Phil Harrison@GDC'06

Blasterr queria ver se via era os da PS3 :P

1:38 - Phil Harisson Takes the stage.
1:40 - Over 6,000 PS2 titles, with 1 billion sold in total
1:41 - Describes the continued sucess of the Playstation 1
1:41 - Playstation 2 is still key, with games such as God of War 2 in development.
1:42 - David Jaffe, creative director of God of War 2 takes the stage. PS3 software to be shown.
1:43 - PS3 videos will be shown.
1:44 - God of War 2 video shown.
1:45 - God of War 2 looks amazing. Crowd roars.
1:46 - PSP is the fastest growing Sony platform ever
1:46 - RSS feeds on next PSP auto update.
1:47 - PSP eye toy discussed.
1:47 - Sony will push gps and eye toy on the PSP very strongly.
1:47 - Development tools for PSP are now $5,000 making it cheaper to develop.
1:48 - GPS and camera updates to arrive next winter
1:48 - Network update hits this summer.
1:49 - Correction, Camera to arrive in the fall, GPS still winter.
1:50 - Wireless connection with the PSP and PS3 - seamless.
1:50 - Loco Roco arrives this summer.
1:50 - Discussion moves to the PS3.
1:51 - PS3 Demo shown.
1:52 - Full 1080p resolution for both NTSC and PAL (aren’t HD formats independent of PAL and NTSC standards?)
1:53 - World wide launch.
1:53 - Broadband connection required, HDD included, wireless connection capable.
1:54 - Middleware is the key aspect of the PS3 -Agei physx, Havok, Epic, Unreal
1:56 - Final development kits for Developers before E3.
1:57 - 1,000 people on screen each with all ragdoll like physics. Crowd applauds. Known as Ragdoll demo.
1:58 - Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered at all.
1:59 - Bluray discussion begins, how it effects the quality of game.
2:00 - Tons of space, incredible animations and level of detail. Improved sound. Improved localization abilities given the extra space available.
2:02 - Warhawk tech demo shown. based off the real game.
2:03 - Crowd applauds, game looks amazing
2:04 - Ambient warfare is a key aspect. Hundred of fighters on a screen at once, think star wars space battles. Waves generated after each frame. Individual clouds rendered.
2:05 - Unlimited draw distance.
2:06 - Huge ships in Warhawk vs many small fighters.
2:07 - E3: full demo of Warhawk will be shown.
2:08 - Sony's online gaming network. Playstation Network Platform.
2:08 - Four basic principles of network, content, commerce, community, communication.
2:08 - World wide gaming network.
2:08 - Standard services will be entirely free.
2:09 - third party game servers can connect easily.
2:10 - unified login capable as well as matchmaking, video and voice chat. Friends list. numerous shops where games can be bought. download to hdd.
2:11 - Pay for online products on the network.
2:11 - similar to xbox live arcade.
2:11 - Network starts when PS3 launches in november.
2:11 - SDK for network distributed next week.
2:12 - Messages can be sent while in a game. You can email your friends from within a game.
2:12 - You can buy tracks for a Formula 1 PS3 game on the network. Buy new vehicles as well.
2:14 - Scott Kirkland of Motor Storm takes the stage.
2:14 - Full graphical effects in Motor Storm, a racing, buggy vehicle type of game.
2:15 - Mud in the game reacts seamlessly with the changes in the environment.
2:16 - Mud drys and can effect one's driving.
2:16 - Suspensions are fully interactive to curves and bumps.
2:17 - Moving on to Motor Bike and an ATV within the game.
2:18 - Amazing physics shown.
2:18 - Solid graphics for Motor Storm, but not mind blowing.
2:19 - Motor Storm will be shown, and possibly playable at e3.
2:19 - Ted Price of Insomniac Games takes the stage.
2:20 - New PS3 title revealed, first person shooter, huge weapons, physics in the game effect those shot and the environments completely.
2:21 - Insomniac developing for the PS3 because of its superior firepower, very exited about Blu Ray. Storage is the key for them. Extremely excited about cell.
2:23 - Ratchet and Clank Video shown. Looks amazing as well.
2:25 - Ratchet and Clank video showcases the game's environment shows robots being made and a ship passing through the world.
2:26 - In the future Sony wants to move away from disk based software distribution to an entirely digital scheme.
2:27 - Packaged games still the main focus, but they really want to push downloadable content. Talk of in game ads and how they could be beg money for publishers.
2:28 - Subscriptions from third parties allowed on Sony's Network. Think MMORPG's.
2:29 - Character customization is a huge focus for the PS3 and Sony's Network.
2:29 - merchandising of games is a heavy focus, as you can put real clothes on your virtual characters.
2:30 - Playstation.co/beyond site is now live. Check it out! You can submit game ideas for them to pick up and develop.
2:31 - Communication is the key to the network's success.
2:32 - Singstar shown for the Playstation 2. Singing game featuring 350 different songs. Example of game you can customize. Users can add images, download songs, and sing with them with full music videos as well. Uses Eye Toy.
2:34 - Singstar is for PS2, but is an example of the future.


