[PS3] WarDevil: Unleash The Beast Within

Bem, nem sei o que dizer...

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estas imagens parecem tiradas dos desenhos animados do star wars clone wars lol foi a 1ª coisa de que me lembrei mal as vi...

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It´s old news but...


Bem não estou encontrar este título na secção da xbox360, eu posto aqui porque não existe confirmação oficial embora em 2005 na época de lançamento da consola da Microsoft tenha sido exibido um video com a marca MS.

WarDevil for Xbox 360 Not Cancelled


The Playstation 3 exclusive is also heading back to Xbox 360.


by Jim Reilly

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August 3, 2009 - Remember WarDevil? The post-apocalyptic game was originally slated as a multiplatform release way back when, but then the Xbox 360 version was scrapped so the development team, Digi-Guys, could focus on one platform. But then the game went into hiding for several years until, well, now.

A representative informed IGN that the previously cancelled version of the game is now set for a simultaneous release alongside the Playstation 3. No details about a shipping date were given, however.

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Ignition Entertainment is now set to publish the game, after updating its website with snazzy-looking teaser images on the homepage. The images are all marked with "Coming Soon."
E já agora um recadinho para Gabel e companhia ilimitada.

Digi-Guys tell Gabe Newell, ‘PS3 Hype was right!’

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October 3rd, 2009 at 4:11 am - Digi-Guys, the developers behind WarDevil, seem to have a lot to say when it comes to the PlayStation 3 and the process of developing for the console’s architecture. In a recent interview with Edge Magazine, Andy Whitehurst, founder and senior GC artists, revealed some of the brighter points of developing on the PlayStation 3 as the lead platform for their upcoming title, WarDevil.
“Sony’s hype was right,” said Andy Whitehurst, before claiming that the PS3’s Cell chip is the future of HD gaming as a whole.
“It’s advantageous for our thought process. There’s better filtering on the Xbox 360 but the whole thing comes together better on PS3,” he added while discussing the pre-calculated texture system that the project uses, “it gives us the ability to have an enormous amount of textures on-screen, at a fidelity we can use in 35mm or 65mm formats without altering them.”
“It’s not dissimilar from many normal industry practices,” adds Whitehurst, “but we pushed it in another direction by holding colour, grading, lighting, diffuse, specular and even bump maps in a single PCTS [pre-calculated texture system] data structure. This information lets us separate it into separate channels for complex effects.”
The bottom line is, Digi-Guys are pretty much letting Gabe Newell and other anti-PlayStation 3 developers know that the console’s architecture IS the future of gaming and that you should probably get used to it. Not only is the hype right, but it will be the foundation of HD gaming for years to come.
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