Denimcrazy
Power Member
que lindo *.*
ai que este meu sistema vai ter que mudar muito! espero que nao lancem isto so no final de 2009 -.-
cumps
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Carros Rally a correr dentro de um velho armazém?
pronto, já está tudo estragado...
O Colin Mcrae era um jogo de rally, até aos americanos terem pegado nele.
Quando foi que os "americanos" pegaram nele? o jogo sempre foi da Codemasters.
Quando falo nos americanos, falo do momento em que o jogo passou a ser feito para americanos. Por outras palavras quando o jogo passou a ter a se chamar DiRT. Com buggy's e coisas do género. Pra mim isso não e rali.
Tens razão...
É como no Grid, o jogo é engraçado, só que aquelas corridas dentro das cidades e com muscle cars e fazer drift's, para mim, perco logo o interesse. Passa a ser um jogo menos real, mais americano... e eu prefiro a cultura Europeia!
É por isso que peguei no Toca Race Driver 3, de 2005... não é um verdadeiro simulador de condução. Mas gosto das corridas, á la Europe!
Errr... Tens EUA, tens Europa e Japão no GRID... Tens um bocado de "3 mundos" distintos em termos de automobilismo... Logo tens variedade... GRID é divertido, não é nenhum simulador, mas ñ foi criado com esse propósito...
DiRT 2 segundo já li algures vai ter um motor gráfico sucessor ao GRID (que por sua vez já era sucessor do DiRT)... Preparem-se para ter grandes gráficos num jogo optimamente optimizado
To be powered by the third generation of the EGO™ Engine’s award-winning racing game technology, DiRT 2 will benefit from tuned-up car-handling physics system and new damage engine effects. It will also showcase a spectacular new level of visual fidelity, with cars and tracks twice as detailed as those seen in GRID.
This is rally as an extreme sport and it's a long way away from the damp forests of Kielder that form our more traditional perception of the pursuit. We're shown a short video shown of the above spectacle by Guy Pearce, brand director of Codemasters' internal studios, who reveals it's the template for Colin McRae DiRT 2, a game that continues the trend set by its predecessor as it moves away from traditional rallying as it strengthens its appeal to an American market. It's a trajectory that's remarkably similar to that taken by the series' sadly departed namesake – finding himself sidelined in the World Rally Championship, McRae went Stateside and bought his trademark bravura to a new audience via the X Games.
'Offroad racing with extreme sports attitude' is the aspiration spelt out on the studio wall, and while it was a philosophy that was a part of DiRT's cavalcade of disciplines, here it takes centre stage. No better is this exemplified than in London's arena, a fictional drive through the skeleton of Battersea Power Station and the industrial wastes of the Thames' banks. It's an excellent showcase for the game's sizzling visuals, which lean on an improved iteration of the Ego engine that helped make GRID one of the most impressive looking games of last year. Like GRID before it, DiRT 2 imparts a heightened sense of occasion in its action, injecting the often sterile backdrop of motorsport with a unique life and vibrancy – be that in the banks of lights shining down upon a nocturnal Battersea or the immense virtual crowds that are drawn by the spectacle. That's not the only similarity this game has with its closed circuit relative, as many of the successful introductions of GRID have found their way into DiRT 2. Flashback – GRID's handy little rewind feature – is to make a welcome debut to the series. Making encounters with the unforgiving rocks that litter the sides of many courses a little more palatable, quite how it's to be refined and remodelled for DiRT 2's requirements is yet to be determined. GRID's triumphant career mode will also be making the jump, and in place of the virtual garage that housed that game's solo campaign will be a virtual RV. Reflecting the player's success throughout the game, it's another extension of Codemasters' attempt to structure immersive interfaces, and it looks to be equally successful in DiRT 2.