A trailer clip of God of War II: Divine Retribution is shown, for the PlayStation 2. Kratos rips an eye out of a cyclops, rides a phoenix and rips its wings off, and tears apart a wild boar.

Playstation 2 is still key, with games such as God of War 2 in development.

PSP is the fastest growing Sony platform ever

RSS feeds on next PSP auto update.

Sony will push gps and eye toy on the PSP very strongly.

Development tools for PSP are now $5,000 making it cheaper to develop.

Network update hits this summer.

Camera to arrive in the fall, GPS still winter.

A new PS3 duck demonstration is shown, similar to that of the one from last year's E3 presentation.

Full 1080p resolution for both NTSC and PAL

Broadband connection required, HDD included, wireless connection capable.

Final development kits for Developers before E3.

A demo showing a thousand knights getting blasted is shown. Looks very cool, with bodies scattered about.[Heavenly Sword]

Wireless connection with the PSP and PS3 - seamless.

1,000 people on screen each with all ragdoll like physics. Crowd applauds. Known as Ragdoll demo.

Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered at all.Car Tech video shown. Physics change when a gun shoots at it. Individual paint chips. Crowd Roars. Tires pop and fall off. Video is not pre-rendered.

A Getaway demo is shwon, with the camera being moved around in real-time.

Blu-ray will insure tons of space, incredible animations and level of detail. Improved sound. Improved localization abilities given the extra space available.

Warhawk is shown. The water effects look fantastic, as does the scattering of gunfire and the clouds. Ambient warfare is a key aspect. Hundred of fighters on a screen at once, think star wars space battles. Waves generated after each frame. Individual clouds rendered.
The demo's focus put the player's plane up against massive airships that hover above a procedurally-rendered ocean surface. Getting in close to the airship reveals some impressive detail, like weathered metal surfaces and very nice lighting effects. The game also appears to be able to push particles around very well, as there's a great deal of tracer fire being shown in the demo, as well. While light on info about how the game will actually play, we can tell you that you will use a square reticle to target your enemies. Earth-shattering, we know. But the visual detail and particle effects are definitely impressive, and we're looking forward to seeing more. The full Warhawk demo will be shown at E3.

Sony's online gaming network. Playstation Network Platform. Four basic principles of network, content, commerce, community, communication[Same as E3]. World wide gaming network. Subscriptions from third parties allowed on Sony's Network. Think MMORPG's. Character customization is a huge focus for the PS3 and Sony's Network. Merchandising of games is a heavy focus, as you can put real clothes on your virtual characters.

A demo for the racing game Motor Storm is shown. A dirt bike and a yellow buggy are duking it out, racing in the mud. Mud in the game reacts seamlessly with the changes in the environment. Mud dries and can affect one's driving. Suspensions are fully interactive to curves and bumps. Standard services will be entirely free. Scott Kirkland of Motor Storm takes the stage. third party game servers can connect easily. unified login capable as well as matchmaking, video and voice chat. Friends list. numerous shops where games can be bought. download to hdd. Pay for online products on the network. similar to xbox live arcade. Network starts when PS3 launches in november. SDK for network distributed next week. Messages can be sent while in a game. You can email your friends from within a game. You can buy tracks for a Formula 1 PS3 game on the network. Buy new vehicles as well.

