PC Lost Planet: Extreme Condition

jmoportugal

Power Member
Dia 15, Terça-Feira ele estará disponível !

SENHORAS E SENHORES ! FINALMENTE ! FOI DADA A CONTEGEM REGRESSIVA (TÁ ACHANDO QUE NUM TEM CONTAGEM? OLHA AQUI: http://www.lostplanetcommunity.com/ )!


DEMO DO Lost Planet™: Extreme Condition ESTARÁ DISPONÍVEL ]DIA 15, TERÇA-FEIRA! ESTEJAM PREPARADOS !

Matéria oficial : http://blogs.capcomusa.com/blogs/news.php/...10/p279#more279

"Post details: PC Gamers to Get a Taste of Lost Planet™: Extreme Condition
05/10/07
PC Gamers to Get a Taste of Lost Planet™: Extreme Condition
Permalink 06:01:22 pm, Categories: Lost Planet™

PC Version to Feature Enhanced Graphics and Technology, Games for Windows Branding

SAN MATEO, Calif – May 10, 2007 – Capcom, a leading worldwide developer and publisher of video games, today announced plans to issue a downloadable playable demo of the PC version of Lost Planet: Extreme Condition, which will be available simultaneously worldwide on May 15. While the game has already shipped more than one million units worldwide on the Xbox 360 video game and entertainment system from Microsoft, this PC version features PC-specific enhancements. Lost Planet for PC is rated T for Teen by the Entertainment Software Ratings Board (ESRB) and will be available in June for a suggested retail price of $39.95.

[More:]

The PC version will feature enhanced graphics and effects to optimize the realistic presentation and explosive action in the game, including better shadows and more detailed textures, as well as higher monitor resolutions. In addition, the game will support multiplayer modes for up to 16 players online via the internet as well as LAN connections. Setting up or joining multiplayer games has been made easier thanks to an improved lobby system for PC gamers. Players will also have the option to play either using a mouse and keyboard or a gamepad controller. Lost Planet for PC will run under Windows XP (supporting DirectX 9) and Windows Vista (supporting both DirectX 9 and DirectX 10.) The DirectX 10 version will utilize the advanced features of Shader model 4.0 and Geometry Shader only available with DirectX 10. Lost Planet will also carry the Games for Windows branding, offering a better gaming experience with easy installation, reliability and safety features, and support for the Xbox 360 controller for Windows.

Lost Planet is an epic gaming masterpiece combining a gripping single player campaign and intense multiplayer modes. Lost Planet contains sophisticated visuals, with an unmatched level of detail as advanced light sourcing is used to ensure a realistic presentation that enhances every explosion, smoke and particle effect. Enormous world maps unfold as players battle hostile creatures in blistering weather conditions across vast snowfields and blazing volcanic areas either on foot or in armed, robotic Vital Suits.

Capcom will also partner with NVIDIA on their The Way Its Meant To Be Played program to showcase the incredible gaming experience that consumers can expect with a PC equipped with the latest NVIDIA GeForce graphics processors.

For more information on Lost Planet, please visit the official site at http://www.lostplanet-thegame.com or join the growing community of fans at http://www.lostplanetcommunity.com.

ABOUT CAPCOM
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including best-selling franchises Resident Evil, Street Fighter, Mega Man and Devil May Cry. Capcom maintains operations in the U.S., U.K., Germany, Tokyo and Hong Kong, with corporate headquarters located in Osaka, Japan. More information about Capcom can be found on the company web site, www.capcom.com.

Capcom, Resident Evil, Mega Man and Devil May Cry are either registered trademarks or trademarks of Capcom Co., Ltd., in the U.S. or other countries. Street Fighter is a registered trademark of Capcom U.S.A., Inc. Xbox, Xbox 360, and Xbox Live are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Copyright 2007 NVIDIA Corporation. All other marks are the property of their respective owners.
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GO GO GO
 
sobre o lp demo q e lancado daqui a umas 6horas...


Why Lost Planet is about to become one of the biggest PC demos on teh intarnets

Capcom has followed a pretty aggressive demo plan with Lost Planet, right from the get-go. We took the very unusual, but highly effective, step of releasing two different demos for the 360. First up was the single-player experience timed with E3 (R.I.P.), followed by the multiplayer landmine that arrived a few weeks before the game was released. Now, we’re prepping a PC demo, which should come as little to no surprise. But what is surprising is the technical side of the demo. Actually, I should say demos.

