PC Hitman: Contracts

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Hitman: Contracts is the latest entry in Eidos and Io Interactive's popular franchise that puts you in the fast-paced life of Agent 47, a genetically engineered clone who was pieced together from the DNA of five different crime bosses. While the good agent comes fully loaded with the skills and predisposition to be a wickedly good killer, he's a little thin in the hair department. Thankfully, whatever shame or trauma he may feel at being a dead ringer for a bowling ball can be channeled into his job as an assassin extraordinaire. Unfortunately, whereas previous entries in the series have presented 47 as quite the skilled slayer, Hitman: Contracts puts a new spin on things by heading in a darker direction that's equal parts film-noir thriller and mystery. We recently got our hands on a near-final version of the game and are giving it a final look (before it ships later this month) to see how it's come together.

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The game's story uses a pretty standard narrative device--the trusty "I'm going to die, so let me look back on my life" flashback--that helps free it from the linear structure of its predecessors. While the device is a pretty well-used staple, we have to say that Io has used it as an opportunity to give the franchise a pretty thorough stylistic makeover. As you can imagine, the seemingly random flashbacks help give the game a surrealistic structure, of sorts, that has you reliving what we imagine were probably good times for Agent 47. The flashback-level structure lets the game zip around to exotic locales, such as France, China, Russia, and England, so that Agent 47 can pick off assorted evildoers, like terrorists and crime bosses. Along the way, the disjointed narrative will fill you in on how the heck our boy wound up shot up and holed up in a cheap hotel room.

To match the surreal storytelling, Io has gone ahead and refined the game's already stylish look. The resulting makeover has allowed the game to have an even more dramatic look. The use of disturbing imagery and the effective use of color and light have resulted in a trippy look that's much more theatrical. The look is also complemented by Jesper Kyd's minimalist soundtrack, which helps sell the whole experience.

From a technical standpoint, there's been a decent amount of work done on the game's graphics, and while there isn't a massive leap in performance from the previous game on the PlayStation 2 and Xbox, it does look much better. As mentioned, the use of lighting and color are the standout elements with regard to the graphics. The game's style doesn't lend itself to hyper-realistic detail, so the tweaks made to the character models aren't revolutionary. The environments make out a bit better thanks to the moody presentation and inventive designs. The whole experience is helped out by the inclusion of a number of graphical effects that impressively add a touch of surrealism to the game--by presenting some trippy filter effects. While the PlayStation 2 version we played a while ago was a few steps up from the Xbox, in terms of its visual quality, the latest versions of the game find both iterations much closer now. The Xbox game is looking much better and should at least match its PlayStation 2 counterpart when it ships.

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While the visuals and overall style of the game have gotten a dramatic overhaul, the gameplay has received an equally potent tweaking, which is much more subtle. The core gameplay is still based on the solid mechanics used in Hitman 2. The missions will all be objective-based and will usually involve taking out one or two important people, then you'll typically be charged with finding an item or performing some other task. Of course, it's better to be stealthy in your missions, but you'll also have a fighting (albeit bloody) chance if you opt to "Rambo" your way through the game. To balance out Agent 47's lethal ways, Io has done some tinkering with the game's AI that's resulted in smarter enemies who are now more than willing to work together to take you down. The end result--while not offering the same level of marked night-and-day improvement as was seen when Hitman went from its original release to its sequel--makes for a solid evolutionary step in gameplay that actually feels good.

As it stands now, Hitman: Contracts is shaping up to be an engaging entry in the franchise that's definitely a worthy follow-up to Hitman 2. The game's inventive storytelling and refined style certainly offer a lot of potential for exploitation in future entries in the series. For the time being, though, if you're looking for some satisfying assassin-action, Hitman: Contracts may be just what the doctor ordered. The game is currently slated to ship for the PC, PlayStation 2, and Xbox later this month.

source:gamespot.com


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Gostei bastante do 1º no entanto o 2º passou-me muito ao lado.
Sempre achei que e um jogo que ocasionalmente peca por se tornar mais num Rambo que num Hitman propriamente dito mas pronto.
 
Curti um molhe do primeiro.. o segundo tb tava fixe, se bem que como para mtos outros, senti-me um pco desiludido.
Vamos a ver como sai este..

Homem Do Codigo de Barras Rullez! :001: :-D



Cumps.
20COMER :004:
 
review gamespot

Ah pois é... a continuação da saga está aí!!

