PC/Mac Grand Theft Auto: Vice City

WhiteTiger

1st Folding then Sex
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Rockstar Games Announces Grand Theft Auto: Vice City for PC

NEW YORK, Feb 18, 2003 -- Rockstar Games, the world-renowned publishing division of Take-Two Interactive Software, Inc., announced today that the PC version of the global blockbuster, Grand Theft Auto: Vice City, is set to hit retail shelves in North America on May 13th and in Europe on May 16th. The PC version will have enhanced features including improved graphics and sound, additional PC controls, as well as several options for players to customize the game.

Grand Theft Auto: Vice City, the sequel to last year's best-selling Grand Theft Auto III, has once again received universal critical acclaim, a multitude of awards and financial success by becoming the fastest selling, highest grossing PlayStation 2 game released to date, outdoing its predecessor, Grand Theft Auto III. Released for the PlayStation 2 computer entertainment system last October, Grand Theft Auto: Vice City had the distinct honor of becoming the undisputed number-one selling video game of 2002. The Grand Theft Auto franchise has now achieved the unimaginable feat of ruling the video game sales charts two years in a row.

"We felt that we had to truly outdo ourselves when it came to developing Grand Theft Auto: Vice City and felt that we owed it to the fans to continue to keep enhancing and delivering the gameplay, cinematic graphics, production values and audio experience that have become synonymous with the Grand Theft Auto franchise," said Sam Houser, president of Rockstar Games. "We are truly humbled by the response that the game has received so far and are extremely excited to showcase Grand Theft Auto: Vice City on the PC."

"The real beauty behind Grand Theft Auto is not only the freedom that it allows the players, but also the freedom that it has given us as developers," added Leslie Benzies, president of Rockstar North. "The open ended, non-linear world of Grand Theft Auto allows us to stretch the limits of our imaginations by giving us an open canvas to work with. This was especially the case when it came to creating Grand Theft Auto: Vice City. The 80's fashion styles, music, and sensibility fueled our creativity to the fullest. We are extremely excited for the PC world to experience the fruits of our labor when the enhanced version of the game is released this spring."

Parece que vai ser muito fixe ;)
Espero que a jogabilidade continue a ser pelo menos tão boa como no anterior :)

Screenshots
 
hands-on gamespot

Rockstar suspected that it had something special on its hands when it took its long-running freestyle crime series, Grand Theft Auto, into the third dimension. While the formula used throughout the GTA series didn't really change all that much, the graphical overhaul brought a level of realism to the series' tried-and-true action that the overhead 2D stylings of the previous games simply couldn't match. Consumers and critics alike flocked to the new game, quickly making it one of the best-selling games in the PlayStation 2's short history. Not content to sit back and watch the success of Grand Theft Auto III run its course, Rockstar is currently in the home stretch of the development cycle for the latest game in the series, GTA: Vice City. From what we've seen so far, Vice City takes an award-winning concept in a slightly new direction, adding a host of new items and things to do along the way.

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The new GTA game takes place in the sun-drenched beachfront town of Vice City, which is based on Miami in much the same way that GTAIII's Liberty City is based on New York City. The game takes place in the 1980s, an era when glamorous excess was the order of the day. Taking its cues from a wide range of inspirations, from the Reverend Jim Bakker to Miami Vice to Scarface, Vice City keeps the humorous tongue-in-cheek nature of the GTA series alive by referencing its inspirations without directly lifting them.

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The game's story puts you in the role of Tommy Vercetti, a seasoned Liberty City gangster who's just been released from a 15-year stretch in prison. There's just a little too much going on Liberty City--and a few too many people keeping an eye on him--for Tommy to continue his criminal lifestyle, so the family sends him south to Vice City, hoping to expand the Forelli family's influence in the process. Tommy's first deal in Vice City puts him at an extreme disadvantage--a cocaine deal gone horribly wrong has left Tommy without the money the Forelli family set aside for the Vice City operation. Your first mission introduces you to a lawyer-type who is friendly to the Forelli family. He'll get you an invite to a boat party attended by most of Vice City's big-time criminal element, and your rise to the top starts from there.

