[PSP] Final Fantasy 1/2 Anniversary Edition

Mepheesto

Power Member

Remake of FF1/FF2, includes the extra dungeon from the GBA release. Gallery Mode added. Still 2D but greatly enhanced for PSP.

The 20th series birth anniversary is commemorated, and it is ..starting point.. ..revival... 'Final Fantasy anniversary edition (temporary title)'

- The first cry with a new all starts is raised.

'Final Fantasy' (hereafter, 'FF') series with which a lot of sequels have been produced after family computer version is put on the market of '87 year. It is a popular work that has a big influence on the growth of domestic RPG. The work that becomes the starting point appears and taking off will appear newly in 2007 that becomes the 20th birth anniversary, too. A basic system and the story are "To. " from a lot of transplant works that have appeared so farMagic plays easily as it becomes MP consumption type from the frequency system, and it can enjoy an additional story enough volume and is a work with high satisfaction. Moreover, graphic is a complete renewal. I will have achieved exact can say the limit of the dot picture graphic as it is the PlayStation portable. Suitably, and the work .."of ..".. ..again.... : here on the 20th anniversary.
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The field screen adopts the expression with the depth of the series work put on the market by the Nintendo Super Entertainment System. Production etc. where the shadow of the source of light processing and the cloud flowed were added in the town.

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This work that can be called complete version of founder 'FF'. An additional scenario "Seoul Ob chaos" of the opening Movie and the Game Boy Advance version added in the PlayStation version is all collected. Of course, the monster picture book and the music player function will be installed by me. In addition, the gallery function of Yorocotacashishi Amano that works on the character design and the image design is newly added in this work.
PSP also makes the second series work beautiful and it has revived. 'Final Fantasy II and anniversary edition (temporary title)'

- The second work that builds up foundation of series.

System that oozes charm by usual construction whenever profound story and series that mind trembles are passed, and doing and crowding. There might be a lot of users who have such an image in 'Final Fantasy' series. 'Final Fantasy II' that can be said that it made up the base of the series will be done remake and appear. Let's introduce "Foundation of the series" that accomplishes a great change from the first work such as members who change places by the progress of the growth system and the story that improves the ability according to the skill level and appears.
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The story that enters rebels by young people invaded the hometown by the Paramekia empire and confronts the empire is drawn. Meeting and the separation with various people color the story.

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The characters of a familiar series named Chocobo and Shid also appeared from this 'II'. Even in this work, the activity will be able to be expected enough.
Remake dos 2 primeiros Final Fantasy para a consola portátil da SONY

SITE OFICIAL: http://www.square-enix.co.jp/ff20th/
 
Muito, muito bom, realmente são boas notícias para todos os amantes de rpg's, como o meu caso, que por acaso nunca joguei estas perolas, que foram lançadas pa snes, mas que terão depois a sua hipotese
 
[PSP] Final Fantasy Anniversary Edition

Bem, acabei por comprar este jogo, porque estava curioso. Tenho-o original para PS1, mas li que os gráficos emsmo em 2-D estão muito melhores nesta edição. E é verdade, adorei os pequenos pormenores, como o facto de haver sombra das nuvens quando estamos nas cidades.

Nunca cheguei a acabar este jogo, e tenho aqui uma boa oportunidade. É tb bom, porque agora o 16:9 não é esticado, mas real :)

A quem gosta de FF e nunca jogõu os anteriores, aconselho-vos a descobrirem as raizes, mas por amor de deus, não joguem a versão NES :D

Os mapas usam um efeito 3D baseado no FFVI que existia também no 4 e 5, mas apenas com airchips, mas melhorado.

OS gráficos estão muito mais polidos que a versão PS1, estão muito bons mesmo, mas podiam estar em 3D, n lhes custava nada... :(

Agora espero pelo remake em 3D do FFIV para a DS :D
 
GRaficamente? Sim, muito mais polido que o da PS1, alem disso já é 16:9. Se eu já tivesse acabdo o FF1 nunca o comprava, mas como não cheguei a comprar...

Quanto à história, explica um pouco a história do FFIX :D

Nunca gostei muito da história, por ter sempre a haver com os cristais, bla bla....

Mas compraste a versão japonesa?
 
