Multiplataforma Rainbow Six Siege (Ubisoft Montreal)

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Season 1 - Burnt Horizon

  • Australian operators

  • Named Burnt Horizon
Season 2

  • Denmark & US operators

  • Kafe rework
Season 3

  • Peru & Mexico operators

  • Kanal rework
Season 4

  • Kenya & India operators

  • Theme Park rework
In-Game Events

  • One event per season

  • Similar to Halloween Mad House event or Road to S.I. playlist
Map Reworks
  • Kafe (Season 2)
    • Bigger top floor

    • Skylight partly blocked

    • Changed staircase in 1st floor Restaurant

    • Bakery/Kitchen bombsite moved completely into Kitchen

    • New objective
  • Kanal (Season 3)
    • Tunnel added between the two buildings, improved layout
  • Theme Park (Season 4)

    • Streamlined layout

      • Simplified bottom floor

      • Changes to Train Room
Operator Balancing & More
Lion (first half of Year 4)

  • No more outline for scans

  • Duration decreased by 50%

  • Concept: making him an intel-based operator
Glaz (first half of Year 4)

  • Heat vision only available when standing still

  • Moving him away from the entry-fragging role
Deployable Shield (first half of Year 4)

  • Easier placement

  • See through slits from the backside

  • Blocking doorways completely

  • Still destroyed by explosives
Mute (Y4S1)

  • Buff icon when in range of jammer

  • Jammers will hang up Dokkaebi calls
Dokkaebi (Y4S1)

  • Calls hang up automatically after 18 seconds
Capitão (Y4S1)

  • Moved to area-denial role

  • Bigger radius, decreased damage
Breach Charge (Y4S1)

  • Quicker deploy

  • Damage changes
    • Reduced damage on the attacking side

    • Damage radius increased on defending side, damage decreased
Lean Spam Changes (Y4S1)

  • First iteration fix

  • Slowed down animation
Ash (Y4S2)

  • Removed ACOG

Toxicity Updates
  • Reversed damage for attempted team kills


Playlist Changes
Newcomer Playlist

  • Bomb-only game mode
Ranked Changes

  • Introducing Pick & Ban

  • Exiting beta
Casual Changes

  • Timer down to 3:30

  • Ability to pick spawn points


Operator Lifecycle Changes
  • 0-12 months: 25,000 renown

  • 12-24 months: 20,000 renown

  • 24-36 months: 15,000 renown

  • 36+ months: 10,000 renown
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https://www.reddit.com/r/Rainbow6/comments/armanb/year_4_roadmap_reveal_panel_megathread_six/
 
Ainda não resolveram o problema da malta andar aos saltinhos no jogo? Isto irrita.
Supostamente vem com o patch do lean spam(menos notório nas consolas)... Mas dado que no caso desse apenas mexeram na animação não sei se vai resolver algo... Infelizmente... A solução seria algo do género do CS, quanto mais "spam" mais tempo ia demorar a transição.
 
Rainbow Six Siege Y4S1 Burnt Horizon release times
For starters, the update will go live today on all platforms following one hour of maintenance that kicks off at the times below:

  • PC: 6am PT, 9am ET, 2pm UK
  • PS4: 7am PT, 10am ET, 3pm UK
  • Xbox One: 8am PT, 11am ET, 4pm UK
Rainbow Six Siege Y4S1 Burnt Horizon download size
All players will be required to essentially re-download the entire game, making for a much larger patch than usual. Ubisoft said this is necessary to rearrange the file structure, which will result in a smaller install size overall after taking the patch.

On PC, you’re looking at a 54GB download, compared to 33GB on PS4, and 38GBon Xbox One. When that’s done, Rainbow Six Siege will take up 60GB of space on PC instead of 79GB. On PS4, that’s 65GB down to 40GB, and 75GB to 41GB on Xbox One.

patch notes

Y4S1 BURNT HORIZON PATCH NOTES ADDENDUM
03/04/2019 12:00 PM

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We’ve made a number of changes and updates over the course of the Burnt Horizon Season Test Server. Below you will find a list of changes and updates.