Though it was previously reported elsewhere that all of Vice City's land would be available right from the start, Rockstar has recently changed this and moved back to the traditional GTA format, which keeps certain sections of the city locked until you accomplish specific tasks. These tasks will still be set up by cutscenes, and in all, Vice City's cutscenes will clock in at around 120 minutes. The game's missions should be a little more involved this time around, sticking closer to the couple of multipart missions found in GTAIII instead of sticking to the one-dimensional, courier-like tasks found in the last game. The final product will have hundreds of activities in it, though we were unable to pin Rockstar down to an exact mission count beyond that it will have "more than GTAIII." At least one new side activity has been included: the ability to steal a pizza delivery vehicle and deliver pizzas for extra money.

While most of Vice City's control scheme and gameplay appear to be taken directly from GTAIII, the game will have a lot of new things for you to do, as well as other improvements. Motorcycles were one of the things that the team wanted to include in GTAIII but didn't have time to finish. They'll play a good-sized role in Vice City, and the development process has included the addition of a lot of motorcycle-based physics to ensure that the game's different bikes all handle differently, from juiced-up hogs to sluggish mopeds. New motion-captured animation makes all the character movement on bikes look quite realistic, including putting a foot out to make sharp turns and the ability to stand up on the bike or pop wheelies. Wrecking on a motorcycle--or wrecking into one--really sends the riders flying in a sickeningly satisfying way. You'll also be able to shoot weapons while riding the bike--while cars only let you shoot out of the side windows, you'll be able to shoot directly forward while riding a motorcycle.

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Other control additions include the ability to duck, which will add a new element to gunfights by allowing you to seek cover and pop up to take a few shots. You'll be able to abandon moving vehicles very quickly this time around, as well. Drivers are no longer safe inside cars, as you can now shoot out windows and shoot drivers while they are behind the wheel. You can also do damage to cars with melee weapons now, so the dream of beating a car with a baseball bat is finally a reality. Tires are also another soft spot on cars, and they can be shot out. Police officers will also deploy spike strips in an attempt to disable your car. Obviously, a car with flat tires won't handle terribly well.

AI improvements have been made to make both police and pedestrian response more realistic. Pathfinding has been improved, so pedestrians will walk around you if you're blocking their way. Characters will also be able to work together more effectively. This was most noticeable by the inclusion of gangs in Vice City, but it will also probably come into play a bit when battling the police. There will also be instances when the police will be chasing nonplayer characters around, and pedestrians will also interact with one another, opening up the potential for nonplayer character gang wars, fist fights, muggings, and the like.

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Vice City appears to have a cast of colorful characters that runs at least as deep as GTAIII's. You'll encounter heads of gangs, such as the Vietnam-vet-turned-biker, Big Mitch Baker. Other major characters include the corrupt preacher, Pastor Richards, a hillbilly arms dealer named Phil Cassidy, and a wide array of characters that will help, harm, or double-cross you along the way.

Sound was an important part of GTAIII. Between the fantastic voice work, multiple radio stations, and realistic sound effects, the game simply sounded great. The "bigger, better, more" approach is being taken in Vice City's sound department, as well. The game is said to feature a total of nine hours of audio, and the cast of voice actors working on the game should be rather impressive. Many rumors about the voice cast have been floating around, pinning people like Luis Guzman, Jenna Jameson, and Phillip Michael Thomas to the project, but the only officially confirmed voice in the game is that of Ray Liotta (Blow, Turbulence, Goodfellas), who will provide the voice for Tommy Vercetti. The multiple-radio-station concept that has been included in every single GTA game to date will also be included here. Station genres will include heavy metal, rap, soul, pop, power ballads, and the ever-popular talk radio station. No word on whether the talk show station will include the return of Lazlow Jones. Artists on the game's soundtrack include Judas Priest, Frankie Goes to Hollywood, Hall & Oates, Kool & the Gang, A Flock of Seagulls, and many more. Each station will, as before, feature its own DJ, and a healthy number of funny, fake commercials are scheduled to be included as well.

