PC/Mac/Linux Pillars of Eternity (Obsidian Entertainment)

ExxoSoul

Folding Member

Pillars of Eternity is an isometric, party-based RPG set in a new fantasy world developed by Obsidian Entertainment.

Obsidian Entertainment and our legendary game designers Chris Avellone, Tim Cain, and Josh Sawyer are excited to bring you a new role-playing game for the PC. Project Eternity (working title) pays homage to the great Infinity Engine games of years past: Baldur’s Gate, Icewind Dale, and Planescape: Torment.

Pillars of Eternity aims to recapture the magic, imagination, depth, and nostalgia of classic RPGs that we enjoyed making - and playing. At Obsidian, we have the people responsible for many of those classic games and we want to bring those games back… and that’s why we’re here - we need your help to make it a reality!

Pillars of Eternitywill take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.

Combat uses a tactical real-time with pause system - positioning your party and coordinating attacks and abilities is one of the keys to success. The world map is dotted with unique locations and wilderness ripe for exploration and questing. You’ll create your own character and collect companions along the way – taking him or her not just through this story, but, with your continued support, through future adventures. You will engage in dialogues that are deep, and offer many choices to determine the fate of you and your party. …and you'll experience a story that explores mature themes and presents you with complex, difficult choices to shape how your story plays out.

We are excited at this chance to create something new, yet reminiscent of those great games and we want you to be a part of it as well. -Kickstarter

Género: RPG
Modo(s): Single-player
Motor 3D: Unity

Screenshots

::::: Site Oficial :::::

Data de Lançamento:
26/3/2015
 
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Já mudou para 3.
Não tenho uma grande opinião sobre o que poderá ser.. Tenho pena que nao seja outro Fallout mas pronto..
Cá espero o novo jogo.
 
Obsidian's new game is Project Eternity, a fantasy RPG

Obsidian's new game is Project Eternity, a Kickstarted fantasy RPG that pays homage to Planescape: Torment, Baldur's Gate and Icewind Dale.


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Game designers Chris Avellone (lead designer of Planescape: Torment), Tim Cain (creator of Fallout) and Josh Sawyer are helming the project.
Project Eternity will have tactical real-time combat with a pause system. Positioning party members and coordinating attacks will be key to success.

You'll create your own hero and collect companions along the way. It sounds like the hero you make will persist across "future adventures", providing this game gets funded and off the ground.

The story will explore "mature themes" and present you with "complex, difficult choices".

Obsidian needs $1.1 million to make the dream come true. For god's sake help them.
 
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Eu tive a espera para ver se conseguia ser "O" Backer. Mas não... dei dinheiro demasiado cedo e não fui o gajo que fazia com que fosse "funded". Oh well xD

Agora esperar
 
Ainda não me decidi pelo nível a escolher... Em princípio darei o máximo possível para a versão digital (os $35). Os portes de envio para os níveis com versão física que eles mencionam tornam o preço demasiado alto. E ainda por cima só lá para 2014 é que metemos mãos naquilo.

Mais detalhes:
Project Eternity is still early in development and we are still working on many of the cultures, factions, and ethnic groups of the world and debating many of the system concepts. However, there are certain fundamental things we want to let you know about the game and the setting for Project Eternity.

Your Party
The maximum party size is the player's main character (PC) and up to five companions for a total of six characters. This does not preclude the addition of temporary characters in special circumstances. Companions are never forced on the player. Players can explore the entire world and its story on their own if they so choose. We feel companions are excellent sounding boards for the player's (and other companions') actions, but the story is ultimately about the player's personal conflict among the larger social and political complexities of the world.

Formations
A key element of the classic party-based tactical combat that we are developing is the use of party formations. As in the good ol' games, you can arrange your party in a large number of set formations. You can also construct your own formations if you want to get fancy. When moving companions, you have the ability to rotate formations for more precise positioning.

Character Creation
At a minimum, players will be able to specify their main character's name, sex, class, race (including subrace), culture, traits, ability scores, portrait, and the fundamental starting options of his or her class (gear, skills, and talents). We have not worked out customization details of character avatars, but we believe those are important and will be updating on these specifics in the future.

Companions
In Project Eternity, companions exist for both narrative and mechanical purposes. Companions are designed to have a driving interest in the player's central conflict. Their personalities and motivations open plot branches and generate conflicts for players to resolve over the course of the story. They are highly reactive to the player's actions and to the world around them. Additionally, companions exist to give players strategic management options in party composition that expand the party's capabilities in exploration, combat, and quest resolution. It is no coincidence that there are at least as many companions as there are classes. As stated above, companions are not required to play through Project Eternity's story, but we feel that they can add greatly to the experience.

The Set-Up
The player witnesses an extraordinary and horrific supernatural event that thrusts them into a unique and difficult circumstance. Burdened with the consequences of this event, the player has to investigate what has happened in order to free themselves from the restless forces that follow and haunt them wherever they go.

