PS3 [PS3] Prey 2 [Bethesda Softworks]

Baseando me nessa capa...

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(estava no NeoGAF, achei piada xD)
 
Confesso que o primeiro Prey foi "dos piores jogos que joguei esta geração", mas não deixou de ser bom jogo.

Live-Action Teaser Trailer:

http://uk.ign.com/videos/2011/03/16/prey-2-teaser-trailer


Eu joguei no PC, por isso não se coloca a questão de gerações, joguei com tudo no máximo num pc high end (na época), e gostei muito da experiencia, claro que depois disso já joguei muita coisa em ps3 e xbox 360, mas como nunca o joguei nesta ultima, desconheço qual a sua optimização gráfica.
 
Mais informações acerca do novo Prey:

First Prey 2 info gets out, inspired by Mirror’s Edge

The first proper info on Prey 2 has gotten out from GameReactor magazine, confirming it’ll be a single-player only experience and that it’ll take various cues from other games, including Mirror’s Edge.
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Prey 2 removes Tommy as the main character and lets you step into the shoes of Killian Samuels, a sheriff and a prison guard. You may have already seen him in the live-action trailer Bethesda released earlier this week.
The game kicks off with you playing the first level from the first Prey, but only with Killian, not Tommy.
Human Head mentions the game has been in development for three years, with Xbox 360 being the lead platform. It also confirms that 3D, Move and Kinect won’t be featured.
Multiplayer will also not make an appearance, but there will be DLC after release.
“Who would pick the MP mode of Prey 2 ahead of the one in for example Halo Reach? We’d rather to a really good SP adventure,” said the studio to the mag on MP.
Another bombshell is that it has an open game structure. Said the mag: “Go wherever you want, talk to whoever you want, do the missions you want.”
You can also use your surroundings to sneak up on enemies using the shadows.
The game’s producer said the sequel will take its inspirations from Mass Effect, Riddick and Blade Runner, with another key inspiration being DICE’s Mirror’s Edge. This will be shown in game with parkour moments in the game when you are being chased by enemies.
The magazine notes that Killian is “as flexible and limber as Faith of ME, leaping over hights, hanging by arms from pipes, balancing on thin boards and jumping like a cat upwards structures,” adding it has “the moving scheme from Mirror’s Edge, the freedom of Mass Effect and the fire fights of Killzone 2.”
 
Parece que de Prey, só tem mesmo o título... :\

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Why Prey 2 ditches portals and gravity ( Plus, new character explained. )

Prey 2 developer Human Head Studios ditched the portals and gravity puzzles that fans of the first game loved so much because it wanted to create a first-person shooter with never-before-seen elements.

Prey 2 is inspired by Mirror's Edge, Mass Effect, Riddick, Red Dead Redemption and Blade Runner, and features open world gameplay that revolves around using wide-open spaces and shadows to sneak up on enemies.

It's a very different game than Prey – and some enthusiasts are yet to be convinced.

But Human Head co-founder and Prey 2 project lead Chris Reinhart assured press at Bethesda's showcase event last week that fans will once again be wowed by the series' originality.

"Portals and gravity were functions of The Sphere itself. So, the way we used them there was tied to The Sphere. That is not part of Prey 2," Reinhart explained.

"We wanted to take players to some place new again and have them experience something new in the world. That was a big thing with Prey. We took players to The Sphere and gave them gameplay they hadn't seen before in a first-person shooter, although afterwards I had a number of people come up and talk to me and say, 'This is interesting, why has someone not done this before in a game?' We want the exact same thing with Prey 2.

"When people see this and they play the open world shooter we've created, using the different gadgets and player abilities, I want people to come up to me afterwards and say, 'This is interesting, why did someone not do this before?'"

In Prey, players assumed the role of Cherokee Domasi "Tommy" Tawodi, who battled aliens on a space ship.

In Prey 2, the main character is Killian Samuels, a sheriff and prison guard. He is nimble, and can perform Parkour moves.

Explaining the decision to ditch Tommy as the playable character, Reinhart said Human Head wanted to expand Prey "into more of a franchise".

But, "Tommy is still very much part of the Prey universe and Prey 2," he said.

"We want to explore other parts of the Prey universe and expand it out. Obviously we're taking you to a different place here than Prey 1, 90 per cent of which took place on The Sphere. We wanted to explore the Prey universe and push out into different areas.

"We still keep Tommy in the game and we wanted to explore other parts of the universe."

Perhaps surprisingly, Prey 2 does not feature multiplayer. "We're focused on making it a strong, powerful single-player experience," Reinhart said. "And we're tied with Bethesda, which has proven they are the masters of making awesome single-player experiences."

Eurogamer's Prey 2 preview went live yesterday.
 
Prey 2 screen shows return of Tommy

Although Prey 2 developer Human Head Studios has dropped the first game's protagonist in favour of new guy Killian Samuels, that doesn't mean old Tommy won't be showing his face.

Human Head has released a shot of the game that shows the long-haired Cherokee garage mechanic/soldier/spirit walker with his back to the camera.

It might not be much, but given how different Prey 2 is from the previous game it's nice to see the developer hasn't completely thrown out the series' history.

Human Head has released a walkthrough of the Prey 2 E3 2011 gameplay demo. Check it out if you haven't already.

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