[PS3] Dynasty Warriors 6

.:SP:.

What is folding?
Dynasty Warriors 6
Data de lançamento:
2º Semestre de 2007
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Número de jogadores:
1-2 Jogadores
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Desenvolvimento:
Omega Force
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Distribuidor:
Koei
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Plataforma:
PS3

UK, September 20, 2007 - Let's face it: some us like killing stuff with wild, button-thumping abandon and some of us don't. If you happen to fall into the second camp then you're probably still not going to get what all the fuss is about with KOEI's latest Dynasty Warriors game (number 6 in the west, despite being known as Shin Sangokumusou 5 on its native turf) for PS3 and 360.

Once again, the floodgates are open for more feudal destruction, this time given some extra graphical gloss and on-screen enemy excess thanks to all that latest-gen hardware. Dodging more Japanese menus than anyone in their right mind would choose to face first thing in the morning, we hopped straight into the battlefield fray at KOEI's booth to find Dynasty Warriors 6 still feels very much like the hack-and-slash we're all very much used to by now. As scores of somewhat mindless enemy drones shamble toward you in massive numbers, you've your usual roster of blocks, jumps, rolls and attacks to hike up the hit combos in insane numbers, causing mass devastation at the frantic-tap of a button. Likewise, you build up your attack gauge as before and use it to unleash special moves of increasingly flashy and deadly force.

We really didn't get enough time with the game to rip through its component parts and figure out what's new this time around underneath all those incomprehensible menus, but the most striking difference is that next-gen sheen. Playing as either burly gent with a huge ball and chain, spritely lass with a crossbow or posh lady with long stick this time (all of whom probably have much grander names if you're in any way fluent in Japanese), we got to tackle a few levels including a wooden fortress buried in desert sands and a derelict ice field - both offering the usual mass of grunts to annihilate with the occassional trickier boss sections thrown in for good measure.

For the most part, it's all fairly pretty with some nice texture work (most obviously in the cut-scenes) and pleasing environmental effects like snow, fog and swirling sand clouds - all given a bit of extra sparkle via an overabundance of soft focus bloom. Admittedly, it's not all great news - enemy polygons were pretty anaemic and a few particularly ugly artefacts like low-res tree cut-outs made the whole thing feel like a snazzed up PS2 title at times. What's more, animations on opponents are still incredibly stilted with everything from rival factions to horses capering stiffly like they sat on their own swords just prior to battle.

Quite whether these elements can expect an overhaul before the game's arrival is anyone's guess but, then, the Dynasty Warrior series has never been about technical splendour. What previous series entries managed so spectacularly was the delivery of hugely empowering, intensely visceral battles with hundreds of on-screen enemies making the odds feel overwhelmingly against you at times. From that perspective, this version looks to up the ante by several delirious notches and that can only be a good thing as far as fans are concerned.


 
A chacina de soldades sem IA 6.0, numa PS3 perto de si.

Quem compra o jogo à espera de IA.....está a precisar ele proprio de um upgrade à inteligência.
A piada do jogo não está a matar gajos com a boa IA (excepto os generais), é chacinar hordas de inimigos com o ocasional desafio das unidades especiais.
 
:wow:

Que grande imagem realmente. Jogado em Full HD deve ficar fenomenal.

O pior é que em maior parte dos jogos as imagens não correspondem ao produto final.
 
Quem compra o jogo à espera de IA.....está a precisar ele proprio de um upgrade à inteligência.
A piada do jogo não está a matar gajos com a boa IA (excepto os generais), é chacinar hordas de inimigos com o ocasional desafio das unidades especiais.

Não critico quem goste, apenas acho que chacinar milhentos soldados vezes sem conta se torna no mínimo aborrecido, nos seis que já sairam não mudou muito a formula, mas bem à gostos para tudo.
 
Eu quero...este fim de semana encontrei o 4 em francês xD a 8 euros no dentinho era usado comprei logo pois estava louco a procura do jogo e nao encontrava em lado nenhum agora falta me comprar o 5 depois o dito ''6'' ^^
 
é dos poucos jogos q gosto de jogar na PSP....e é bem dificil o jogo! ...ou entao sou eu q sou nabo!

devera sair um Bom jogo...mas nao dos tais q valem 70€ ou 60€.
 
Devem continuar a vender bem, porque insistem em usar o engine das versões PS2 com uns pózinhos em cima :rolleyes:

Enfim, é bom que metam mesmo muitas unidades... vejam os ports que fizeram para a 360 e sabem o que esperar.

No entanto, é daquelas sagas que parece vender sempre bem no Japão, independentemente das reviews.

É repetitivo mas tem muito replay value para quem gosta.
 
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