goncalocard
Power Member
Requesitos minimos e recomendados?
Cumps.
Cumps.
Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
Encontrei isto mas não é 100% verdade acho eu.
http://br.answers.yahoo.com/question/index?qid=20080725155605AA0gFa0
Tambem nao penso que sejam bem esses requisitos. Estao um pouco exagerados, acho
For the past few months, anticipation has been building for the release of the Sims 3. Amazon has started a pre-release marketing plan, with pre-orders being actively sought for a release date of February 20, 2009.
EA has allowed Ben Bell (the development manager for the Sims 3) to do one or two interviews with game magazines to hype the game before the release date. In his interview, however, Bell did not state the actual release date that Amazon did.
Nowhere in this build-up are there any hard facts or information about the game itself. There are a lot of lovely screen shots (presumably from an EA-approved computer), some tantalizing "facts" about game play and how it will all work "seamlessly" for a Sims gamer.
What little we do know, however is based on past behavior and performance of EA in their games. Spore comes to mind as a game that was hyped to heaven and back-then it failed utterly to capture the top slots in the "Best Games" of the year as dubbed by various game magazines. What it did do, though, was mark the record for the most-pirated game ever.
Why? Because of EA's insane insistence of installing Securom v.7 on the game disc, and having activation limits. The massive pirating has translated into a sorry excuse for them to continue to use this utterly useless program into any other games, including Sims 3.
So from what we have seen in the past, and what little factoids we know now, here are some presumptions about what Sims 3 will have in store for gamers.
1. Securom v.7, which requires on-line activation and limits of activations. Just like Spore, and just as insidious. It will "phone home" if you are on-line. This also will allow EA to have access to your computer, and it will be able to install itself into your hard-drive without so much as a "thank you for all the fish" from EA. The activation limit is not a given, but we can see that from past experience EA is capable of anything.
2. DVD only play. Surprised? Don't be. Apartment Life was DVD only, and EA has stated in the past that they are moving away from CD only for all future games. Better get ready to buy a DVD player-but the good news is that they're cheaper than ever before, and they install easier.
3. In-game advertising. That one is rather surprising, even to us-but EA has been actively developing this model for several games now, and it will possibly be a "non-opt out" version that you will have to accept just to play the game. This also will mean that it will require you to be connected to the Internet for gameplay. EA has stated in the past that off-line play will be available, but I have very serious doubts about this.
4.The actual working minimum specs are not known right now-but from what screenshots that have been given out, it would appear that the minimum is going to be far more than 512 meg memory. Again, EA has stated that the game will be playable for every computer, but they have been known to lie through their teeth. I would personally venture a guess that the game itself will require 1.2 gig memory for a base, and about 10 gig or more on the hard drive.
Why so high on the specs, you might ask? Well, for one-Securom will eat up most of it, and then there's the graphics..and the actual gameplay. It has been reported by various sources that during a sneak preview of the game for select reviewers, that the game was a bit laggy on play, even with a high-end computer that EA had running it. This leads to one conclusion: that the actual running specifications are far more than EA will allow you or anyone to know about.
That's the way it is with EA. They promise the earth, moon and stars-and we give them money to deliver..but they never follow up on it and we're disappointed with their games. Spore was the latest debacle..and Sims 3 looks to be closely following in its' footsteps.
5. Speaking of money-EA has not announced any "target price" for the Sims 3, but if they are as hard up as they are giving out about their finances, I would assume the game price is going to be around $60 US dollars. For one game-and we're not even talking about the inevitable expansion packs and stuff packs they're undoubtedly planning to add. Those will probably go for about $30 each-plus the fact that the expansion packs will have to have more memory in order to run properly.
For lack of hard facts, this is a very limited review, and I apologize to those who were hoping for more information..but given the past performance of EA and their games, I would be hard pressed to even be tempted to buy this game under any circumstances.
Securom itself is the reason for our existence at RYG-and we, as staff and members do not approve, condone or even accept the installation of this program into computers without our knowledge or approval. For that one reason alone, we warn everyone who wants to get this game of this one little saying:
"If it looks too good to be true, it is."
Keep that in mind when you're thinking about buying Sims 3.
DRM não significa usar o mesmo sistema do spore, mas fallout 3 usa securom 7.x software que é "irremovivel" e que é instalado sem o teu consentimento com o jogo, actua no sistema operativo em tempo real reduzindo o perfomance principalmente em jogos e intrometendo-se ocm outros programas tornando-os mais lentos ou inutilizaveis como por exemplo o exporer.exe que crasha mais devido ao securom.
Parece-me que têm alguma parceria com a Securom ou outra empresa do genero... jogos piratas vão continuar a existir, não será de certeza por causa dos limites que a EA impõe às pessoas que compram os jogos. Pois estes só são negativos para o consumidor "legal".
Não vejo qual o problema do 2º ponto. Algum dia terão de evoluir. Os leitores de DVD já estão baratos e os BD vão baixando de preço também.
O 3º ponto deveria é "permiti-los" baixar o preço dos jogos.
The Sims 3 System Requirements:
PC Desktop
* XP (Service Pack 2)
o Processor Pentium IV 2.0 GHz / Athlon XP 2000+
o Memory 1 GB
o Graphics GeForce FX 5900 / Radeon 9500
o Graphics Ram 128 MB
* Vista (Service Pack 1)
o Processor: Pentium IV 2.4 GHz / Athlon XP 2400+
o Memory: 1.5 GB
o Graphics: GeForce FX 5900 / Radeon 9500
o Graphics Ram: 128 MB
Laptop
* XP (Service Pack 2)
o Processor: Pentium IV 2.4 GHz / Athlon XP 2400+
o Memory: 1.5 GB
o Graphics GeForce: Go 6200 / Radeon mobile 9600
o Graphics Ram: 128 MB
* Vista (Service Pack 1)
o Processor Pentium: IV 2.4 GHz / Athlon XP 2400+
o Memory: 2.0 GB
o Graphics: GeForce Go 6200 / Radeon mobile 9600
o Graphics: 128 MB