Current Change List
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o Increased the chances for melee sync-kills to occur.
o All infantry weapon damage reduced by 15% with the exception of anti-vehicle, sniper and artillery weapons.
o Suppression units damage at long range reduced, suppression against cover reduced a little.
o Some melee units reduced in health by 10% to avoid them getting out of control against the reduced ranged weapons.
o Melee_heavy damage to vehicle reduced to 0.5, from 1.
o Power_weapons_pvp damage to vehicle reduced to 1.15, from 1.25.
o Plasma damage vs vehicles increased to .25 from .15.
o Fixed a damage bug with frag grenades and stikkbombz.
o Increased grenade damage modifier to garrison cover to 1.25 from 1.
o Reduced grenade pvp damage modifier against generators to 1 from 1.5.
-:Space Marines:-
Tactical Squad
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o Missile Launcher reload time reduced to 6 seconds, from 8.
o Leader cost increased to 75/25 from 50/25.
o Fixed an issue with the tactical marine sergeant having a shorter range than the rest of the squad which would cause him to run up to the enemy.
Terminators
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o Terminator zeal cost reduced to 700.
o Assault terminator zeal cost reduced to 700.
Scouts
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o Sniper rifle cost changed to 180/40.
o Shotgun knockdown chance reduced to 15%, from 25%.
o Infiltrate energy drain increased to 1.5/sec from 1.
o Scout Sergeant detection radius set to 35.
o Fixed a bug that was causing Frag Grenades to do far less damage than intended.
o Leader cost increased to 60/25 from 50/25.
Techmarine
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o Techmarine Heavy Bolter turret damage reduced to match the other turrets.
Assault Marines
o Melta bomb fixed to affect Carnifex mobility.
o Leader cost increased to 100/25 from 50/25.
o Leader health increased from 320 for 440.
o Assault Marine Jump energy cost increased to 70, from 55.
Force Commander
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o Force commander teleporter pack armor req cost increased to 100.
o Force commander 2 handed hammer special attack damage reduced to 30 from 50.
o Force commander flesh over steel stun duration reduced to 8 seconds from 10.
Apothecary
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o Apothecary armor of purity health increase reduced to 100.
o Apothecary armor of purity heal cooldown reduction bonus reduced to 0.65 from 0.5.
o Apothecary heal tuned to heal heroes more, heal over time effect reduced.
o Apothecary chainsword damage reduced to 33 from 38.
o Apothecary sanguine chainsword damage reduced to 50 from 65.
o Apothecary power axe damage reduced to 85 from 100.
o Angels of death cost increased to 500 from 400, cooldown increased to 3 minutes from 1 minute.
Techmarine
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o Techmarine mine cost increased to 65 energy from 50.
o Blessing of omnissiah recharge time increased from 50 to 150.
-:Eldar:-
General
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o Falcon and Fire Prism can now reverse.
o Webway gate psychic might cost increased to 125 from 90.
o Fixed an issue with the FLeet of Foot tool tip not saying that it causes a damage reduction.
Guardians
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o Warlock Leader cost increased from 50/15 to 65/15.
Shuriken Catapult
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o Shuriken Catapult damage decreased from 14 to 12.
Banshees
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o Banshee War Shout radius reduced to 8, from 15.
o Banshee charge speed bonus reduced to 2 meters/s from 3 meters/s.
o Banshee Exarch leap damage reduced to 20 from 40.
o Knockdown from Banshee leap removed.
o Banshee Exarch gains knockdown on leap with Executioner upgrade.
o Executioner special attack no longer affects allies.
o Aspect of Banshee changed to provide Warshout and Exarch Executioner.
o Exarch upgrade changed to provide squad speed increase.
o Exarch upgrade cost increased to 85/15 from 50/15.
Rangers
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o Detection radius set to 35.
Farseer
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o Farseer armor of asuryan req cost increased to 200 from 150.
Seer Council
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o Seer council zeal cost reduced to 600.
o Seer council req cost reduced to 700.
o Seer Council Singing spear damage reduced to 80 from 100.
Warlock
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o Warlock providence now affects ethereal slash cooldown.
o Warlock energy drain on merciless witchblade reduced to 30 per hit from 60.
o Warlock witchblade of kurnous cost increased to 125/30.
o Warlock warp throw power cost increased to 45.
o Warlock warp throw recharge time increased to 45 seconds.