New PS3 title revealed, first person shooter, huge weapons, physics in the game effect those shot and the environments completely. Amazing physics shown.

Sony Computer Entertainment Worldwide Studios President Phil Harrison presented the new PS3 game Heavenly Sword. Developed by Ninja Theory, the PS3 title was one of the most amazing in the E3 2005 presentation reel, with internet talk on the game hot and heavy after its showing. The demo then was not realtime, but this one was. In the game, the presentation from E3 of warriors was shown again, this time with thousands being blown up and thrown about as before. This time, though, it was in realtime, with real physics and realtime sound production. The camera in the demo zoomed out to show characters as if ants miles away, then zoomed tight for amazing close-ups.

A clip showing a futuristic city is shown, with a blimp reading Ratchet and Clank. The camera pans through the city with enemy robots and flying vehicles overhead. It is also revealed that I-8, their first PS3 project, is now called Resistance: Fall of Man, and looks incredible.

In the future Sony wants to move away from disk based software distribution to an entirely digital scheme.

By Sephiroth_VII
 
blastarr disse:
Novo controlador confirmado (goodbye Boomerang... :D)

http://www.engadget.com/2006/03/22/sony-confirms-ps3-controller-redesign/
(atenção que a imagem é apenas uma ilustração do engadget, não se precipitem; só na E3 é que se conhece o aspecto final)
espero é que não se lembrem de fazer um controlo novo e inovador... com uns gyroscópios :004:

bom... de resto gostava era de ver imagens como deve de ser do God of War II, eles mostraram gráficos in-game ou CG/FMV?
 
GDC 2006: Phil Harrison PS3 Q&A
PS3 launch titles, hard drive, region free games, and more.
by Sam Kennedy, 03/22/2006
15 of 17 users recommend this story.
Following his keynote presentation at the Game Developers Conference, Phil Harrison invited select members of the press for a question and answer session over lunch. Below are some of the highlights from this session.

Question: There's been some question over whether the hard drive will indeed be included with the PS3. Can you confirm either way?

Phil Harrison: As head of the software studios I don't want to be the one comment on the hardware, but I'll say this: developers are all designing their games to support the hard drive. All of our games are absolutely using the hard drive.

Question: Considering that you are doing a worldwide launch, what sort of steps are you taking to ensure that there will be sufficient numbers of units available at launch?

PH: I'm in charge of the software studios, not the manufacturing plant, but as you can see from our history, Sony has been very good about supporting our hardware launches. Yes, some consumers will be disappointed, unfortunately. But our ramp-up of over 1 million units per month is the fastest we've ever had.

Question: Are you going to be at a competitive disadvantage with Xbox 360 having a full year head start on the PS3?

PH: We've actually never been the first platform to the market in what would be considered the generation shift. I think what you've seen today and in our previous announcements is that we have a tremendous powerful hardware coupled with an excellent software backing. We're not concerned.

Question: You've announced that you're going to soon offer PS1 games on the PSP via emulation. Will these titles see any sort of upgrades in the process?

PH: That's a good question, and I don't have any answers at this point. The PS3 is certainly going to offer high definition display when PS1 and PS2 games are played on it. Technically, it's possible, though the headroom is obviously less than what we can accomplish on the PS3.

Question: Are we going to see user generated content as part of the PlayStation Network?

PH: Absolutely. We believe the power of the network is a construct of the people within the network. We've never had that two way communication before and we're very excited about the possibilities.

Question: What do you see with downloadable content on PS3?

PH: I want to push beyond the traditional gameplay we see in retail. For example, we want to be offering downloadable episodic content, whether it's game, music, television - or perhaps some combination of those. The possibilities are endless.

Question: The PS2 was widely regarded as difficult to program for - will the PS3 be similar?

