Multiplataforma Rainbow Six Siege (Ubisoft Montreal)

ValtermcPires

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Developer: Ubisoft Montreal Studios
Publisher: Ubisoft Entertainment
Genre: First-Person Shooter
Platform: PC, Xbox One, PlayStation 4

Tom Clancy's Rainbow Six Siege is the upcoming installment of the acclaimed first-person shooter franchise developed by the renowned Ubisoft Montreal studio.

Inspired by the reality of counter terrorist operatives across the world, Tom Clancy's Rainbow Six Siege invites players to master the art of destruction. Intense close quarters confrontations, high lethality, tactics, team play, and explosive action are at the center of the experience.

The multiplayer gameplay of Tom Clancy's Rainbow Six Siege sets a new bar for intense firefights and expert strategy in the rich legacy of past Tom Clancy's Rainbow Six games.

Key Features:

THE SIEGE GAMEPLAY
For the first time in Rainbow Six, players will engage in sieges, a brand-new style of assault. Enemies now have the means to transform their environments into strongholds: they can trap, fortify, and create defensive systems to prevent breach by Rainbow teams.

To face this challenge, players have a level of freedom unrivaled by any previous Rainbow Six game. Combining tactical maps, observation drones, and a new rappel system, Rainbow teams have more options than ever before to plan, attack, and diffuse these situations.


COUNTER TERRORIST UNITS
Counter terrorist operatives are trained to handle extreme situations, such as hostage rescue, with surgical precision. As “short range” specialists, their training is concentrated on indoor environments. Operating in tight formations, they are experts of close quarter combat, demolition, and coordinated assaults. Rainbow Six Siege will include operators coming from five of the most worldwide renowned CTU: the British SAS, the American SWAT, the French GIGN, the German GSG9 and the Russian SPETSNAZ.

These Operators are specialists with their own expertise within Siege operations. Each has their own unique personality & specialty. Some are focused on assault where as others are defense-oriented. They can be combined within the same team to create new team strategies.

Screenshots:

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Trailer:



http://www.youtube.com/watch?v=m12nvaeCXTE

Special Edition:

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Última edição:
Bem o video foi removido mas fica aqui alguma informação!

- Version of the Closed Alpha is 0.1.0
- The air-plane map, named "Plane", has the following (named) zones: Seating - - Journalist, Bathroom, Exterior, Cargo, Cargo Entrance, First Aid, Cargo Room - A, Cargo Room B, Military Seating, Stairs Cockpit, Kitchen Prep, Seating Staff,
- The plane map has the following CAMs in "Support Mode" (after one's death): - Luggage Hold, Cabin Staff, Main Corridor, (plus atleast 2 more)
- The designated names of different areas (above) will be helpful in planning out a round and in voice-comms
- The map is huge! The plane is also very huge with detailed in-door environments (with fantastic lighting), multiple floors etc.
- CTUs: GIGN (atleast 3 CTUs will be in the closed-alpha)
- Primary Weapons: MP5 MLI (stock color in closed-alpha is golden), P90, 591A1, FAMAS G2, K33 NATO, G36C,
- Secondary Weapons: NP-9, Model 586, MAC11, 226 MK25, M45 MEUSOC,
- Gadgets: Barbed Wire (hurts and slows down attackers), Sledgehammer (a breaching hammer to breach through destructible surfaces), Deployable Shield (crouch-height cover that blocks all weapon damage), Breach Charge, Stun Grenade, EMP Grenade (disables any electronics in range), Shock-Drone (disables traps and also shocks enemies), Frag, Bonfire Launcher,
- Defenders / Attackers Types: Recruit (can be picked by more than one player and has the most customization options), Thatcher (Attacker - UK flag on his arm), Twitch (Attacker - WIP, plus a GIGN tag on his arm), Sledge (Attacker), Ash (Attacker - probably the female operator), (a total of 11 types are available, recruit is common to both Attacker and Defenders, plus 5 unique types for both Attacker / Defender, each)
Moreover, each kit has a specific icon
- Each Defender / Attacker / CTU type has a specific "bonus" ability: Recruit (Croix Rogue - Improved revive ability), Thatcher (Gas Mask - Damage received from smoke is reduced and also no coughing will happen)
- Knifing is confirmed!
- Grenade explosion has a deafening effect that lasts around 5 seconds or so
- Scoring Points: Barricading: +5, Injure: +50, Injure Assist: +50, Confirm Kill: +50, Kill Assist: +75, Kill: +100, Headshot: +50, Gadget Destroyed: +10,
- Barricading can be destroyed by team-mates
- When injured, you can move/crawl to get to safety
- The voice-overs in the video were in English, but the accent was French
- The animation for climbing up ladders is not yet properly implemented, as it can been in the screenshot that there's a gap between the player and ladder
- When hit, your screen gets zoom-blurred for a moment
- This area shows the health of your player, and probably body-armor type/ status. The shirt icon probably shows that the player isn't wearing any armour
- Magazine Reloading: If you have ammo 1/269 and you reload, you get to 31/239 (for the MP5 MLI). Moreover, the reload animation restarts if interrupted by another action
- DEATH REPLAY (aka 1st-person Kill-Cam) of around 7 seconds is shown after one's death, which can also be "skipped"
- Additionally, there's an END OF ROUND REPLAY as well
- A decisive round shows "MATCH POINT" on the top of timer-clock
- DAMAGE LOG indicating the damage done by your killer is shown in the DEATH REPLAY screen
- End-of-Round screen shows ROUND GRAPH (time-line of kills etc.) and ROUND REPORT (scores, K/D, etc.)
- Some of the stuff shows WIP (work in progress). The textures also read "ALPHA" at some places on the map
 

