PC DayZ (Arma II Zombie Survival Mod)

Então pessoal? Joguei isto há um ano e nunca mais toquei, agora gostava de voltar a experimentar.
O pessoal daqui ainda joga? Onde me posso juntar para jogar com vocês? Preciso de instalatar algum patch ou coisa do género?
 
Entretanto já saíram uma catrefada de patches/fixes e uma catrefada ainda maior de mods para o dayz. Agora ando a jogar DayZero e Overwatch com um bacano aqui do fórum, se quiseres podemos combinar uma jogatana ; )
 
DayZ Mod 1.8 Update


USE THIS ARMA 2 OA BETA: 103718


The ideal place to post bugs is:

https://github.com/DayZMod/DayZ/issues

Please make sure they are listed to the DayZ project. Feature requests can also be made through this system.

Patch Download:

DayZ Files: http://cdn.dayz.nu/l...z-1.8-Patch.rar or http://se1.dayz.nu/l...z-1.8-Patch.rar
Hive Files: http://cdn.dayz.nu/l...e-1.8-Patch.rar or http://se1.dayz.nu/l...e-1.8-Patch.rar

.
Full Download:

Client Files: http://cdn.dayz.nu/l...nt-1.8-Full.rar or http://se1.dayz.nu/l...nt-1.8-Full.rar
Server Files: http://cdn.dayz.nu/l...er-1.8-Full.rar or http://se1.dayz.nu/l...er-1.8-Full.rar


Prerequisites:

* [Prerequisites] - Microsoft Visual C++ 2010 SP1 x86 Redistributable (http://www.microsoft...ls.aspx?id=8328)

* [Prerequisites] - New Mission File Downloaded from (http://www.silentspy...sion-generator/)
* [Prerequisites] - Battleye Filters must be updated manually by server admins. (https://github.com/D...attleye-Filters)

Build Notes:

Affected addons:

* dayz
* dayz_anim
* dayz_code
* dayz_communityassets
* dayz_sfx
* st_bunnyhop
* st_collision
* st_evasive

Serverside affected addons:

* dayz_server (server admins only)
* Mission (server admins only) (Prerequisites) Downloaded from http://www.silentspy...sion-generator/
* SQL Files (server admins only) - For running your own, local, official type, hive
* BattlEye-Filters (server admins only) https://github.com/D...attleye-Filters

Notes:

Fishing - The fishing rod is the wrong way around, we are aware of this issue.
Reality private hive - Is also updated to work with 1.8. Thanks TheVisad.


Changelog:

* [NEW] - New Player UI (Eat, Drink, Blood Icons, Sound/Sight icons).
* [NEW] - Combat Mode System. (Disconnect in x secounds has been removed. Combat icon has been removed. Countdown is now on the abort button itself)
* [NEW] - Completely reworked inventory design.
* [NEW] - Spawn selection. (Balota, Berenzino, Cherno, Elektro, Kamenka, Solnichniy and Random) Server admins can choose to enable/disable. (Default: disabled)
* [NEW] - You may now access another player's gear if they are unconscious.
* [NEW] - Medbox1 and foodbox1 found at infected camps.
* [NEW] - Medbox1 added to hospital.
* [NEW] - Compass is now twice as big.
* [NEW] - Now possible to siphon the fuel from vehicles.
* [NEW] - Weapon - SVD (MilitarySpecial)
* [NEW] - Backpacks have a new sound on opening.
* [NEW] - Bear trap has been re-added to loot tables. (More information down in the Changelog)
* [NEW] - Object orientation system for better placement (will allow more control on object placement tents, stash, camo nets, tanktraps, sandbags, wirefence)
* [NEW] - Added item Camo net. (Helicrash, Military)
* [NEW] - Camo nets will be removed within 24 hours of owners death.
* [NEW] - New Loot locations (Land_a_stationhouse, Land_HouseV2_04_interier, Land_Mil_Barracks_i, Land_SS_hangar)
* [NEW] - Logs Suspicious weapons, kills with local vehicles and one shoot kills.
* [NEW] - Hold/carry functionality to gear.
* [NEW] - Weapon switch 1, 2, 3 keys function as hotkey. (1 => rifle, 2 => pistol, 3 => melee)
* [NEW] - Added plants model antihack.
* [NEW] - Death screen function. (Player will be moved to lobby after a 5 second timeout.)
* [NEW] - ShackTac Movement addons - This addon causes your weapon collision with the environment to be significantly toned down, meaning that you can now move sideways through doorways and generally find CQB to be enjoyable, versus feeling like a rusty robot trying to navigate a terrifying alien world called 'indoors'. Try it out and see, it's simple and very noticeable.
* [NEW] - Crafting system implemented (All recipes must be discovered by crafting).
* [NEW] - Sea Fishing has now been added. (Fishing only possible in the sea).
* [NEW] - Simpler Server Settings for Server admins.
* [NEW] - Ingame Map is now Clear (Unnecessary Arma Menu has been removed)
* [NEW] - 1 new food item (cake), 1 New melee weapon, 6 New fish models, Many new crafting models.
* [NEW] - Crafted Traps. (Tripwire (Flare), Tripwire (Smoke), Tripwire (Grenade), Bear Trap (Flare), Bear Trap (Smoke))
* [NEW] - Crafted Medical items. (Makeshift Bandage)
* [NEW] - Crafted Weapons. (Nailed Bat, Barbed Wire Bat)
* [NEW] - New delayed infection called Sepsis is now active, based on blood percentage & damage done on all Zed attacks.
Stage 1:
The first 15 minutes
You cannot pass the infection to others
You do not take blood damage
You have a warning blood icon to show infection