PH: One of the criticisms of the PS2 was that while it was very powerful, it was also to harness this power. I accept that it was difficult to program for. That came down to the proprietary nature of the processors - but when you compare that to the general nature of the PS3's processors, it becomes much easier to work with. You can use more general purpose programmers, for example. That's also being coupled with far better tools for the developers. Those two together mean that the developers can produce higher performance faster on the PS3.

Question: Why not offer more (or all) titles via digital download?

PH: There's no restrictions as to what you could offer to download to the PS3, but there's a big difference in the rollout of broadband in various countries. I think we'll see some markets with high distribution and thusly higher downloadable content offerings. But Blu-ray will be the primary distribution method for the triple a games that you will see on the PS3. As for how the eventual shift to downloads will happen, we aren't the ones to control that, the consumers will.

Question: Will the PlayStation Network also be available on other Sony products? Will you also be able to use micropayments for things other than games?

PH: With regard to the network platform, the focus is around the PS3, but shortly it will extend to the PSP. As it relates to formats that aren't part of the Sony Computer Entertainment fold, that's not currently part of the plan, but I see no reason why it couldn't extend into other areas. I see no reason why you couldn't use micropayments to pay for music or any other digital file.

Question: Would it be fair to assume that the titles you showed today are launch titles for the PS3?

PH: All of that will be answered at E3. It would be hard for me to speculate now, with the launch in November. I think it's fair to assume that the ones we showed you are going to be more advanced, though. In fact, that demo we showed of Resistance: The Fall of Man was created for a meeting in December; that code has been running since December. As you'll see at E3, you'll see some real innovations as they move onto the final hardware.

Question: Will the free PlayStation Network allow things like multiplayer gaming?

PH: While there will be content offerings that will be premium, we are aiming to have a free platform, so things like multiplayer gaming will be free. We have no plans to charge for that at the moment.

Question: Did you not show the new version of the PS3 controller because of the Immersion lawsuit?

PH: That has no impact on why we didn't show the controller. The controller will be revealed at E3.

Question: Are all models of the PS3 going to be region specific. What about the games?

PH: The thing that makes the games region free or not is different than what makes the hardware different. With the power voltage and things like that, the hardware will need to be specific to a region. Software, however, will be region free. It's possible for developers to put all the TV formats - PAL, NTSC, HDTV, and so on - on the disc.


http://www.1up.com/do/newsStory?cId=3148957

Artigo bastante interessante.
 
blastarr disse:
(atenção que a imagem é apenas uma ilustração do engadget, não se precipitem; só na E3 é que se conhece o aspecto final)

Essa imagem é um mockup, vencedor dum concurso que o engadet promoveu de como seria o comando da PS3.



Ontopic:

Não se arranjam mesmo uns videos? ... DAMN! >(
 
I_Eat_All disse:
espero é que não se lembrem de fazer um controlo novo e inovador... com uns gyroscópios :004:

bom... de resto gostava era de ver imagens como deve de ser do God of War II, eles mostraram gráficos in-game ou CG/FMV?


A Sony também tem patentes desse tipo, reveladas até antes do controlador da Revolution, por isso tira o cavalinho da chuva acerca da exclusividade :D;)

http://www.wipo.int/ipdl/IPDL-CIMAGES/images3.jsp?WEEK=32/2005&DOC=05/073838&TYPE=A2&TIME=1124716231


Há muitas maneiras de conseguir o mesmo efeito sem infringir patentes.
 
Primeiras imagens do actual dev kit da PS3 (ligeiramente mais pequeno, pelos vistos...):

DSC02131.JPG


DSC02133.JPG



Kiosks com demos por download (PSP), hum...:
DSC02130.jpg


fonte: Kotaku.com
 
Última edição:
blastarr disse:
A Sony também tem patentes desse tipo, reveladas até antes do controlador da Revolution, por isso tira o cavalinho da chuva acerca da exclusividade :D;)

http://www.wipo.int/ipdl/IPDL-CIMAGES/images3.jsp?WEEK=32/2005&DOC=05/073838&TYPE=A2&TIME=1124716231


Há muitas maneiras de conseguir o mesmo efeito sem infringir patentes.
Bom isto é offtopic mas esse sistema só detecta um axis em altura e largura, não tem a presisão nem as hipóteses do comando em questão, e não vai ser standard da PS3, de certeza.

estava-me mesmo a lembrar assim de repente eles irem buscar uns gyroscopios e meterem dentro de um comando convencional, só para dizerem que têm, por exemplo. não acho que vá aconteçer... mas também me preocupa um bocado eles terem vindo sempre a dizer que o comando não está finalizado (e agora dizerem que vão apresentar um novo).

de resto os Dev Kits estão, de facto muito mais pequenos...

