[PC] Limit Theory (Procedural Reality)

ExxoSoul

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An RPG, RTS, and sandbox space exploration game all-in-one. Explore, trade, build, and fight in a beautiful, procedural universe.

Space can be cold, dark, and lifeless. But not here. Here, in the many universes of Limit Theory, space is luminous, vibrant, and rich with opportunity. Step into an open-world, sandbox universe in which you can explore, trade, pirate, mine, escort, hunt, defend, build, and more.
In brief, Limit Theory is:

  • An open-world space simulator / RPG
  • A sandbox game : No story, no restrictions.
  • Completely procedural : A completely new universe is only a button-click away.
  • Infinite : The game universe has no boundary.
  • Third-Person or First-Person : Command your ship from within or without.
  • Deep and intelligent : Engage in far more than just combat or trading.
  • Twitch-Based : Aim and fire weaponry directly, as you would in a shooter.
  • Approachable : Intuitive controls and slick interfaces ensure that playing will never feel like a job.
  • Strategic : Command an entire fleet when you amass enough cash to purchase more ships.
  • Extensively-Customizable : Outfit your ship, fleet, and space stations with whatever equipment you choose.
  • Single Player : A universe built just for you, that no one else will ever get to see (unless you choose to share it with them!)
  • Beautiful and Atmospheric : Gaze in awe at a universe as diverse, vibrant, and uniquely-atmospheric as your dreams.
(continuação)


Kickstarter (financiado na totalidade)





::::: Site Oficial :::::

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Data de Lançamento: Janeiro - 2014
 
Última edição:
Space Tease: New Limit Theory Footage

Oh wow. I can’t not get excited whenever I poke my head into Limit Theory’s devblogs. Developer Josh Parnell is so casual and relaxed about building a space sandbox that sits alongside Elite, Eve, Star Citizen, and X Rebirth. He really should be more full of himself. In the first video below, when he’s showing off a procedurally generated planet surface, he points out that until a few hours before he hadn’t ever attempted to code water. He was flying over a lake. I nearly wept procedural tears.

What’s really, genuinely, off-the-scale exciting is the work he’s putting into the history of the universe. The engine will build an “abstract model” of the world as well as building an abstract model of the interactions. So it can simulate what’s going on in a very large region of space to give you a huge, living background to play in. That’s exciting for all kinds of reasons, and very apt for an Elite-style adventure game. And this will (hopefully) allow the game to simulate the history of the universe you’re playing in before you arrive.

Development Update video #7

Development Update video #8
 
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