[PC] Natural Selection 2

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Two Unique Sides

Whether you play as one of the elite marine Frontiersmen or the vicious alien Kharaa, you must use unique strategies and your abilities to win. Marines form persistent squads to find and destroy alien hives. Aliens can choose a wall-running Skulk, pudgy Gorge, flying Lerk, murderous Fade or gigantic Onos that can smash through doors.

Real-time Strategy

Commanders play from overhead to lead their team to victory. Build structures anywhere, collect resources and research upgrades. Marines buy weapons at an Armory or build sentry turrets and siege cannons to assault the enemy. Aliens build upgrade chambers, evolve special abilities and plant traps.

Dynamic Environments

Spreading alien infestation deforms hallways and causes space station power failure, turning off lights and shutting down marine powered structures. Use a flamethrower to clear infestation or weld a bulkhead shut for a last defense. Every game is different.

Unlimited Variations


WYSIWYG graphical tools and powerful scripting allow you to create new weapons, scenarios or entirely new games. You'll get all our tools and Lua source code we're using to build NS2. Ongoing automatic updates keep the game fresh by adding new maps, weapons and abilities.
What engine are you using?

Our own custom engine. NS2 started life on the Counter-Strike: Source/HL2 Episode 1 source branch but has since moved to our own custom engine. All the gameplay code was written in Lua so most of the game translated over smoothly.

What are the system requirements?

A 1.2 GHz Processor, 256MB RAM, a DirectX 9 level graphics card, Windows Vista/2000/XP, mouse, keyboard and of course, an internet connection. We are working hard to make sure NS2 runs well on average hardware without having to upgrade your machine!

What's the modding situation with NS2?

With modding, there would have been no Natural Selection, so we're dedicated to providing the community with the most powerful and easy-to-use modding tools possible. We're shipping all our content tools we are using to build Natural Selection 2 along with the game. This includes our level editor, model viewer, cinematic editor. Furthermore, because we are writing 100% of our game in Lua script, you'll be able to add your own weapons, gameplay modes and entirely new games with relative ease. Everyone that buys the game will get the same tools we used to build the game. We're even shipping our commercial script debugger and our own gameplay code with the game. So we expect NS2 to be the most modded game ever!
Data de lançamento: Outono 2009
Site Oficial
Teaser Trailer

The developers of popular Half-Life mod Natural Selection are preparing to release standalone sequel Natural Selection 2 this year via Steam, and we've got the exclusive teaser trailer to prove it.

Last we heard, the development of the standalone sequel to one of the most played Half-Life 2 mods had hit a financial snag, with developers forced to sell their bodies Sodoku to get by. Now we learn that grassroots fund raising and investor capital have given developer Unknown Worlds all they need to finish the game, which will be released later this year via Steam.

Like the original Half-Life mod, Natural Selection 2 pits two teams of up to 16 players against each other in a battle between space marines and the aliens who would infect them, featuring real-time alien infestation effects and a great deal of strategic gameplay for those looking for something more from their shooter.

I'd have to say the game is looking absolutely gorgeous. The team at Unknown Worlds have crafted their own game engine for the project, and everything you see in the video is created using said engine. Not bad for a four-person development team, huh?

Oh, and for those of you unfamiliar with the mod, that giant beastie up there? That's an Onos, and it's playable. Yum
Fonte

Artwork:

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Nunca joguei o primeiro, mas parece ser uma das grandes modificações que alguma vez existiram, a ver se um dia experimento.

Será que envelheceu bem?
 
Joguei NS durante muito tempo.. sem duvida um dos melhores jogos online que ja joguei...

Se conseguir trazer tudo de bom o que tinha o primeiro e ainda acrescentar mais entao temos jogao!!

Já tenho saudades de dar umas mordidelas nas pernas!! :x2:
 
Boas,

este jogo e brutalissimo. Blackhole e fazer figas e esperar que seja ainda melhor do que o primeiro. Espero e que o meu PC aguente bem o jogo.

cumps.
 
brutal, cheguei a jogar NS em clan, e a dinâmica do jogo era mto fixe!
nos pubs tb era mto divertido.
Se eles equilibrarem bem o jogo como o 1º estava tem mto potencial.
 
Joguei bastante a este MOD... Muito bom.

Não precisam de se "esforçar" muito em termos de cumprir esses objectivos... O primeiro já tinha tudo o que aí está. Não são objectivos irrealistas.

A única coisa que o jogo precisa para funcionar bem é bastante gente para se conseguir equipas variadas (mais fácil hoje que na época) e o mais importante um bom comandante dos Marines.