Warp Spiders
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o Warp spider deathspinner damage reduced from 25 to 21.
o Warp spider exarch damage reduced from 37 to 34.
o Warp spider exarch damage modifier removed.
o Exarch upgrade cost increased to 85/15* Aspect of Warp Spider cost increased to 50/20.
Warp Spider Hero
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o Warpspider exarch phase shift duration reduced to 10 seconds.
o Warpspider exarch entangle duration reduced to 5 seconds.
o Warpspider heavy guage filament energy drain increased to 4.5 per second from 3.5.
D-Cannon
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o Black hole ability on D-cannon tuned to do damage at correct time.
o D-cannon damage increased to 220 from 120, damage table changed.
Wraithlord
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o Wraithlord Shuriken Cannon damage reduced from 300 to 200.
o Wraithlord Brightlance damage reduced to 100, from 170.
Fire Prism
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o Dispersed beam area reduced to 10 meters, Focused beam damage increased to 200, reload decreased to 7 seconds from 8.
Avatar
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o Avatar cost increased to 1000/250, hp increased to 7000 from 6000, leveling curve on hp decreased to 10% per level from 15%, build time increased to 90 seconds.
-:Orks:-
General
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o Kommando, Slugga, Stormboy, Kommando Nob leader cost increased to 75/25 from 50/25.
Mekboy
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o Mekboy dakka deffgun power cost inscreased to 30 from 20.
o Mekboy dakka deffgun damage reduced to 350, from 450. Damage tuned such that the Mekboy's deffgun does not ramp up as highly in damage at close range.
o Banner aura speed bonus reduced to .25 from .45.
o Banner Aura received damage modifier reduced to .94 from .91.
o Banner Aura received courage damage modifier reduced to .94 from .91.
o Banner Aura damage modifier reduced to 1.06 from 1.09.
Warboss
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o Warboss Kustom Shoota changed to light weapon knockback.
o Warboss Kustom Shoota knockback chance reduced to 10%.
o Warboss Huge Choppa special attack changed to affect only enemy troops.
o Warboss Boss Pole suppression resistance reduced from .25 to .5.
Stikkbommas
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o Stikkbomb damage reduced to 175 from 260.
o Fixed a bug that was causing Stikkbombs to do far less damage than intended.
Kommando Nob
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o Kommando camo armor req cost increased to 100.
o Kommando kaboom recharge time 20 seconds from 10.
o Kommando extra equipment energy bonus reduced to 75 from 235.
Kommandos
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o Kommando ambush ability range reduced to 35 meters from 50.
o Kommando shoota range reduced from 29 to 25, damage increased from 25 to 30.
o Burna Bomb damage increased from 10 to 20, damage over time increased to 20 from 15.
o Kommando Nob Leader detection radius set to 35.
Ork Waaagh shout ability
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o Waaagh shout speed bonus reduced to .07 from .1.
o Waaagh shout damage bonus reduced to 1.015 from 1.02.
o Waaagh shout received damage reduction decreased to .98 to .985.
o Waaagh shout received courage damage decreased to .996 to .985.
o Waaagh shout cooldown increased to 90 seconds from 60.
Wartrukk
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o Detection radius set to 30.
-:Tyranids:-
Hive Tyrant
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o Brood Nest biomass cost increased to 225 from 175.
o Hive Tyrant charge range increased from 15 to 18 meters, cooldown of charge decreased to 4 seconds from 6, speed increased to 4.5 from 4.
o Health increased to 1200 from 1000.
Spore Mines
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o Spore mine explosion radius reduced to 10, from 15.
Lictor
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o Detection radius set to 35.
Ravener
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o Ravener Devourer damage increased to 85 from 68, cooldown reduced to 1.4 from 1.8.
o Fixed an issue with the Fleet of Claw ability costing energy and thus preventing the unit from using the ability.
Ravener Alpha
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o Ravener toxic miasma damage reduced to 15 per tick from 20.
Warriors
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o Increased damage of warrior melee with adrenal glands to 60, from 42.
o Increased cost of warrior adrenal glands to 100/30, from 50/15.
Zoanthrope
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o Zoanthrope reload reduced to 8 seconds from 10.3.