Stage 2:
15 minutes - 22.5 minutes
You cannot pass the infection on
You lose 1 blood per second
You have the normal blood loss icon

Stage 3:
22.5 minutes to 30 minutes
You cannot pass the infection to others
You lose 2 blood per second
Normal blood loss icon

After 30 minutes you become fully infected, you can transmit the infection to others, you lose 3 blood per second and your screen will shake. On disconnect you will become infected.

* [FIXED] - Bear Trap is now synced with the Server and won't disappear after server restart.
* [FIXED] - Zed direction issue when under chase condition. (should stop them continually turning)
* [FIXED] - Issue where you would get stuck after the tackle animation.
* [FIXED] - Updated all zed movement systems to fall in line with the re-added LOS and Angle of attack checks. (This should improve zeds reaction times & make sure target is in hitting range)
* [FIXED] - Small update to overall damage output.
* [FIXED] - Major dupe, reconnect dupe and body dupe.
* [FIXED] - DayZ Loading screen if people have ACR.
* [FIXED] - Eating and drinking in vehicles.
* [FIXED] - Infection will now be properly removed at tents after logout
* [FIXED] - Dead body doesn't disappear any more if the player disconnected too fast.
* [FIXED] - BattleFieldClearance antihack.
* [FIXED] - Hospital wallhack.
* [FIXED] - Antihack.
* [FIXED] - Removed benches in the middle of the NWAF barracks entrance.
* [FIXED] - Loot will now be more random within the weaponholders. (We wont allow two items of the same type in each pile)
* [FIXED] - Medical actions performed in vehicles now work properly.
* [FIXED] - BIS_Effects AirDestruction bug that sets the world on fire.
* [FIXED] - Some 'No entry' Error's has been fixed.
* [FIXED] - Refueling while swimming.
* [FIXED] - Not being able to administer antibiotics to infected players.

* [UPDATED] - DMR and SVD have been balanced. (lower fire rate)
* [UPDATED] - Quick switch now has action menu swapping.
* [UPDATED] - PV optimization. (should remove some unwanted traffic)
* [UPDATED] - Czech, German, Spanish, French and Russian stringtable.
* [UPDATED] - Missionfile is now much smaller.
* [UPDATED] - Replaced combat roll with Shacktac Bunny Hop.
* [UPDATED] - Removed attack call from FSM due to latency. Player who spawned the zed may not be the player the zed is attacking.
* [UPDATED] - Security updates.
* [UPDATED] - Updated hospital loot.
* [UPDATED] - Increased angle of attack.
* [UPDATED] - Removed all trash items from building loot tables and replaced with a generic table (better organisation)
* [UPDATED] - Viral Workers have now been assigned home locations. (MilitarySpecial, Military,Industrial) (harder to spot)
* [UPDATED] - Viral Villagers have now been assigned home locations. (Supermarket,Farm,Residential) (easy to spot)
* [UPDATED] - Max smoke target range to 50.
* [UPDATED] - Loot spawning radius increase from 120 to 125. (takes into account run speed from start to finish)
* [UPDATED] - Humanity gain over time for bandits.
* [UPDATED] - Auto continue when mission loads for first time.
* [UPDATED] - Antiwallhack.
* [UPDATED] - Land_Mil_Guardhouse Now spawn's a max of 3 zeds down from the default of 6
* [UPDATED] - Players may now administer antibiotics to other players
* [UPDATED] - Players may now switch seats while in a helicopter (back seat, gunner, pilot).
* [UPDATED] - Removed some non SD mags from SD weapons, Removed some SD mags from non SD weapons.
* [UPDATED] - Melee weapon damage updates (Machete > 15, Hatchet > 12,Crowbar > 10,Bat > 9,BatBarbed > 12, BatNailed > 12)
* [UPDATED] - You must now press the gear button (Default "G") to open gear while in a vehicle

