if you focus on stealth, there’s an evasion ability that gives you an extra second to retreat back out of an enemy’s line of sight before they notice you. Or, as Davis puts it, “you can just take that time to shoot them!” With a submachine gun, though, it’s hard to not have fun hosing down a room with Bullet Storm, which grants you unlimited ammo for a brief, reckless interlude. Or you can earn a Chain Shot with a pistol, which pauses the action like Fallout 3 does with VATS so you can plan and then unleash three shots.

Thorton can also earn perks, which are little rewards “that we toss at you all the time,” explains Parker. They’re not as powerful as Fallout 3’s and are more like Achievements. If you kill a bunch of enemies with a remotely detonated mine, that slaughter might net you a +5%-damage perk for any future mining you do.

The dialogue system also lets Alpha Protocol’s RPG flag fly. Cinematic in a way that recalls Mass Effect faster than Wrex can drop a grumpy one-liner, conversations present you with three options: professional, threatening, or suave. And there’s a timer running, so you’ve got to act fast. “We felt it was important for the genre of espionage that you need to make split-second decisions,” Parker says. In our game time, the choices affected how NPCs responded to us more than they changed far-reaching story points, but there will of course be some biggies, and the cumulative effect of changing NPC reactions will have a big impact over the course of the game, Parker tells us.

We put down the controller liking the framework that Obsidian has constructed for this game. Alpha Protocol is in early enough form that we salute Sega’s decision to push it back from a March release to the summer. And if Obsidian can use that time to weave together a complex, entertaining spy thriller that doesn’t take itself too seriously, we’ll be eager to earn our license to kill.

Pela última preview do jogo, parece que a Obsidian está a fazer um bom trabalho a desenvolver o conceito bem interessante que têm em mãos. Chris Avellone é o Lead Designer deste action RPG, que já tinha desempenhado o mesmo papel no desenvolvimento do Planescape Torment e KOTOR 2, para além de ter trabalhado em inúmeros RPGs como Baldur's Gate, Fallout 2, Icewind Dale e Neverwinter Nights 2. As influências de Jason Bourne, Jack Bauer e James Bond no papel do protagonista são evidentes, sendo descritas pela equipa como 3 abordagens diferentes que poderão ser tomadas durante o jogo, que irão influenciar a progressão da história e a personalidade do agente Michael Thorton.

A SEGA adiou o lançamento do jogo para o Verão de 2009 de forma a dar mais algum tempo à Obsidian, o que é sem dúvida uma boa notícia e deverá garantir o tempo necessário para polirem este título bastante promissor.
 
Última edição:
Parece-me ter demasiada ênfase em acção, tiros e porrada :(
E é pena não dar para escolher também uma personagem feminina, sempre gostei de espionagem no feminino, este parece um clone do Bond e do Bourne.
 
Parece-me ter demasiada ênfase em acção, tiros e porrada :(
E é pena não dar para escolher também uma personagem feminina, sempre gostei de espionagem no feminino, este parece um clone do Bond e do Bourne.

O objectivo parece ser mesmo esse, mas também concordo que seria interessante uma personagem feminina.

We steered away from a completely custom look for our Michael Thorton character, mostly because a green-skinned midget with a Mohawk would completely destroy the story we are trying to tell.

We do allow some changes in attire (glasses, hats, clothing, armor), facial hair, and accessories, but you will clearly still be Thorton. We even explain it briefly in the story, but when it comes to facial reconstruction we leave that to the plastic surgeons.
 
Parece-me ter demasiada ênfase em acção, tiros e porrada :(
E é pena não dar para escolher também uma personagem feminina, sempre gostei de espionagem no feminino, este parece um clone do Bond e do Bourne.

O objectivo parece ser mesmo esse, mas também concordo que seria interessante uma personagem feminina.
Eu também gostava mas parece que os productores de jogos não são muito fans dessa ideia.:rolleyes:
 
Mas dá para perceber porquê, pois iria implicar algumas alterações drásticas na história. O Michael Thorton é baseado em 3 personalidades diferentes - Jason Bourne, James Bond e Jack Bauer -, na própria entrevista falam da importância das interacções com personagens femininas e da necessidade de manter a história centrada no Michael Thorton. Eles não estão a seguir o modelo do Mass Effect, querem que a personagem seja exactamente aquela em vez de oferecerem a possibilidade de caracterizá-la à maneira do jogador.

Na minha opinião podiam era ter uma personagem feminina como protagonista - em vez de ser opcional -, há várias influências interessantes como a Sydney Bristow ou Agent 99.
 
Última edição:
Mas dá para perceber porquê, pois iria implicar algumas alterações drásticas na história. O Michael Thorton é baseado em 3 personalidades diferentes - Jason Bourne, James Bond e Jack Bauer -, na própria entrevista falam da importância das interacções com personagens femininas e da necessidade de manter a história centrada no Michael Thorton. Eles não estão a seguir o modelo do Mass Effect, querem que a personagem seja exactamente aquela em vez de oferecerem a possibilidade de caracterizá-la à maneira do jogador.

Na minha opinião podiam era ter uma personagem feminina como protagonista - em vez de ser opcional -, há várias influências interessantes como a Sydney Bristow ou Agent 99.

Ou Lara Croft :x2: Que é boa como o milho.
Apesar de já haver um jogo com ela.
 
The World’s First Modern Day Spy-RPG To Be Released In October 2009
LONDON (16thMarch, 2009) – SEGA Europe Ltd. today announced that Alpha Protocol™ – the groundbreaking game combining espionage, action and excitement with RPG choice and depth – will be available on retailer shelves globally October 2009.

The new gameplay trailer, showing in-game footage for the first time shows how players will travel to exotic locations around the globe, infiltrating terrorist camps and spy on unsavoury characters in the manner of their choosing. Alpha Protocol’s RPG and dialog system will allow players the choice to be smooth like James Bond, cold and precise like Jason Bourne, or just plain explosively kick-ass like Jack Bauer.

The year is 2009. Worldwide political tensions are at a breaking point when a commercial airliner is shot down by a U.S. missile over Eastern Europe, killing all aboard. Despite evidence to the contrary, the U.S. government claims no involvement and dispatches agent Michael Thorton to bring those responsible to justice. With more options than any other RPG, Alpha Protocol offers unprecedented control over the development of Thorton’s abilities and interactions with others. Physical combat, weapons mastery, cutting-edge technology and even seduction are just some of the skills to master. Hunted and alone, players will discover just how deep the conspiracy goes in Alpha Protocol.
For more information about Alpha Protocol, please visit www.alphaprotocol.com. For assets, please visit www.sega-press.com.

Já está confirmada a data de lançamento para Outubro de 2009. Parece que ainda vão ter bastante tempo para polir o jogo :)
 
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