First off, we’re going to be releasing two different versions of the demo. Although both versions will contain the exact same content (i.e., no differences in the gameplay), there will be differences in tech. We’re going to be putting out both DX9 and DX10 flavored versions of the demo, both of which will weigh in at roughly 350 MB. All y’all gaming on Vista can send Capcom a big thank you for providing the first as far as we can tell only DX10 gaming experience for your still relatively-new OS. Make sure you download the right version when the big day comes! And make sure you’re running the latest version of DX, regardless. Go here! (http://msdn2.microsoft.com/en-us/xna/aa937781.aspx)

Secondly, and more importantly to all you hot-shot overclockers and GFX junkies, the demo is also going to contain a system performance test. The test is an in-engine run-through of two levels of the game, complete with scuttling enemies, explosions and 3D meshes. The performance test checkety-checks your current FPS, average FPS, relevant system info (CPU and speed, graphics card, resolution and DX version) and, after a complete pass through of both levels, an average FPS for both the Snow and Cave sections.

I honestly haven’t seen a dedicated system performance test included in a demo in quite some time. Last one I remember for sure was for Final Fantasy XI, of all weird things. I’m sure there have been some others recently, but I’ve been too tied up with my 360 to be spending much time gaming on a PC. Analyzers used to be much more common back in the day, yo, but you crazy kids these days tend to rely on products like FutureMark’s 3DMark (http://www.futuremark.com/). Granted, the LP performance test isn’t going to dig as deep as 3DMark, but hey: it’s free!

So I say, let the battles begin! DX9 vs. DX10! Nvidia fanbois vs. hardcore ATIers! 1024 vs 1920! AA4X vs AA16X! Head into the LP PC forums and get your 133t on with flame-bait posts about your GPU-smokin’ performance. Make sure you list your rig’s specs, as well as your average FPS and graphics configurations so others can suss out if you’re being naughty and fibbing.

I’ll go first:

Dell XPS, Intel Core2 6600 @ 2.4 GHz, GeForce 7900 GTX, DX 9c
AA = 0
HDR = High
Texture filter = Anisotropic 4X
Texture resolution = Med
Model Quality = High
Shadow quality = Med
Shadow resolution = Low
Motion blue quality = Low
Effect resolution = High
Effect quality = High
Effect volume = Low
Lighting quality = Med
Display resolution = 1280 X 720
V-Synch = Off
Concurrent Operations = 2
Concurrent rendering = On
Multi-GPU = Off

Snow: 35 FPS Cave: 41

All in all, a solid score. Snow is particularly particle-heavy, with a bit more draw distance. Cave is a tighter environment, but there are far more moving objects on screen, represented by a huge swarm of flying Trilid beasties (the ones what look like flappy trilobites, that usually spawn out of those icky wall-gripping pustules). I could have boosted the overall FPS total by tweaking some of the settings (such as turning the Anisotropic filtering to Trilinear instead, or reducing some of the Effects settings), but this represents the baseline visual fidelity that is my own personal preference when playing a single-player game. Now, when it comes time for the final version of the game to ship to Johnny Q. Teabagger out there in the Real World and we start playing deathmatch battles online, I’m gonna crank everything down to zero so that I move like Chow Yun Fat coming down the stairs of a Chinese restaurant. Pew pew! Pwnzrd!

While we’re on the subject of DX10, the LP team is currently working on adding some extra enhancements for those of you running Vista and the new DX10 cards that support DX10’s latest-n-greatest Shader stuff. Those of you rocking a GeForce 8800 will see some performance gains in the final game, thanks to DX10. You’re welcome!

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pontos importantes a tirar daqui..


-2 versoes da demo vao sair, uma DX10 e outra DX9, cada uma 350MB



-esta versao demo ainda n esta 100% optmizada e acabada, e a versao DX10 ainda vai ter melhores graficos, e melhor performance gracas ao dx10 na versao final do jogo q sai a 26 de junho


-o demo traz um teste para testar a performance nas duas versoes... dx10 e dx9



-a demo tras 2 niveis do jogo final


s quiserem ver a contagem para a demo esta no site oficial.

cumps!
 