The GTAIII engine has been expanded to allow for more-impressive graphics. Radiosity lighting is used throughout the game for most of the game's nighttime effects, such as neon that realistically splashes colored lighting around it, car headlights, and so on. Improved disc-streaming techniques allow the game to have a longer draw distance, though the frame rate doesn't seem to have taken any sort of performance hit in the process. The game features fewer flat-shaded objects and more fully textured surfaces than GTAIII, including the pattern on Tommy's Hawaiian shirt, among others. You'll see quite a few costume changes for Tommy as the game progresses, as well--the first mission forces him to change out of his favorite attire in favor of a Miami Vice-like pastel suit. Also, as seen in some of the game's early screenshots, fish and other ambient wildlife will be found throughout Vice City. There's no word yet on whether or not you can shoot fish out of the water.

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Cars of the '80s simply look different from the cars of today, and Vice City will reflect that fact with a wide array of sedans, Italian-styled sports cars, motorcycles, trucks, and vans. Since Vice City is a seaside locale, boats will play a significantly larger role here than they did in GTAIII. To facilitate this, there is a fairly large variety of different boats in the game, including speedboats and sailboats. You'll need a boat to reach certain areas of the game, as your main character still dies upon contact with the water. Finally, flight is another aspect that has been expanded in the form of a flyable helicopter. While the version we saw still needed some optimization, flying high above Vice City is definitely an amazing addition to the series. You'll be able to land your chopper on top of skyscrapers and snipe victims from a high position. Of course, police helicopters are still a nuisance, and now officers can actually rappel out of helicopters to come after you.

Outside of cutscenes, there were very few instances of going indoors in GTAIII. That's been changed in Vice City. While you won't be able to go into every single building in the game, a significant number of buildings will have fully furnished interiors. One scenario we were given was that you could be running away from the cops, then head into a pizza shop and duck behind the counter to find cover. We don't know if you'll actually be able to lose cops (and thus stars on your wanted meter) this way, or if it's just a good way to take shelter from gunfire.

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Of course, if you're going to be a big-time criminal, you're going to need some weaponry. Early reports had Vice City's weapon list featuring more than 40 different ways to do damage, but Rockstar has recently scaled that number back a bit. While we were unable to get an exact figure out of the company's representatives, the game will at least feature all the weapons from GTAIII plus a decent number of new weapons, including an M60 machine gun, a Mac 10 submachine gun, a Colt Python revolver, and a Ruger rifle. The melee weaponry is the most visible enhancement at this time. Instead of just having your fists or a bat at your disposal, you'll now be able to get knives, machetes, chain saws, and more. The weapons in Vice City work on a class-based system, so you'll be able to hold only one melee weapon at a time. So if you really want that chain saw, you may have to give up a bat or a knife to wield it. Other weapons may be classed together in much the same way. The auto-targeting system found in GTAIII has been given a bit of an overhaul, mostly in the camera department. When you lock onto a target, the camera will shift into an over-the-shoulder perspective that gives you a clear view of the action. The targeting reticle has also been made much more pronounced and easier to see. Finally, a new array of hand-to-hand combat animations have been added to the game--you'll still only attack with one button, but you'll see various combo animations as you beat people up.

While much of Grand Theft Auto: Vice City's nuances have yet to be revealed, it definitely looks like Rockstar is on track to repeat the success of last year's Grand Theft Auto III. Vice City sticks close to the standard GTA formula while adding a handful of new objects and options that should freshen up the experience considerably. Combining that with the storyline gold mine that is a cocaine-filled 1980s Miami--so it makes sense that Vice City is one of the year's most anticipated releases.
fonte: gamespot.com

so the dream of beating a car with a baseball bat is finally a reality.

Lol por acaso foi das primeiras coisas que tentei :-D

Este Vice City vai ser tudo o que o Gta 3 devia ter sido... um jogo mais completo e com mais pormenores e melhor tecnicamente (o outro estava algo pobre).
 
O q o outro tinha de bom era q os "acidentes" de carro eram bastante realistas, e a fisica muito boa. Agrada-me imenso a ideia das motas, mas como estará a fisica no caso destas? É q com qq toque em andamento e o destino certo é o tapete, na realidade pelo menos e praticamente assim, e como será no jogo?