Operators are specialists from the world’s top Special Forces units and masters in their respective fields. Each has their own unique expertise which adds a new tactical layer to the Siege experience and pushes team play even further. Players will put together these operators to create their best CTU (counter-terrorism unit) composition and defeat the opposing team.
 
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- A copy of the game
- Collector’s box
- An exclusive 120 page tactical guide – includes information on every Counter - Terrorist Unit, operator, weapon, and map with the highest level of detail and statistics
- Gold weapons skins – stand out within your team with this DLC package giving you access to gold skin for all in-game weapons!
 
Rainbow Six Siege: hit markers, pacing, firearms changed following feedback


Hit markers

  • Removed except for friendly fire and kill confirmation
Game pacing

  • Base operator movement speed reduced by 20%
  • Implementing armor system (light, medium, heavy) with mobility vs. armor tradeoff
  • Implementing equipment and weapon weight costs to movement
  • Currently experimenting with increased round times to slow down play
Firearms

-Recoil

  • Recoil improved for PC, with stronger initial shot kick and diamond recoil patterns doubled in size
-Additional changes

  • Greater vertical recoil on all assault rifles
  • Greater increase in spread per shot of all submachine guns, especially the P90
  • Increased vertical recoil on all submachine guns
  • Increased time to ADS for assault rifles
  • Increased time to ADS for all weapons after sprint
  • Iterated on the equip and unequip timers on all weapon families. Heavier weapons will feel heavier
  • Increased camera shake/intensity per shot, per weapon family
  • Reduced the damage of the P90 and iterating on another damage pass for all weapons
  • Shotgun damage over distance curves are being tweaked
  • Reload times are being tweaked during animation polish
  • Bullet penetration penalty on bullets is still being evaluated and iterated on
Audio

  • Audio in Closed Alpha was placeholder. Will be improved across the board
Ammo count

  • Ammo count reduced across the board. Will be equivalent to Raven Shield values
DBNO (down but not out)

  • Now limited to 2 potential occurrences per operator before dying outright. Continuing to investigate
Party system and push to talk

  • Party system will be implemented
  • Push-to-Talk will be implemented
  • In-game text chat was already available, but wasn’t clear
Lethality

  • No changes yet to damage or armor values. Other items need to be implemented/investigated before we consider changes in this area
Lean & ADS

  • Will include a toggle option on PC for lean, aim, sprint, crouch and prone
  • Currently investigating new designs for leaning while not in ADS
Heartbeat sensor

  • Range reduced from 15m to 10m detection radius
 
Se a jogabilidade estiver tão boa como o aspecto, este vem para casa!
Vejo isto assim --> Counter Strike = Drive Club e Rainbow 6 = Project Cars :blubomte:
 
Boas
Por acaso nao gosto muito deste jogo nao sei pk. Mas vindo de quem vem (ubi) e pelas imagens do gameplay q aqui mostram é um para esperar pela saida para dp ver o que sai. (ubisoft mestres no downgrade) :rolleyes:
 
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