[PSP] Final Fantasy II: Anniversary Edition


Final Fantasy II's position in role-playing game history is a dubious one. On one hand, it bravely modified aspects of the original Final Fantasy and added a few new gameplay mechanics. On the other, the transformed leveling system was an exploitable and unbalanced mess, which makes the Anniversary Edition feel more like a case study in the evolution of RPGs than an entirely enjoyable game. You'll find plenty of random battles to ease your daily commute, but the frustration of the baffling skill leveling makes FFII a less appealing game than its predecessor.

Not all the changes from the first Final Fantasy are for the worse though. The story is more intriguing, though leading ragtag rebels through a series of quests isn't very exciting by today's standards. The quests are nicely set up, but you'll need to pay close attention to the dialogue because there's no quest log to remind you of your current goal. Another addition is a system of learning key words from non-player characters, which must be repeated to other NPCs to move the story along. These aren't huge improvements, but they're notable if you're interested in the evolution of the series and genre.
Final Fantasy II completely overhauls the leveling and skill systems of the original Final Fantasy. Rather than let you choose classes for your characters, you start with three characters that are more or less blank slates. They can use whatever weapons you want to give them and learn any available spells. In turn, as each member uses spells and weapons, he or she becomes more adept at using them. It's a lot of freedom, and on paper, it sounds like a great way to customize your party members as you see fit. In practice, it can be a disaster. For example, characters earn more hit points by taking damage, essentially forcing you to get beat up on if you want to increase your maximum health. Yet depending on your party formation, some characters will rarely be attacked in battle, which means their HP meters will grow much more gradually than others, and you'll need to mess around with your formation if you want to even things out. Or you can simply exploit the system completely by entering random battles then bashing other party members in an elaborate seesaw of attacking and healing. Alternately, you can head for the city of Fynn and exploit the guards there. Of course, you can do it the old-fashioned way by fighting progressively stronger enemies, but doing so is painfully ineffective and will leave you unprepared for boss fights, which can be surprisingly tough if you are caught unawares.
If you've already played the original Final Fantasy II on its own or as part of previously released compilations, you won't find many reasons to add yet another version to your collection. The Soul of Rebirth add-on found in the Dawn of Souls compilation for the Game Boy Advance is here, as is a complex dungeon called Arcane Sanctuary that cleverly uses key words from the main game. But the game is a relic, and its shortcomings make it less appealing than Final Fantasy I's Anniversary Edition. Considering that previous releases of FFII on the PlayStation and GBA included FF1, it seems especially egregious that a graphical update of such a flawed game would cost full retail price. Granted, it's satisfying in short spurts, and you'll easily squeeze 40 or more hours of gameplay out of it. But it still boils down to a succession of constant random attacks and simple battles that allow you to attack, cast a spell, or use an item in each turn.

The biggest difference between the Anniversary Edition and previous releases is the pretty visual overhaul. Its still consists of 2D backgrounds and sprites, but everything is crisply detailed, as well as beautifully drawn. Certain locales, such as the snowy hamlet of Salamand, are particularly nice, but everything has a vibrant luster that looks lovely on the PSP's widescreen. The updated cutscenes, such as the dreadnought's attack, are also fantastic. Even better, the short load time when pulling up the menu in Final Fantasy I's Anniversary Edition has been eliminated here. The music has also been modernized, so all of the tunes you know and love have been polished up a bit to sound quite pleasant in all their digitized glory.
Final Fantasy II: Anniversary Edition is a faithful remake of what was one of the most flawed games in the series. It's always fun to take a nostalgic look into the past, but the blemishes make this a tougher pill to swallow than its predecessor. If you haven't already experienced this bit of gaming history and can overlook the frustrations, you'll get some enjoyment out of it. But considering it's been packaged with Final Fantasy I in the past, it's hard to justify spending full retail price, no matter how dedicated you are to the series.


Final Fantasy II: Anniversary Edition
 
Sabes que sairam ao mesmo tempo para a PSP os remake do Final Fantasy I e II? No Japão e Estados Unidos já andam por aí desde o Verão do ano passado, na Europa é que saiu na sexta-feira passada.
A propósito, a capa que puseste aí é do Final Fantasy I.

Quando tiverem baratinhos devo comprá-los, até porque acho que um mero port não justifica a despesa.
 
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