Tenho high expectations neste game... :D
 
sai em maio

Rockstar Games today announced that the PC version of the global blockbuster, Grand Theft Auto: Vice City, is set to hit retail shelves in North America on May 13th and in Europe on May 16th. The PC version will possess enhanced features including improved graphics and sound, additional PC controls, as well as several options for players to customize the game. Here is a slice from the PR:

Grand Theft Auto: Vice City, the sequel to last year's best-selling Grand Theft Auto 3, has once again received universal critical acclaim, a multitude of awards and financial success by becoming the fastest selling, highest grossing PlayStation®2 game released to date, outdoing its predecessor, Grand Theft Auto 3. Released for the PlayStation®2 computer entertainment system last October, Grand Theft Auto: Vice City had the distinct honor of becoming the undisputed number-one selling video game of 2002. The Grand Theft Auto franchise has now achieved the unimaginable feat of ruling the video game sales charts two years in a row.

"The real beauty behind Grand Theft Auto is not only the freedom that it allows the players, but also the freedom that it has given us as developers," added Leslie Benzies, president of Rockstar North. "The open ended, non-linear world of Grand Theft Auto allows us to stretch the limits of our imaginations by giving us an open canvas to work with. This was especially the case when it came to creating Grand Theft Auto: Vice City. The 80's fashion styles, music, and sensibility fueled our creativity to the fullest. We are extremely excited for the PC world to experience the fruits of our labor when the enhanced version of the game is released this spring."

fonte: gameguru

VENHA ELE!!! :D
 
preview gamespy

was the debate of GameSpy's 2002 "best of" awards: the fight for PC Game of the Year. In one corner, the single-player greatness of No One Lives Forever 2; in the other, the multiplayer mayhem of Battlefield 1942. Standing in between, a fantastic PC conversion of one of the finest games we've ever seen: Grand Theft Auto III.

Although the PS2 version of GTA3 won numerous awards, many of us here at GameSpy thought the PC port was the ultimate version, with high-res graphics support, mouse/keyboard controls, and even some fun extras like the ability to create a custom MP3 soundtrack. It was, by far, one of the most satisfying PS2-to-PC ports we'd played in a while.

So when we had a chance to visit Rockstar Games in NYC and see what they had in store for the PC version of GTA: Vice City, we were all over it. The good news is that the conversion looks like it's following in the same steps as its predecessor: a great-looking port with lots of new PC features, arguably superior to the PS2 original. Fuhgeddaboudit!

A Little South of Heaven

Before we get to all the new PC stuff, it's worth taking some time to cover the basics of Vice City, as much has changed. In terms of gameplay, it's pretty similar to GTA3, but Rockstar has piled in so much content and so many new features it's hard to believe they squeezed it out in only a year.

Vice City is set in the mid-1980's, in a Floridian metropolis that most closely resembles the neon-and-pastel world of Miami Vice. You play Tommy Vercetti, an ex-con in his mid-30's who's just finished serving 15 years in Liberty City. Tommy has ties to the Forelli family, who sends Tommy down south to handle what should be a simple drug deal. When things go bad and Tommy finds himself short both on the cash and the stash, he's forced to prove his innocence and set things straight.

Like GTA3, Vice City is set in a living, breathing world that you're free to explore as you see fit. As you begin your life in Vice City, you'll take on a variety of missions -- car chases, assassinations, protection, intimidation, and all-out executions -- until you've established your own criminal empire. Plenty of other colorful figures dot the landscape: Lance Vance, out to avenge his brother's death from the failed deal; Ken Rosenberg, a nervous lawyer who helped set up the deal (who's a clone of Sean Penn's character in Carlito's Way if we ever saw one); and Ricardo Diaz, who's been fighting for control of Vice City for some time now.

These characters are once again brought to life by an all-star cast. Your character may have remained silent throughout GTA3, but this time Vercetti is voiced by Goodfellas' Ray Liotta, who brings a great tough-guy persona to the role. Mob boss Sonny Forelli is played by Tom Sizemore (Black Hawk Down), and the weasely Rosenberg is voiced by William Fichtner (Armageddon, Contact, The Perfect Storm). We could spend all day going over the rest of the cast -- Luis Guzman, Dennis Hopper, Burt Reynolds, Robert Davi, Fairuza Balk … even Lawrence Taylor and porn queen Jenna Jameson have small roles. And yet Rockstar doesn't spend a lot of time promoting the cast; to them, it's more about the game and the world of Vice City than anything else.

