Ansatsu
Power Member
Blasterr queria ver se via era os da PS3
1:38 - Phil Harisson Takes the stage.
1:40 - Over 6,000 PS2 titles, with 1 billion sold in total
1:41 - Describes the continued sucess of the Playstation 1
1:41 - Playstation 2 is still key, with games such as God of War 2 in development.
1:42 - David Jaffe, creative director of God of War 2 takes the stage. PS3 software to be shown.
1:43 - PS3 videos will be shown.
1:44 - God of War 2 video shown.
1:45 - God of War 2 looks amazing. Crowd roars.
1:46 - PSP is the fastest growing Sony platform ever
1:46 - RSS feeds on next PSP auto update.
1:47 - PSP eye toy discussed.
1:47 - Sony will push gps and eye toy on the PSP very strongly.
1:47 - Development tools for PSP are now $5,000 making it cheaper to develop.
1:48 - GPS and camera updates to arrive next winter
1:48 - Network update hits this summer.
1:49 - Correction, Camera to arrive in the fall, GPS still winter.
1:50 - Wireless connection with the PSP and PS3 - seamless.
1:50 - Loco Roco arrives this summer.
1:50 - Discussion moves to the PS3.
1:51 - PS3 Demo shown.
1:52 - Full 1080p resolution for both NTSC and PAL (aren’t HD formats independent of PAL and NTSC standards?)
1:53 - World wide launch.
1:53 - Broadband connection required, HDD included, wireless connection capable.
1:54 - Middleware is the key aspect of the PS3 -Agei physx, Havok, Epic, Unreal
1:56 - Final development kits for Developers before E3.
1:57 - 1,000 people on screen each with all ragdoll like physics. Crowd applauds. Known as Ragdoll demo.
1:58 - Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered at all.
1:59 - Bluray discussion begins, how it effects the quality of game.
2:00 - Tons of space, incredible animations and level of detail. Improved sound. Improved localization abilities given the extra space available.
2:02 - Warhawk tech demo shown. based off the real game.
2:03 - Crowd applauds, game looks amazing
2:04 - Ambient warfare is a key aspect. Hundred of fighters on a screen at once, think star wars space battles. Waves generated after each frame. Individual clouds rendered.
2:05 - Unlimited draw distance.
2:06 - Huge ships in Warhawk vs many small fighters.
2:07 - E3: full demo of Warhawk will be shown.
2:08 - Sony's online gaming network. Playstation Network Platform.
2:08 - Four basic principles of network, content, commerce, community, communication.
2:08 - World wide gaming network.
2:08 - Standard services will be entirely free.
2:09 - third party game servers can connect easily.
2:10 - unified login capable as well as matchmaking, video and voice chat. Friends list. numerous shops where games can be bought. download to hdd.
2:11 - Pay for online products on the network.
2:11 - similar to xbox live arcade.
2:11 - Network starts when PS3 launches in november.
2:11 - SDK for network distributed next week.
2:12 - Messages can be sent while in a game. You can email your friends from within a game.
2:12 - You can buy tracks for a Formula 1 PS3 game on the network. Buy new vehicles as well.
2:14 - Scott Kirkland of Motor Storm takes the stage.
2:14 - Full graphical effects in Motor Storm, a racing, buggy vehicle type of game.
2:15 - Mud in the game reacts seamlessly with the changes in the environment.
2:16 - Mud drys and can effect one's driving.
2:16 - Suspensions are fully interactive to curves and bumps.
2:17 - Moving on to Motor Bike and an ATV within the game.
2:18 - Amazing physics shown.
2:18 - Solid graphics for Motor Storm, but not mind blowing.
2:19 - Motor Storm will be shown, and possibly playable at e3.
2:19 - Ted Price of Insomniac Games takes the stage.
2:20 - New PS3 title revealed, first person shooter, huge weapons, physics in the game effect those shot and the environments completely.
2:21 - Insomniac developing for the PS3 because of its superior firepower, very exited about Blu Ray. Storage is the key for them. Extremely excited about cell.
2:23 - Ratchet and Clank Video shown. Looks amazing as well.
2:25 - Ratchet and Clank video showcases the game's environment shows robots being made and a ship passing through the world.
2:26 - In the future Sony wants to move away from disk based software distribution to an entirely digital scheme.
2:27 - Packaged games still the main focus, but they really want to push downloadable content. Talk of in game ads and how they could be beg money for publishers.
2:28 - Subscriptions from third parties allowed on Sony's Network. Think MMORPG's.
2:29 - Character customization is a huge focus for the PS3 and Sony's Network.