Os defeitos do primeiro era naturalmente depender muito da qualidade das equipas e principalmente ser um jogo pouco "virável". Quem começasse a ganhar o nível provavelmente ganhava até ao fim e vice versa.
 
Bem realmente tenho muitas memorias deste belo MOD. Ainda me lembro do dia em que saiu e o pessoal começou a jogar. O unico serve em PT era o da Fraglider e a primeira versao de servido era meia instavel jogava tudo com 500 de ping mas mm assim era a loucura total!!

Durante o primeiro ano em PT tinhamos uma comunidade pequena mas muito boa. Passado uns tempos abriu o server da Sapo onde fui Admin quase meio ano...

Joguei em 2 clans ca em portugal e ainda cheguei a jogar na ladder inglesa da Clan Base... tenho mesmo saudades deste jogo...

Nao sei se por aqui andam alguns dos jogadores da velha escola do NS em PT... eu na altura jogava com o nick de UnderT@ker.

Manifestem-se!!
 
Boas,

Infelizmente nunca joguei nos servers PTs quando ainda havia ppl a jogar.
Jogo agora em 2 servers estrangeiros Able.ns o outro nao me lembro do nome, as vezes encontro uns pts a jogar la aconselho a quem ainda jogar. meu nick e xiter pepe * PORTUGAL

cumps.
 
Tb joguei muito deste mod e gosto bastante. Tenho andando a espera do 2 ha ja bastante tempo. Tanto tempo que quase ja me tinha esquecido dele lol. Tx pela info
 
Natural Selection 2: Unknown Worlds Explains All

Clearly the recent footage has sent gamers’ pulses a-racing - but how representative is it of what we’ll see in game? Will it really look that good?

Thanks! Yes, it really does look that good. We’re still optimizing and tweaking of course, but there’s no trickery there. There are a couple scripted bits in there that may not be part of the in-game experience like the Onos ducking through a door, the Onos moving slowly (he’s a playable character and no one wants to move that slowly!) and the metal flaps fluttering when the door is smashed, but I would say it’s very representative of the game.

Are we going to see redesigns for most of the aliens, as with the Onos in this video, or do you plan to stick closely to the familiar?


Some of the aliens changed more than others for sure but we did change the look in the other aliens as well. The old look and new ideas must be balanced, and we nixed some of our more far-out changes, but the aliens look like fresh versions of the old ones. Both sides have evolved since NS1 and for the aliens that means some new squareish elements and armor where they used to get shot. They borrowed these elements from the marines. The marines have some interesting vaguealy animal design characters to their armor, structures and weaponry as well. We wanted all aspects of the game to be dynamic.

What does NS2 have to offer NS1 players aside from incredi-graphics?

We are mixing real-time strategy elements and first-person elements unlike any game before us. Like NS1, there’s a full tech tree, buildable structures, upgrades, 5 alien player classes and Commanders on both sides. We also are focusing on dynamic game elements, including dynamic infestation, weldable bulkheads and doors, a “power grid” that can shut down areas of the map and disable structures temporarily and the proverbial much more.
 
Alguem aqui vai comprar? Joguei o primeiro durante uns bons meses ou mesmo anos e já tenho saudades, mas percebi à pouco tempo que o jogo já não é grátis... 20€ é o preço normal e 40€ vai ser o preço para se ter direito a jogar a versão beta e outras coisas, mesmo que eu o compre vou optar pela primeira opção já que a diferença de preço é significante, já das vantagens não se pode dizer o mesmo.
 
Pa eu sinceramente adorava o jogo, e recentemente voltei a instala-lo mas desisti logo pois os unicos servers que tinham gente ou eram Americanos, ou então eram servers com gente muito esquesita, que conseguiam ter scores incriveis com centenas de mortos e 0 mortes, e que aparentemente eram impossiveis de matar... provelmente a razão do jogo ter acabado, e sinceramente espero que não se venha a passar o mesmo na segunda versão.
 
Boas,

eu jogo num server estrangeiro que se chama Able.ns basta procurar no google que se encontra rapido o IP.

O pessoal que joga la e muito fixe e de vez em quando aparecem la uns tugas.

Jogo com o nick xiter pepe * PORTUGAL para o caso de aparecer um tuga ver logo que têm um colega ali :)

Fica aqui o convite :)

cumps.
 
Última edição:
Tenho pena de não ter mais tempo para experimentar esta modificação, mas joguei-a pela primeira vez a semana passada e fiquei extremamente surpreendido!
 
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