To help optimize player experience for future updates, we are also in the process of restructuring how our game data is stored – this will help consolidate and reduce the overall game size. This means that the Burnt Horizon Patch will be larger than normal. Patch sizes for each platform will be provided prior to maintenance.

GAMEPLAY
LEAN SPAM CAMERA PLACEMENT
  • Previous camera placement at a full lean allowed players to fire without being completely exposed. As part of our fix to counteract lean spamming, we are shifting the camera to the center of the head instead of the far side of the head, even when at a “full lean”.
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OPERATOR MOVEMENT AND RUNNING ANIMATIONS.
  • With Y4S1, we have cleaned up the animations in the back end, and streamlined them. This will allow us more freedom to implement new features and unique aspects of the game in the future, as the overall animation development pipeline has been streamlined. We have also updated the new running animations based on the player feedback we received so that the head lean is less aggressive to make the sprint animation look more natural.
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  • Minimum Clearance Level for Ranked Playlist increased from 20 to 30.
  • Reduction in HP after being revived from a DBNO state: PvP = 20 (down from 50), THunt = 15.
  • Holosight color is now determined by the base skin of the weapon it is equipped on.
BALANCING
CAPITAO
  • Back to Wind Bastion version.
We're reverting Capitao back to his Wind Bastion version while we take a look at and evaluate the data and feedback we've gathered.

DOKKAEBI
  • Auto – hangup timer of Dokkaebi calls reduced to 12 seconds (down from 18).
We're cutting down the amount of time it takes to auto–hangup a call based on feedback, so mom will go to voicemail faster now.