* [REMOVED] - Vehicle damage spam log.
* [REMOVED] - Collision system from tents, stash's, camo nets (Should allow storage system to be placed in better locations)
* [REMOVED] - Difficulty system due to issues with official hive. (Official hive cant hold multiple difficulty levels)
* [REMOVED] - Removed ArmA 2 squad command menu (0-9 or F1-F12)
* [REMOVED] - Map markers for other players and empty vehicles (blue/orange/green dots & vehicles)

DayZ Community Developers:

This file contains a list of every person who has contributed code to DayZ Mod. It was created from the git commit log, and should include everyone, but we may have missed a few and it is manually updated now. If you feel like you've been left out, feel free to tell us!

---------------
Original Author
---------------

* Dean 'Rocket' Hall

Community Dev Project Managers
---------------

* [R4Z0R49] (https://github.com/R4Z0R49)
* [AlbyBDPK] (https://github.com/AlbyBDPK)

-------------------------
Long-term Contributions
-------------------------

These contributors have made many changes, over a fairly long time span, or
for many different parts of the code.

* [ziellos2k] (https://github.com/ziellos2k)
* [Skaronator] (https://github.com/Skaronator)
* [JoeysLucky22] (https://github.com/JoeysLucky22)
* [facoptere] (https://github.com/facoptere)
* [AlexAFlorov] (https://github.com/AlexAFlorov)
* [thevisad] (https://github.com/thevisad)
* [Sharkiller](https://github.com/Sharkiller) (Spanish Tranlations)
* [Markolie](https://github.com/Markolie) (Dutch Translations)
* [LordGoF](https://github.com/LordGoF) (French Translations)
* [Defwen](https://github.com/Defwen) (Czech Translations)
* [[VB]AWOL](https://github.com/vbawol)
* [Paul Tomany](https://github.com/Sequisha)


------------------------
Short-term Contributions
------------------------

These contributors have made specific changes for a particular bug fix or
feature.

* [M1lkM8n](https://github.com/M1lkm8n)
* [JST](https://github.com/Cybersam248)
* [NonovUrbizniz](https://github.com/NonovUrbizniz)
* [MattzFiber](https://github.com/MattzFiber)
* [Elvaron](https://github.com/Elvaron)
* [Silentspy](https://github.com/Silentspy)
* [EHDSeven](https://github.com/EHDSeven)
* [Tansien](https://github.com/Tansien)
* [wriley](https://github.com/wriley)
* [fred41](https://github.com/fred41)
* [Killzone_kid](https://github.com/Killzonekid)
* [Alex Grosse (Inch)](http://opendayz.net/...bers/inch.1011/)
* [Sumrak](http://www.nightstal...en_index_nc.php)
* [f0rt](https://github.com/ashfor03)
* [Ayan4m1](https://github.com/Ayan4m1)
* [Rajko](https://github.com/rajkosto)
* [Venthos](https://github.com/Venthos)
* [VRShiva](https://github.com/VRShiva)
* [DasAttorney](https://github.com/DasAttorney)
* [ddesmond](https://github.com/ddesmond)
* [dayz10k (Harlan)](https://github.com/dayz10k)
* [Ingasmeeg](https://github.com/Ingasmeeg)
* [caleywoods](https://github.com/caleywoods)
* [Markolie](https://github.com/Markolie) (Dutch Translations)
* [LordGoF](https://github.com/LordGoF)
* [soapmak3r](https://github.com/soapmak3r) (Background Music)
* [Hangender](https://github.com/hangender)
* Aj (Leadz)
* Ander
* Shaueh

------------------------
Art Work
------------------------
* Alexander (G17 in-combat Icon)
* Des (Gender images & Gui icon's revamp)
* [JoeysLucky22](https://github.com/JoeysLucky22)
* [Elvaron](https://github.com/Elvaron)

------------------------
Special thanks.
------------------------
* Special thanks to TOPMO3 and GenesisCrys for the outstanding work with retexturing the Viral infected.
* Special thanks to David Foltyn for the support during the community build with his constent moaning and presure to do everything different :-).
* Special thanks to Matt Lightfoot for his incredible logic we all love to hate :-).
* Special thanks to shinkicker who has listened to all of the ideas and who has always been there to bounce ideas back and forth Thanks.
* Special thanks to Shacktac for his incredable work within the Arma 2 community.
* Special thanks to AWOL and Paul Tomany for sharing awesome features from DayZ Epoch.

* Special thanks to BRMF, TMW, MUSTY for providing test machines before release.