The Nature of You
Your character is not required to be of any particular race, cultural background, sex, class, moral outlook, personality, organization, etc. The premise is that you are a victim of circumstance. How you choose to deal with your situation is up to you. You can bear it with stoicism and restraint or fly off in a rage at anyone who gets in your way. The world will react to your choices, but the game is designed to give you the freedom to play your character the way you want to.

Races
We are still developing the races of Project Eternity, but we are creating a range that encompasses the recognizable (e.g. humans, elves, dwarves), the out-of-the-ordinary (e.g. the so-called "godlike"), and the truly odd (?!). Races and subraces differ from each other culturally, but the races also have different physiological factors that can contribute to friction and confusion between them.

Within even the recognizable races (including humans), we are creating a variety of ethnic subtypes and nationalities. This world's races did not all spring forth from the same place, and millennia of independent development have resulted in distinctive and unconnected groups. For example, the dwarf ranger below, is originally from a southern boreal region that is quite different from the temperate homes of her distant kin to the north.

Additionally, Project Eternity's world contains some isolated races and ethnicities, but transoceanic exploration and cultural cohabitation have heavily mixed many racial and ethnic groups over time. This mixing is not always... peaceful. At times it has degenerated into genocide and long-standing prejudices are ingrained in many cultures.
fonte
 
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Obsidian's Project Eternity going DRM-free on GOG

Obsidian Entertainment's upcoming crowdsourced isometric RPG Project Eternity is going to be DRM-free on GOG.com, the developer has announced.

The Kickstarter update noted that backers who pledged at least $25 will be able to choose whether they'd like a key to the already announced Steam version or the DRM-free version on GOG.

Obsidian is still working out a way to deliver the DRM-free version on Mac, as GOG only supports PC, but it's got awhile to figure it out as the game isn't due until spring 2014.

Also new to the campaign are $50 and $80 digital tiers. The former nets backers a digital version of the game, soundtrack, digital Collector's Book, wallpapers, concept art, a map, and ringtones. The latter includes all that plus a digital copy of the strategy guide and another download key for the game.

Elsewhere, Obsidian announced that backers can purchase an additional digital download of the game by pledging another $25, or get three more for $60.

This is done by hitting the Manage Your Pledge button on the Kickstarter page where it shows the reward tier you previously selected with the amount written on top. Enter the dollar amount you'd like to add to acquire the add-ons.

Finally, Obsidian decided to reward those who pledged $140 for the Collector's Edition Box Level with beta access to the game.

The Kickstarter has currently surpassed its $1.1 million goal with $1,653,025 with another 27 days to go.
 
Inicialmente tinha uma pledge de $35, mas lá acabei por subir para $50.

A Obsidian é uma excelente companhia cheia de gente talentosa, mas os jogos que eles produzem vêm sempre cheios de bugs. A "desculpa" de sempre é que são pressionados para uma data de lançamento pelo publicador mesmo que o produto não esteja a 100%. Agora que não há publicador atrás vamos lá ver como se comporta a Obsidian, eh.
Seja como for, com estas pessoas envolvidas, tenho enormes expectativas em relação ao universo e história deste jogo.

Daqui a 1 ano e uns quantos meses lá veremos o que sai daqui. A imagem é promissora.

EDIT:
Alguém decidiu divertir-se e fez isto:
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Project Eternity Kickstarter final hours live

Final Stretch Goal
$4m Stretch Goal - Enhance the Whole Game
OK! After much team deliberation we have one final ultimate stretch goal. At $4.0m we will be enhancing the whole game. We will use live instrumentation for the soundtrack, add developer in-game commentary, and use every dollar between $3.5m and $4m to enhance the game. Also at $4.0m Chris Avellone will be forced to play Arcanum.

wow... 176.000 viewers a ver no Twitch
 
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Tiveram tão perto dos 4 milhões de dólares! De qualquer das formas os objectivos de 3 milhões (stronghold) e 3.5 milhões (outra grande cidade) são bem apetitosos.

Parabéns à Obsidian e principalmente parabéns aos fãs de RPGs clássicos. Pode ser que com o sucesso dos kickstarters do Wasteland 2 e deste Project Eternity, as grandes empresas vejam que este tipo de jogos ainda têm um mercado considerável.
 
Tiveram tão perto dos 4 milhões de dólares! De qualquer das formas os objectivos de 3 milhões (stronghold) e 3.5 milhões (outra grande cidade) são bem apetitosos.

Parabéns à Obsidian e principalmente parabéns aos fãs de RPGs clássicos. Pode ser que com o sucesso dos kickstarters do Wasteland 2 e deste Project Eternity, as grandes empresas vejam que este tipo de jogos ainda têm um mercado considerável.
Acho que eles ultrapassaram os 4 milhões juntando o que angariaram através do PayPal.
 
Muito fixe o video. Com a tech de hoje, podem usar specular e normal maps à mesma em flat 2d pra dar volumetria dinamica à cena, assim como move/distort vector-based shaders pra simular o vento nos sprites de vegetação.

A coisa mais impressionante do video é mesmo a água a subir e descer, interagindo com pre-rendered background. Pode ser feito através de masks e usando o alpha do normal map, mas o resultado é muito bom, nunca pensei que ficasse tão bem feito.
 
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