BUG FIXES
  • Fixed – When prone, moving/turning the camera even slightly will cause the Operator to make noise.
    This problem is tied to the shield operator rotation fix for Y4S1, so we're reverting back to the old rotation system for the time being.
    What that means for the Shield Rotation Desync fix: While we have reverted the new rotation system for now to address the rotational noise issues, we're going to work on improvements to the rotation system and the shield desync fix so neither is an issue. Unfortunately, this means that the shield rotation desync issue will be present again for the time being. We are still targeting some time during Y4S1 for the shield rotation fix to be implemented, and will update players when we have more info.
  • Fixed – Incorrect kill feed Death Icon.
  • Fixed – Attacker's still receive electric damage even after leaving electrified reinforced walls.
  • Fixed – Defenders are not being affected by Mute's Jammer when prone (players not registered as being within the AOE buff, blue indicator missing, cleanse not in effect).
  • Fixed – Attackers can control a drone if they deploy a drone while being injured at the same time.
  • Fixed – Transition animation from prone to sprint is almost instantaneous (the worm).
  • Fixed – Moving while prone and leaning produces no sound.
  • Fixed – Deploy and pick up animations are broken for the shield operators in 1st and 3rd person when using the breach charge.
  • Fixed – Shield clipping when a shielded operator reload while aiming down at the ground.
OPERATORS
GRIDLOCK
  • Fixed – Defenders pushed back by Nomad's Airjab into Gridlock's Trax Stingers destroy them without taking any damage.
  • Fixed – Gridlock's Trax Stingers sometimes don't deploy.
  • Fixed – Gridlock's M249 SAW contains an extra bullet.
  • Fixed – Gridlock's F90 reload animation restarts if the reload animation is interrupted.
MOZZIE
  • Fixed – Pest is unusable if deployed on Mute's Jammer.
  • Fixed – Pest can hack drones through single bullet holes on single layered destroyable surfaces.
ALIBI
  • Fixed – Alibi's hologram still appears even when an Attacking Operator is moving through/on top of the gadget while in prone.
BUCK/BLACKBEARD
  • Fixed – Fire rate of Buck and Blackbeard's DMR in PVE are too low.
CAVEIRA
  • Fixed – Fire rate on Caveira’s Luison is lower than intended.
KAID
  • Fixed – Barbed wire is being electrified when vertically outside of the active radius of Kaid's Rtila.
YING
  • Fixed – Ying’s Burnt Horizon headgear model collapses her character model.
IQ
  • Fixed – When sprinting, IQ keeps her gadget up to her face.
  • Fixed – Popping animation when IQ is prone and leaning with her gadget.
  • Fixed – Leaning with IQ's gadget while rappelling is not replicated from a third person POV on her model.
LEVEL DESIGN
  • Fixed – Various level of detail fixes across maps.
OUTBACK
  • Fixed – Sound does not propagate through a section of the floor in 2F office in Outback.
  • Fixed – Players can vault onto the fridge in 1F Convenience Store in Outback.
  • Fixed – Pixel line of sight in Compressor of Outback.
  • Fixed – Players can get stuck inside a barrel after vaulting the fence in EXT Storage Yard of Outback.
  • Fixed – Players can get onto the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can plant the defuser on the ceiling tarp in Gear Store in Outback.
  • Fixed – Players can vault onto the shelf in 1F Garage in Outback.
  • Fixed – Players cannot place barbed wire on 2F Back Stairs of Outback.
  • Fixed – Defenders are being detected on the Stairs in 2F Outback.
  • Fixed – Defuser can't be planted on the North side of 1F Bushranger room in Outback.
  • Fixed – Vaulting inconsistency in Convenience Store in Outback.
  • Fixed – Spawn locations are misplaced on the Outback map overview.
YACHT
  • Fixed – Placeholder model can be found in the 4F Cockpit on Yacht.
USER EXPERIENCE
  • Fixed – The black holographic sight takes more space in the screen than the brown one.
  • Fixed – Visual issues with some models' eyes + eyelashes.
  • Fixed – After cooking a frag grenade until it explodes, the grenade model remains + nearby grenade indicator remains for other players.
  • Fixed – Overexposure of items when viewing in the shop/preview when switching between items.
  • Fixed – In PvE/custom, hostage can be picked up before the progress bar is full.
  • Fixed – Operators missing VO lines in the Article 5 PvE mission.
  • Fixed – Character animations freeze in the main menu.
  • Fixed – Pistol appears in the hands of an Operator when throwing their Drone.
  • Fixed – Holographic sight is sometimes reflective and unusable.
  • Fixed – Laser attachment is slightly misaligned with the mod rail for the SASR’s Super Shorty.
  • Fixed – FPS Drops.
COSMETICS
  • Fixed – All skins/uniforms should now be available and correctly skinned/equippable.
  • Fixed – The "Ocean's Teeth" Weapon Skin for IQ's 552 Commando is unavailable.
  • Fixed – Crocodylus weapon skin missing texture.
  • Fixed – Some legacy weapon skins missing for the Primary and Secondary shotgun for SASR ops.
  • Fixed – Volcano and some weapon skins apply to the .44 Mag Semi–auto's scope.
  • Fixed – Elite Ash Chibi isn't displaying when equipped on Shields.
  • Fixed – Minor errors in the loadout description of Hibana's Elite skin.
  • Fixed – Spelling error on Mozzie's badge in bio.



SEE ALL NEWS
 
At the Six Invitational in Montreal, Rainbow Six Siege Executive Producer Xavier Marquis told he was considering console cross-play in Rainbow Six: Siege between PS4 and Xbox One.

“I’m thinking about it,” Marquis told. “I’m really happy because I’m now seeing signs from consoles makers to accept it, and for it to be okay to do cross-play.”

Considering the feature doesn’t mean it’s guaranteed, Marquis was careful to point out.

“Today we are not really working on it,” he added. “We are thinking about it, but nothing is planned.”
 
At the Six Invitational in Montreal, Rainbow Six Siege Executive Producer Xavier Marquis told he was considering console cross-play in Rainbow Six: Siege between PS4 and Xbox One.

“I’m thinking about it,” Marquis told. “I’m really happy because I’m now seeing signs from consoles makers to accept it, and for it to be okay to do cross-play.”

Considering the feature doesn’t mean it’s guaranteed, Marquis was careful to point out.

“Today we are not really working on it,” he added. “We are thinking about it, but nothing is planned.”

Seria extremamente fixe.
 
Não me importava nada... E era capaz de comprar o jogo de novo na xbox se pudesse continuar a jogar com a malta que costumo jogar na PS... Isto porque os sticks e gatilhos do comando da One são tão bons...
 
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