Contributing
------------
Want to contribute? Or have we missed your name?
Please contact R4Z0R49 on http://dayzmod.com/forums/

Quick Install Info:

Full

  • Download Full Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8-Full.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below
Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

Patch

  • Download Patch Client Files and beta files from links above.
  • Navigate to your arma 2 operation arrowhead directory
  • Extract the @Dayz-1.8-Patch.rar into your arma 2 operation arrowhead directory and install the newest beta.
  • To start DayZ use a command line string like the below
Expansion\beta\ARMA2OA.exe -mod=@Dayz;CA;Expansion\beta;Expansion\beta\Expansion -noFilePatching -skipIntro -nosplash -noPause -world=Chernarus

Steam

  • Right click Arma2: DayZ Mod, select properties.
  • When the window pops up go to the "BETAS" tab
  • Now Select 1.8 in the drop down box.
  • The files should now should now update
  • Launch as normal
 
Boas pessoal,

Venho deixar-vos aqui o IP do do dayz origins do cla Marretas. Estamos a tentar encher a sala com portugueses. Quem quiser entrar é bem vindo
80.243.187.130:5102

Abraço
 
Boas pessoal,

Venho deixar-vos aqui o IP do do dayz origins do cla Marretas. Estamos a tentar encher a sala com portugueses. Quem quiser entrar é bem vindo
80.243.187.130:5102

Abraço
Posso tentar lá passar mas não garanto nada visto que eu e o meu colega quando jogamos temos 1 servidor muito específico.
 
alguem que ainda jogue o dayz vanila?
é acabei de arranjar o arma 2 co por umas cartas...
tongue.gif
 
Eu também acabei por comprar o ARMA II por causa do DayZ. Provavelmente vou juntar uns colegas e jogar.

Se quiserem fazer add na Steam para jogarmos todos, está na signature o meu username.
 
Aproveitei esta promoção do Steam para comprar o Arma II! Muito por causa deste mod! Mas agora vêm as questões habituais, um server onde seja quase tudo tuga e que seja bom para aprender a jogar etc alguém aqui em sabe indicar? :P
 
Para quem é novo instale o DayZ Commander que torna tudo muito simples.
Quanto aos mods.. do mod.. por aqui é sempre DayZ Overwatch, raramente jogo outro tipo.
O único defeito que tem este mod (overwatch) é que é fácil de arranjar boas armas.. de resto é OK.
 
mais um pra se juntar à festa. Logo lá nos vemos ;)


EDIT: Caso tenhamos o jogo instalado pela Steam,os updates sao automaticos certo?
 
Última edição:
Também comecei a jogar isto há uns dias e não está a ser fácil entrar na coisa, mas é este tipo de jogos que me puxa. Quanto mais difícil melhor.

Já deu para perceber que sozinho não se vai longe. Consigo juntar-me com um outro jogador de vez em quando, mas a maior parte das vezes que tento acercar-me de alguém acabo morto ou a ter de matar. Não era assim que queria jogar o jogo, mas estas experiências começam-me a querer matar à vista.

Tenho jogado nuns servidores alemães, os DE1000. A malta aqui podia combinar em juntar-se toda num servidor e tentar construir algo em conjunto.
 
Também comecei a jogar isto há uns dias e não está a ser fácil entrar na coisa, mas é este tipo de jogos que me puxa. Quanto mais difícil melhor.

Já deu para perceber que sozinho não se vai longe. Consigo juntar-me com um outro jogador de vez em quando, mas a maior parte das vezes que tento acercar-me de alguém acabo morto ou a ter de matar. Não era assim que queria jogar o jogo, mas estas experiências começam-me a querer matar à vista.

Tenho jogado nuns servidores alemães, os DE1000. A malta aqui podia combinar em juntar-se toda num servidor e tentar construir algo em conjunto.

Havia um servidor PT em que ninguém matava ninguém, quando alguém comeca-se a matar comecava a guerra, era bom porque conseguias fazer equipas e apanhar as armas com mais tempo, não me lembro do IP depois quando for ao pc se quiseres digo-te
 
Também comecei a jogar isto há uns dias e não está a ser fácil entrar na coisa, mas é este tipo de jogos que me puxa. Quanto mais difícil melhor.

Já deu para perceber que sozinho não se vai longe. Consigo juntar-me com um outro jogador de vez em quando, mas a maior parte das vezes que tento acercar-me de alguém acabo morto ou a ter de matar. Não era assim que queria jogar o jogo, mas estas experiências começam-me a querer matar à vista.

Tenho jogado nuns servidores alemães, os DE1000. A malta aqui podia combinar em juntar-se toda num servidor e tentar construir algo em conjunto.

Sozinho é q se joga bem para apanhares as manhas do jogo...explora por ti..grupos é so para fazers camps etc..sozinho mete mais pica segues outros grupos e caças eles..adoro matar grupos e lootar as cenas deles.
 
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