[FONT=arial,helvetica][SIZE=+1] Lost Planet PC Demo[/SIZE][/FONT][FONT=arial,helvetica][SIZE=-1] - demo[/SIZE][/FONT]

As promised, Capcom has released a playable demo for Lost Planet: Extreme Condition, allowing you to try out the PC version of this sci-fi action shooter scheduled to be released for PC in June 2007. The demo will let you play through two levels: the Akrid hive and the pirate fortress, the same levels from the demo for the Xbox 360 version. If you're on Windows Vista, you will need the DirectX 10 version (local mirror). For XP users, grab the DirectX 9 version (local mirror).
 
ja experimentei o demo dx10 so tenho a dizer uma coisa...lol ainda nao é para esta geração de graficas, esmagou o quad a 4.2ghz e a 8800gtx,com tudo no maximo a 1920x1200, só se for com sli, mas de salientar que os graficos tao mto bons

baixei a shadow quality e shadow resolution para medium, melhorou bastante a performance, mm assim :)
 
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ja experimentei o demo dx10 so tenho a dizer uma coisa...lol ainda nao é para esta geração de graficas, esmagou o quad a 4.2ghz e a 8800gtx,com tudo no maximo a 1920x1200, só se for com sli, mas de salientar que os graficos tao mto bons

baixei a shadow quality e shadow resolution para medium, melhorou bastante a performance, mm assim :)

o jogo n ta ainda optimizado ao maximo, e n foi feito para quad cores , nem sei se tera suporte para dual core, por isso e normal estas performances, e os drivers da nvidia nao estao no seu melhor, e aconselhote a instalar os drivers 148.52 po vista
 
Eu aidna estou no XP... tenho um E6600 1GB ram e uma 8800 GTS, ainda nao mudei com medo de perca de performance... Acham que está na altura? vou perder performance no meu sistema?

E já agora... comparação DX9 e DX10 screens? Mostrem ai
 
Tento correr o jogo mas dá-me erro neste ficheiro: d3dx10_33.dll
Estou a usar o Vista em PT 32 Bits e uma 8800 GTX que erro é este?????
 
Ta giro, experimentei a versão DX10, até que nem corre muito mal, corri tudo no max, com uma media de 45 FPS. Acredito que no jogo final seja um pouco melhor. Ice: 44fps Cave: 47fps

O estilo de jogo é frenetico, o que me agrada, é sempre bom um brainless shotter antes de ir para a cama dormir :-D , o motion Blur dá um toque muito cool ao jogo, e as batalhas com os monstros tá demais 8|

Apesar de muito bom graficamente estava á espera de um pouco mais, as imagens e os videos do crysis deixam-nos mal habituados :002:.

PS: Para quem esta a ter problemas com o erro ao iniciar o jogo em DX10, para alem de terem que cumprir os requisitos minimos: Nvidia serie 8 (8600/8800), ultimos drivers, 1G Ram, core2 ou equivalente, win Vista, têm que sacar o ultimo update do DX10. Assim que instalerem este update já funca.
 
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Allo PPl
Testei a Demo "StressTest" com os defaults do sistema "AutoDetect" penso eu...

WinXp Dx9
E tive estes resultados

Snow: 71 Cave: 45

Bom, mau??? o q axam?
 
Snow é um teste á grafica, parece bem, eu nao testei a versao DX9.
A Cave é um teste ao CPU, quase de certeza que nao tens o teu processador em Overclock pois nao? O meu E4300 está a 3000Mhz, o que faz com que o teu E6600 com 4Mb de cache faça "só" 45 fps. Ou, prova-se que o DX10 realmente optimiza o uso do cpu ;)
 
Bem, eu ando um bocado lixado com este jogo, porque ao entrar no jogo no meu TFT aparece"modalidade de video não suportada" e como é obvio não vejo nada mas no meu CRT da bem, e eu nunca tive problemas com outros jogos,ate a resoluções altas (1240x1024), alguém sabe o que será? Drives da placa(x1950 pro) e directx esta tudo up-to-date.
 
[PC] Lost Planet

Este jogo fica aos quadradinhos no meu computador e não estou a conseguir encontrar o problema se alguem tiver ideias para o resolver.

Aqui vai uma imagem da aparência:

lostplanetkq8.jpg


Windows Vista Ultimate 32bits
Powercolor HD 2900xt crossfire
Powercolor HD 2900xt crossfire
DFI LanParty UT ICFX3200-T2R/G
4GB Kingston PC2-5300
E6700 @ stock


Obrigado pela ajuda.


mesmo com tudo em low o problema continua
 
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