[PC] Radio The Universe (6e6e6e)

ExxoSoul

Folding Member
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An unnamed protagonist whiles away aeons in deep, solitudinous sleep. She watches the tides in sunstruck dreams of an empty shore, patiently waiting for her life to end.
Alone in a skyless and desolate labyrinth-city , there isn't much else to do.
But then...


So, here's the general idea:

  • Challenging gameplay. Hectic combinations of environmental hazards, platforming, and lethal enemies reward players who assess, strategize, and stay attentive.
  • Mindful level design. The player's experience is managed by a carefully-paced series of dangers and savepoints.
  • A somber and expansive open-world connecting many areas in a network of pathways and shortcuts. Hidden areas and optional content encourage exploration.
  • Hand drawn cut-scenes help illustrate the vast and desolate setting of the game.
  • A "module-based" character progression system. Players obtain and arrange upgrade pieces on a grid in configurations of their preference, with certain patterns granting additional abilities or bonuses.
  • Players who die in-game die in real life.

Central concepts:

  • Sun Rooms (Savepoints) - "Blindspots for hostile machines, sun rooms are found throughout the city--their presence unexplained. True sunlight is not found within the city, but as long as one has faith, it is sufficient."
  • Field of View - The camera swivels towards the player's direction of view. Combined with a default binocular item which moves the camera, the player is encouraged to manage and anticipate distant danger as well as dangers near, but out of frame.
  • Pulser - Primary weapon. Fire off signal pulses which trigger switches or create explosive bursts for close-up attacks. Upgradable to damaging projectiles, navigable projectiles, and more.

  • Driver - A multipurpose dash skill. Jump out of the way of ranged and melee attacks, leap over bottomless pits to engage in platforming, or charge towards an enemy during an opening. Upgradeable to feature extended duration, momentum canceling, or ruthless bashing.
  • Shields - Shields are indispensable tools which enable the player to strafe creatively and survive even amidst a harrowing bulletstorm. The direct-charge shield nullifies frontal damage and fizzles away when overstressed. The alternating-charge shield, obtained in later stages of the game, changes polarity depending on the player's up-down/left-right orientation.
  • Nightmare - Unwholesome event.

Q> What's this all about?
I blended classic Zelda and dark science fiction and drank the ensuing mixture. It was Radio the Universe.
Players will feel aesthetic and gameplay influences from titles like Yume Nikki, Symphony of the Night, Hotline Miami, and Dark Souls, with a tinge of 2D JRPGs thrown into the mix.
RtU is a challenging and atmospheric sci-fi game with SNES-style visuals and a sinister, offbeat narrative



(financiado na totalidade)

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Video


::::: Site Oficial :::::

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Data de Lançamento: Março - 2014
 
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