.:SP:.
What is folding?
Dynasty Warriors 6
Data de lançamento:
2º Semestre de 2007
Número de jogadores:
1-2 Jogadores
Desenvolvimento:
Omega Force
Distribuidor:
Koei
Plataforma:
PS3
UK, September 20, 2007 - Let's face it: some us like killing stuff with wild, button-thumping abandon and some of us don't. If you happen to fall into the second camp then you're probably still not going to get what all the fuss is about with KOEI's latest Dynasty Warriors game (number 6 in the west, despite being known as Shin Sangokumusou 5 on its native turf) for PS3 and 360.
Once again, the floodgates are open for more feudal destruction, this time given some extra graphical gloss and on-screen enemy excess thanks to all that latest-gen hardware. Dodging more Japanese menus than anyone in their right mind would choose to face first thing in the morning, we hopped straight into the battlefield fray at KOEI's booth to find Dynasty Warriors 6 still feels very much like the hack-and-slash we're all very much used to by now. As scores of somewhat mindless enemy drones shamble toward you in massive numbers, you've your usual roster of blocks, jumps, rolls and attacks to hike up the hit combos in insane numbers, causing mass devastation at the frantic-tap of a button. Likewise, you build up your attack gauge as before and use it to unleash special moves of increasingly flashy and deadly force.
We really didn't get enough time with the game to rip through its component parts and figure out what's new this time around underneath all those incomprehensible menus, but the most striking difference is that next-gen sheen. Playing as either burly gent with a huge ball and chain, spritely lass with a crossbow or posh lady with long stick this time (all of whom probably have much grander names if you're in any way fluent in Japanese), we got to tackle a few levels including a wooden fortress buried in desert sands and a derelict ice field - both offering the usual mass of grunts to annihilate with the occassional trickier boss sections thrown in for good measure.
For the most part, it's all fairly pretty with some nice texture work (most obviously in the cut-scenes) and pleasing environmental effects like snow, fog and swirling sand clouds - all given a bit of extra sparkle via an overabundance of soft focus bloom. Admittedly, it's not all great news - enemy polygons were pretty anaemic and a few particularly ugly artefacts like low-res tree cut-outs made the whole thing feel like a snazzed up PS2 title at times. What's more, animations on opponents are still incredibly stilted with everything from rival factions to horses capering stiffly like they sat on their own swords just prior to battle.
Quite whether these elements can expect an overhaul before the game's arrival is anyone's guess but, then, the Dynasty Warrior series has never been about technical splendour. What previous series entries managed so spectacularly was the delivery of hugely empowering, intensely visceral battles with hundreds of on-screen enemies making the odds feel overwhelmingly against you at times. From that perspective, this version looks to up the ante by several delirious notches and that can only be a good thing as far as fans are concerned.
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