New To The City

If you've seen any bits of gameplay from Vice City, you're well aware that world game draws from almost every aspect of 80's pop culture -- movies, TV, music, you name it. To give us an idea of what inspired Vice City, Rockstar played us a 12-minute montage of some of that decade's most memorable and iconic moments, featuring movies like Scarface, Less than Zero, Purple Rain and Xanadu, and music by A Flock of Seagulls and Judas Priest. Almost everything you remember (and possibly want to forget) about the 80's is somewhere in the game.

Although some might find it easy to categorize Vice City as "GTA3 in a new city," many significant additions have been made. There are now 30 weapons (as opposed to GTA3's 10), including an entire set of melee weapons such as brass knuckles, a chainsaw, a hammer, and even a golf club. (Of course, the baseball bat returns as well.) There are also two sniper rifles, and with the ability to shoot through windshields, you can create even more havoc from rooftops.

Those rooftops no longer sit atop empty buildings -- Vice City allows you to enter many structures, and they're not just warehouses filled with empty crates. Offices, dance clubs, malls … heck, you can buy certain structures if you want, giving you a new place to save games and park cars. Owning certain buildings can also help you generate cash when you're not around, so money takes on a more significant role in Vice City.

There was no shortage of vehicles available in GTA3, and for Vice City, motorcycles have been added to the mix. Not just "another car," you can do all sorts of interesting things with the bikes -- you can pull wheelies and other stunts, and you can shoot directly in front of you, making drive-bys and assassinations a lot easier. Boats also play a larger role in Vice City, with waterways running throughout the town and a number of missions putting you out to sea.

Planes weren't supposed to play a big part in GTA3, but gamers consistently found ways to keep the Dodo in the air for ridiculous periods of time, bragging about it as if it were a badge of honor. This time around, Rockstar is officially giving gamers their wings with the ability to fly helicopters on a few missions. We took one up for a spin, giving us a breathtaking look at all of Vice City in the process. The controls are pretty simple -- we can only imagine what enterprising modders might do once they get their hands on the game.

Perhaps the best thing about GTA3 was that there was no shortage of things to do. Aside from the main game missions, you could get side jobs driving a taxi, take on police or firefighting missions or spend the rest of your life searching for hidden packages. All this is has returned for Vice City, and more: you can get a job delivering pizza on a motorbike, take place in helicopter races, visit a shooting range or even buy an ice cream delivery truck (although you'll have a special brand of "snow" cones, if you get our drift).

Making The Jump

One of the most important things to understand about the PC version of Vice City is that it's not just another contracted project farmed out to a third-person studio -- it's being created by Rockstar themselves. Of course, the PC has never been a strange land for the team: dating back to when they were DMA Design, it's the platform the first two Grand Theft Auto games appeared on before the series made the leap to 3D and the PlayStation 2 for GTA3.

Although Vice City PC is still using the Renderware engine, it's impossible not to notice how much more brighter and crisper everything looks. The game supports DirectX 9 and resolutions as high as 1600x1200 and beyond, and new textures have been created to complement the higher resolutions (reportedly a full gigabyte of the installation can go to textures with some video cards). Draw distances have been improved, effects such as floor reflections have been enhanced, and the "widescreen" option (one of my favorites) returns, giving a more cinematic feel to the game. (The "trail" effect option, the source of many complaints in GTA3 PC, has been removed altogether).

Of course, you won't be confined to using a gamepad to play Vice City on the PC -- mouse and keyboard support will once again be present, which for some gamers makes all the difference. I'll be the first to admit the controls have always been my biggest frustration with GTA on the PS2; I can muddle along using the Dual Shock controller, but I'm a first-person shooter junkie at heart and for me there's no substitute for using the mouse to aim and look around. Sniping missions in particular are much easier to manage with the mouse, and Rockstar notes that the PC control scheme also seems to open the world up more -- to many players, it's much more natural to scan vertically and aim using the mouse than with an analog stick.


