night_sign
Power Member
Acredito que comprem um grande estúdio que tenha jogos Multiplataformas.
Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
As first reported by Thurrott, Microsoft is building a disc-less Xbox One console set to launch by spring 2019 if all things go to plan. We've also heard that Microsoft will look to announce the console as early as January 2019, alongside a disc-to-digital program that will allow you to convert your physical library into digital licenses via participating retailers.
According to our sources, there are two consoles currently being prepped, aiming for a 2020 holiday debut — a cheaper "S"-style console, to succeed the Xbox One S, and a more beastly "X"-style console, to succeed the Xbox One X. The codename for the "S 2" seems to be "Lockhart," and the codename for the "X 2" seems to be "Anaconda," which may also be serving as a dev kit.
The next-gen Lockhart console will be the affordable SKU, providing the next-gen Xbox experience in a package potentially around as powerful as the current Xbox One X hardware wise, with refinements under the hood. The Anaconda console will be more powerful and more expensive, providing a cutting-edge console gaming experience. We've also heard Microsoft is exploring technology to dramatically reduce loading times, potentially including SSD storage in the package.
We've heard from multiple places that the next-gen Xbox consoles will be fully compatible with everything on your current Xbox One consoles, including your OG Xbox and Xbox 360 library via backward compatibility. We've also heard that Microsoft is working on a new platform for games dubbed "Game Core," as part of Windows Core OS, which the Scarlett family will support when it's ready. It extends the work Redmond has been doing on UWP.
Project xCloud is designed to allow you to play your Xbox console games on any device using input methods of your choice, whether it's a connected Xbox Bluetooth controller on an Android phone or via touch
Microsoft refers to Anaconda as Scarlett Pro and Lockhart as Scarlett Arcade. Think of Lockhart as the successor to the Xbox One S, whereas Anaconda is the successor to the Xbox One X. And to toss one more name into the bunch, Danta is the name of the Scarlett devkit that is based on Anaconda.
On the xCloud side of things, there is Anthem; this is what Microsoft calls the Xbox One S version of its cloud platform. Anthem V2 will roll out later this year which will be based on a revised version of the Xbox One S that is focused on reducing the cost to manufacture the hardware. And of course, there is an Anaconda Cloud in the works as well.
GameCore is the evolution of the UWP platform and is going to help Microsoft eventually start building container-based apps. GameCore will make it significantly easier for developers to utilize Xbox services on both PC and the Xbox and should provide for higher levels of performance with lower-level system access and control of hardware assets.
But before those devices and software show up, we will first see Maverick. This is the disk-less console that I wrote about a few weeks back that is still on track to be released next year. I believe it will still be released in the spring but as with all hardware and products, plans may change or be canceled.
There’s a lot we don’t know yet about the next-gen consoles including the hardware specs, although AMD is building the chips and GPU, and the benchmarks the company is targeting for raw performance. But I think it’s safe to say, considering the Xbox One X already enables 4k gaming, anything less than stable 4k, 60FPS, for Anaconda, will be a letdown.
Os WMR sao o que senao apostas no VR?
Over the holiday break, the rumor-mill went a bit nuts with the idea that Anaconda, the next generation premium console from Microsoft, will have 240FPS running at 4k. It's time for a reality check and let's poke around the CPU the console is likely to include and frame it up appropriately
A próxima geração vai ser interessante pois finalmente deveremos ter máquinas mais equilibradas, mas há uma coisa que vai ser mais interessante. Por muito potente que sejam as consolas e as placas gráficas do PC´s, nem todos os developers se chamam Rockstar, Dice, Ubisoft e tem centenas de recursos e milhões para levar ao máximo estas evoluções.
https://www.theverge.com/2018/12/17...e-nvidia-generative-adversarial-networks-gans
Mas a evolução no machine learning para o desenvolvimento dos jogos é que que pode vir a ser algo muito construtivo nos jogos do futuro e pode vir a trazer jogos estilo roguelike mas com gráficos de topo.