Hitman é um dos meus jogos preferidos, o homem tem muito estilo! Tem classe, sabe matar como ninguém!! :)

Review:

http://www.gamespot.com/pc/action/hitman3contracts/review.html


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Everyone's favorite bald-headed assassin is back for his third outing in Hitman: Contracts, a game that's especially recommendable to fans of 2002's Hitman 2: Silent Assassin, because the gameplay and a lot of the visuals simply haven't changed in this latest installment. Danish developer Io Interactive created a memorable character and some impressive technology with its original Hitman game, but not till the sequel did the gameplay live up to the graphics. Given that Hitman 2 was such a huge improvement on the original, it's inherently somewhat disappointing that the new Hitman: Contracts is really just a rehash. It's more of the same, replete with everything that was good and everything that wasn't so good about the 2002 game--only it's now 2004, and some of the issues that were more easily overlooked then tend to stick out this time around. Nevertheless, Hitman: Contracts still features some tense and exciting stealth action gameplay, as well as a good sense of style and some interesting, open-ended missions.

in gamespot
 
Li a review do IGN e pelo que dizem está muito parecido com o 2. Sinceramente esperava mais inovações e algo completamente novo. Assim não tenho desculpa para pegar neste.

Enfim quem gostou do 2 não vai ficar decepcionado. Eu joguei metade do 2 e fartei-me... gostei de alguns pormenores mas em geral o jogo não me interessou. Gostos!
 
Hum... pelo que vi do jogo da xbox n ta mau :D na xbox tem a jogabilidade 1 beca dificil pa habituar mas ta fx :) tb so vou na 1ª missao n tenho jeito nenhum para aquilo :P
 
Eu ja tenho desde hj de manha e digo vos ta mt nice.. ;) nao mudou mt o aspecto mas ta melhorzinho =) se quiserem saber qq coisa tao ah vontade.. :)
 
impressões

Ja tenho o jogo e digo-vos que nao ta nda mau tive a jogar so mesmo um bocadinho para exprimentar...ate comecar a jogar a serio...pk por agr tou a descansar a cabeça pk acabei hj de jogar o Far Cry em realstic e ainda os vejo ah minha frente :lol: o jogo ta melhorado em graficos, ta mais suave, maso aspecto nao foge mt ao Hitman 2, posso so dizer uma coisa o principio fax-vos lembrar o Hitman 1..dps veem :)
 
Ja agora tive a jogar e tenho sempre frames miseraveis em 1024 por mais que baixe os detahes tais como o efeito do tempo, etc as frames mantem-se sempre as mesmas ou seja 12fps, se descer para 800x600 as frames passam para 21 ou que e mas não passa dai, acho que os graficos do jogo não justificam isto, se nem o painkiller e o farcry que têm graficos melhores funcionam assim com estes frames porque e que este funciona?
Os drives que estou correntmente a usar são os 60.72 ( que ainda não sairam) que ate agora têm funcionado bem (mais propriamente com o unreal 2, jedi, toca, etc) so este e que esta assim com esta frames miseraveis.

P.S: A minha placa e uma TI4200.

Fiquem bem.
 
bomb vê se arranjas mais fotos tipo as do teu avatar e posta no fórum das babes ok? É um dever cívico! :D

Qd se fala de Hitman é pq o Crusher anda por perto :lol:

Vou sacar a demo e experimentar mas não tenho mtas experanças... o anterior não me convenceu e parei a meio. Gostos!
 
"Qd se fala de Hitman é pq o Crusher anda por perto "

Por acaso não estou muito perto deste... :D

Err... comprei o 1 e o 2, e agora sai-me isto... grande parte das missões deste 3 são do 1º... mesmo assim pode ser um pouco diferente.

Ainda nem experimentei a demo, mas essa performance que dá com aquele filtro ligado, já parece consequência de se fazer ports de consolas para PC. Mais um Halo.

Eu até curto o filtro pelas imagens que vi... vamos ver se há alguma patch para isso.
 
sera lento no meu sistema?
o gajo que fala do lag
tem isto :
For the record, these are my specs:
AMD ATHLON XP 2800+
Geforce FX 5600 XT 256 MB
DirectX 9.0b
512 MB RAM
Realtek AC97


nao sera akela gfFX k tara a dar cabo dakilo?

gostava de saber people com atis..
_zZz_
 
Boas, _zZz_ eu ando a roundar entre 30 e 60 fps e como ves ai na minha Sig nao e nda de jeito tb..ora nos graficos tenho o Object detail- Med, Trilinear, Post Filter Disabled Res = 1024 e o resto tenho td no maximo ;)

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