One of the most popular additions to GTA3 PC was the custom soundtrack feature, and it returns for Vice City PC as well. As you might already know, Vice City has an amazing soundtrack on its own -- 7 music stations playing the best of the 80's, along with two talk radio stations -- but you can also play deejay and import your own MP3's to create a customized 10th radio station. For all you audiophiles with tricked-out sound systems, Vice City will also support EAX 3.0 -- during our playtesting, it was often hard to tell whether the sirens were coming from the game or from outside on the streets of New York (it was a little of both).

One of the joys of the GTA games is tooling around the city, performing stunts and looking for trouble, and -- just as in GTA3 PC -- a replay feature is present, constantly recording the last 30 seconds of gameplay for you to view at any time. We were a little disappointed to hear that the game won't offer any way to archive favorite replays, but if you really want to share your favorite moments with your buddies, it won't be tough to briefly pause the game and back up the replay file. The game will also support custom skins, so if you want to remodel Tommy Vercetti into your own image, all you'll need is a program like Photoshop or Paint Shop Pro (and some art skills, of course).

Entering City Limits

When GTA3 was released for the PC last year, the few major complaints were some crashing issues and demanding system requirements. This time around, Rockstar says they're doing everything possible to keep the game bug-free, but it does appear Vice City will once again push the boundaries of your PC. The minimum specs are currently just under a 1Ghz machine, with a recommended system clocking in somewhere between 1.5-1.8 Ghz and a GeForce 3 or better.

Of course, no preview would be complete without mentioning the controversy that's surrounded the series since GTA3 premiered in 2001. You've heard it before, but this isn't a game for kids -- it's an R-rated movie playing on your PC, but like Scarface, it's an instant classic, and we can't wait to get our hands on the final version.

If you're a gamer without a PS2 and have been dying to play Vice City since it debuted late last year, your wait is nearly over. The game is nearing completion and is expected to ship right around the middle of May. I've got my trip booked -- grab your acid-washed jeans and a can of hairspray and I'll meet you there.
fonte: gamespy.com

Tá quase aí pessoal!!! :eek: :eek:
 
I Want It Now !!!:P

Só dei um cheirinho na PS2 ...mas deu para ver que é mais do mesmo ...e como ainda não me fartei vou adorar...motas..brum brum :D
 
já me quero outra vez a sacar umas brutais éguas com as motos como o bocado que já joguei na PS2.


bom, bommmm ,bommmmmmmmmmmmm



Rockstar Games announced that the PC version of the global blockbuster, Grand Theft Auto: Vice City, is set to hit retail shelves in North America on May 13th and in Europe on May 16th.

tirado de http://www.rockstargames.com/vicecity/main.html#
 
Última edição:
bonito :004: :004: :004:

Entrou numa área que entre as 19h00 e as 7h00 é exclusiva de clientes de produtos de acesso à Internet da Telepac, Netcabo e do SAPO.


então e quem tem acessos dedicados, c@brões do carai
 
As texturas já parecem melhoradas.... mas o importante mesmo é desbugalharem o jogo e o optimizem para máquinas menos potentes... os gráficos se tiverem iguais ao outro já servem!
 
Benha ele!

So n concordo com 1a coisa.....os requisitos minimos.

Um P3 1Ghz????????????
Geforce3???????

Um computador que se vende actualmente:
Celeron 1.xGhz
256Mb ram DDR(com sorte)/SDRAM
MOBO rasca
Geforce 4MX 4xx

Comé?quem gastar uns cobres num pc destes e dps chegar a casa e kabut....tdo no minimo e msm assim caga-se todo...

Vai ser lindo vai.....de resto, venha ele!
 
Elrond - os ultimos jogos que sairam tb são regra geral puxados, mas ainda bem quer dizer que se tudo correr bem temos games mais "bonitos" ;)
 
Elrond:

Acho que quem compra um PC desses tb nao ta à espera de jogar grande coisa. Ou então se tá a espera devia-se ter informado antes já que a compra do PC não é uma coisa de chegar a loja e dizer "ah tao giro, olha este é mais barato"

É normal venderem-se PCs para quem quer trabalhar e nao precisa dum P4 3 GHz com um Geforce FX.
 
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