2:29 - merchandising of games is a heavy focus, as you can put real clothes on your virtual characters.
2:30 - Playstation.co/beyond site is now live. Check it out! You can submit game ideas for them to pick up and develop.
2:31 - Communication is the key to the network's success.
2:32 - Singstar shown for the Playstation 2. Singing game featuring 350 different songs. Example of game you can customize. Users can add images, download songs, and sing with them with full music videos as well. Uses Eye Toy.
2:34 - Singstar is for PS2, but is an example of the future.
A trailer clip of God of War II: Divine Retribution is shown, for the PlayStation 2. Kratos rips an eye out of a cyclops, rides a phoenix and rips its wings off, and tears apart a wild boar.
Playstation 2 is still key, with games such as God of War 2 in development.
PSP is the fastest growing Sony platform ever
RSS feeds on next PSP auto update.
Sony will push gps and eye toy on the PSP very strongly.
Development tools for PSP are now $5,000 making it cheaper to develop.
Network update hits this summer.
Camera to arrive in the fall, GPS still winter.
A new PS3 duck demonstration is shown, similar to that of the one from last year's E3 presentation.
Full 1080p resolution for both NTSC and PAL
Broadband connection required, HDD included, wireless connection capable.
Final development kits for Developers before E3.
A demo showing a thousand knights getting blasted is shown. Looks very cool, with bodies scattered about.[Heavenly Sword]
Wireless connection with the PSP and PS3 - seamless.
1,000 people on screen each with all ragdoll like physics. Crowd applauds. Known as Ragdoll demo.
Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered at all.Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered.
A Getaway demo is shwon, with the camera being moved around in real-time.
Blu-ray will insure tons of space, incredible animations and level of detail. Improved sound. Improved localization abilities given the extra space available.
Warhawk is shown. The water effects look fantastic, as does the scattering of gunfire and the clouds. Ambient warfare is a key aspect. Hundred of fighters on a screen at once, think star wars space battles. Waves generated after each frame. Individual clouds rendered.
The demo's focus put the player's plane up against massive airships that hover above a procedurally-rendered ocean surface. Getting in close to the airship reveals some impressive detail, like weathered metal surfaces and very nice lighting effects. The game also appears to be able to push particles around very well, as there's a great deal of tracer fire being shown in the demo, as well. While light on info about how the game will actually play, we can tell you that you will use a square reticle to target your enemies. Earth-shattering, we know. But the visual detail and particle effects are definitely impressive, and we're looking forward to seeing more. The full Warhawk demo will be shown at E3.
Sony's online gaming network. Playstation Network Platform. Four basic principles of network, content, commerce, community, communication[Same as E3]. World wide gaming network. Subscriptions from third parties allowed on Sony's Network. Think MMORPG's. Character customization is a huge focus for the PS3 and Sony's Network. Merchandising of games is a heavy focus, as you can put real clothes on your virtual characters.
A demo for the racing game Motor Storm is shown. A dirt bike and a yellow buggy are duking it out, racing in the mud. Mud in the game reacts seamlessly with the changes in the environment. Mud dries and can affect one's driving. Suspensions are fully interactive to curves and bumps. Standard services will be entirely free. Scott Kirkland of Motor Storm takes the stage. third party game servers can connect easily. unified login capable as well as matchmaking, video and voice chat. Friends list. numerous shops where games can be bought. download to hdd. Pay for online products on the network. similar to xbox live arcade. Network starts when PS3 launches in november. SDK for network distributed next week. Messages can be sent while in a game. You can email your friends from within a game. You can buy tracks for a Formula 1 PS3 game on the network. Buy new vehicles as well.
New PS3 title revealed, first person shooter, huge weapons, physics in the game effect those shot and the environments completely. Amazing physics shown.
Sony Computer Entertainment Worldwide Studios President Phil Harrison presented the new PS3 game Heavenly Sword. Developed by Ninja Theory, the PS3 title was one of the most amazing in the E3 2005 presentation reel, with internet talk on the game hot and heavy after its showing. The demo then was not realtime, but this one was. In the game, the presentation from E3 of warriors was shown again, this time with thousands being blown up and thrown about as before. This time, though, it was in realtime, with real physics and realtime sound production. The camera in the demo zoomed out to show characters as if ants miles away, then zoomed tight for amazing close-ups.
A clip showing a futuristic city is shown, with a blimp reading Ratchet and Clank. The camera pans through the city with enemy robots and flying vehicles overhead. It is also revealed that I-8, their first PS3 project, is now called Resistance: Fall of Man, and looks incredible.
In the future Sony wants to move away from disk based software distribution to an entirely digital scheme.
By Sephiroth_VII