As "download stations" da PSP estão anunciadas para que regiões do mundo? a Nintendo também acabou de anunciar que o serviço de kiosk's de download da DS vai sair do japão, mas ainda só ouvi falar que vai chegar à região do reino unido.
 
Fui eu falar a thread da revolution antes de vir cá , devia ter sido ao contrário lol

Eu continuo a acreditar que a revolution vai ter os melhores jogos, só que a sony tem estado a dar os passos certos: no mmorpg deles, abriram uma loja tipo ebay para vender as contas, quando nao consegues ganhar junta-te a eles... blu-ray pode dar em analógico... agora region-free, online totalmente grátis e mesmo que tenha que levar com publicidade no meio do jogo... o que interessa?
estou a jogar pes e em vez de aparecer la ps3 aparece lá jamba.com ... eu quero e jogar futebol.. e logico que uma pessoa sabe quais sao os patrocinios mais cedo ou mais tarde, mas nao reclama porque nao afecta o jogo, se for so desse tipo de publicidade... então acertam em cheio, depois metem disco rigido metem linux ( há-de ser para que? senão facilitar os hacks / servir de media center ? )

A sony está a ser esperta, mas continuo a espera do preço da consola para dar a minha opinião final.
 
I_Eat_All disse:
Bom isto é offtopic mas esse sistema só detecta um axis em altura e largura, não tem a presisão nem as hipóteses do comando em questão, e não vai ser standard da PS3, de certeza.

estava-me mesmo a lembrar assim de repente eles irem buscar uns gyroscopios e meterem dentro de um comando convencional, só para dizerem que têm, por exemplo. não acho que vá aconteçer... mas também me preocupa um bocado eles terem vindo sempre a dizer que o comando não está finalizado (e agora dizerem que vão apresentar um novo).

de resto os Dev Kits estão, de facto muito mais pequenos...

As "download stations" da PSP estão anunciadas para que regiões do mundo? a Nintendo também acabou de anunciar que o serviço de kiosk's de download da DS vai sair do japão, mas ainda só ouvi falar que vai chegar à região do reino unido.

É assim, sinceramente espero que eles façam o comando normal. Curto mais jogar jogos assim.

Ainda vai chegar o dia que vamos por capacetes na cabeça e nós proprios entramos dentro do jogo, mas isso vai ser uma era diferente.
 
I_Eat_All disse:
As "download stations" da PSP estão anunciadas para que regiões do mundo? a Nintendo também acabou de anunciar que o serviço de kiosk's de download da DS vai sair do japão, mas ainda só ouvi falar que vai chegar à região do reino unido.


Da PSP ?
Para todo o mundo (PT incluido).
 
I_Eat_All disse:
Bom isto é offtopic mas esse sistema só detecta um axis em altura e largura, não tem a presisão nem as hipóteses do comando em questão, e não vai ser standard da PS3, de certeza.
Não... Esse sistema é, provavelmente, ainda mais sensível que o da Revolution, e não tem nenhum eixo, nem nenhum giroscópio...
É uma "varinha" com um LED que muda de cor, e uma câmara, tipo Eye-Toy que detecta o movimento...
O funcionamento é muito simples até...Por exemplo, queres mover o boneco, carregas num botão do controlador, o LED muda para verde, e o movimento do controlador mexe o boneco... Carregas noutro botão, o LED muda para vermelho, e o movimento do controlador, em vez de mexer o boneco, passa a controlar a arma...
Sinceramente, creio que este tipo de dispositivo têm hipoteses de ser mais sensível do que o da Revolution, com a desvantagem de o da Revolution poder ser usado em qualquer lado, e em Multiplayer, e o da PS só pode (provavelmente) ser usado por 1 jogador, e tem que estar mesmo em frente ao Eye-toy...
Esta patente já tem bastante tempo, e já foi amplamente debatida em fórums dedicados à Playstation... :)
 
Savage disse:
Não... Esse sistema é, provavelmente, ainda mais sensível que o da Revolution, e não tem nenhum eixo, nem nenhum giroscópio...
É uma "varinha" com um LED que muda de cor, e uma câmara, tipo Eye-Toy que detecta o movimento...
O funcionamento é muito simples até...Por exemplo, queres mover o boneco, carregas num botão do controlador, o LED muda para verde, e o movimento do controlador mexe o boneco... Carregas noutro botão, o LED muda para vermelho, e o movimento do controlador, em vez de mexer o boneco, passa a controlar a arma...
Sinceramente, creio que este tipo de dispositivo têm hipoteses de ser mais sensível do que o da Revolution, com a desvantagem de o da Revolution poder ser usado em qualquer lado, e em Multiplayer, e o da PS só pode (provavelmente) ser usado por 1 jogador, e tem que estar mesmo em frente ao Eye-toy...
Esta patente já tem bastante tempo, e já foi amplamente debatida em fórums dedicados à Playstation... :)
eu sei isso tudo... não é a mesma coisa que o controlo da revo pois não? nem sequer tem a mesma presisão... é a presisão da detecção visual de algo versus um gyroscópio interno e presiso... para 1 jogo cmo eyetoy levado a um novo patamar... faz todo o sentido, para os jogos que a revo se propõe a fazer (basicamente, todos)... não faz sentido.

de qq maneira... como disse não acho que a Sony vá copiar a ideia dos gyroscópios para já e cmo aposta principal da empresa, mas gostava que eles já tivessem o comando pelo menos semifinalizado, eles podiam manter a forma classica e meter um gyroscópio à lá "sidewinder pro" só para dizerem que têm por exemplo, mas não faz parte nem lhes convém cmo o ansatsu disse mudarem para um design de comando tipo revo neste momento, ele quer é controlo convencional, ele e muitos jogadores, com o tempo talvez mudem de ideias, mas a Sony não vai arriscar para já (felizmente).
 
Morpheus disse:
n percebo qual é o espanto! já a PS2 tinha um kit com disco e o SO era linux...

Opcional e tinhas de comprar o kit de desenvolvimento...
Quantas pessoas conheces com um kit Yaroze (PSOne) ou o kit Linux (PS2) ?

Yep, my point exactly...:)
 
Eu sei....era para comprar esse kit para a ps2...mas axei piada dizer isto visto k a 1ºimagem do post e a ps3 supostamente a correr o windows xp :-D :-D :-D
fikem bem:004:
 
SsDD disse:
eu tenho o kit linux da ps2... :rolleyes:

como vez, não é muito dificil descobrir pessoas c/ os kits :P
mas não é uma coisa muito massificada... com a PS3 se fôr massificada vais ter muita gente tipo "olha, tou na techzone a teclar de uma PS3".

mas já que falas nisso... ainda outro dia no IRC internacional tive a falar com 1 gajo que estava a teclar de uma PS2 com Linux :002:

Perguntei-lhe cmo era e ele disse que era como teclar num PC com 32 MB :004: ... equivalente a um PII 350 MHz ou qq coisa do género (já não me lembro bem)
 
I_Eat_All disse:
mas não é uma coisa muito massificada... com a PS3 se fôr massificada vais ter muita gente tipo "olha, tou na techzone a teclar de uma PS3".

mas já que falas nisso... ainda outro dia no IRC internacional tive a falar com 1 gajo que estava a teclar de uma PS2 com Linux :002:

Perguntei-lhe cmo era e ele disse que era como teclar num PC com 32 MB :004: ... equivalente a um PII 350 MHz ou qq coisa do género (já não me lembro bem)

Que eu saiba, também nada impede que alguém faça aqui um post na techzone usando apenas a velha Sega Dreamcast e um teclado :D
 
Back
Topo