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DreamCast Recordar a SEGA Dreamcast

Nada é eterno, mas é por isso que foi tão bom enquanto durou.

vcec8vawkuxe1.png

Ver agora a EA "matar" as séries Dirt e WRC, leva-me a crer que dificilmente a Sega voltará a esses glory days. Aceito opiniões distintas mas quando os jogos passam de divertimento a algo mais sério, é significativamente mais monótono e circunscrito no alvo. Tu consegues ter uma mãe e um filho a jogar numa Sega Rally. Qualquer pessoa joga numa Daytona. Tens acção e divertimento imediatos. Nisso a Sega foi uma das produtoras mais exímias dentro desse tempo. A Nintendo ainda mantém alguma chama arcade, principalmente no Mario Kart. É que a Nintendo ainda assegurou uma transição. O Miyamoto ensinou os mais novos e toda uma nova geração de programadores, actualmente a liderar projectos internos, beberam dessa influência e ensinamentos. Aquele "Seal of Quality" dos jogos.
 

Aqui com o Mad Catz MC2 da Dreamcast. Os pedais têm um feeling diferente mas em ambos, tanto a acelerar como a travar são progressivos, o que permite dosear a pressão e consequentemente a aceleração e travagem. O volante tem mais curva e ainda requer algum hábito para rodar mais rápido. É preciso e deixa inserir bem a frente e desliza de forma regular. Em Daytona é bem perceptível no drift. Pena que esteja um pouco inclinado e não na posição vertical mas talvez seja para ajustar na posição sobre as pernas - mas dessa forma não consigo obter precisão.
 

Metropolis Street Racer merecia um tópico só para si. Até porque é a base da série Project Gotham Racing e nela cabe tanto. Engraçado como este jogo de 2000 trouxe tanta frescura aos jogos de corridas de automóveis. Conduzir rápido, bem e com estilo - vulgo espectáculo em drifts e escorregadelas - a fim de ganhar kudos e abrir novas provas. O resultado é muito acima da média do que havia então e ainda hoje, postos 25 anos, o brilho está intacto. Não tem corrosão. Cidades grandiosas, como Londres, São Francisco e Tóquio estão numa apresentação fabulosa, ímpar. É a Dreamcast em todo o seu potencial. Grandiosas e tal como são, com referências. Da claridade diurna ao magnífico jogo de luzes nocturno, através do relógio interno e as suas time zones. É tudo spot on, feito com esmero e paixão. A condução é maravilhosa, entre a delicadeza de um simulador até à acessibilidade e desafio arcade. De volta para volta melhoramos a inserção em curva, o carro derrapa e podemos atacar com mais confiança o apex. A visão bumper reforça a subida das rotações do motor, daqueles carros de motor central ou traseiro que havia em finais de 90. Uma capa de jogo incrível. MSR é fabuloso, sui géneris e uma relíquia da Dreamcast.
 

8BitMods' Dreamcast 'VMU Pro' Will Cost You £74.99 / $81.23 / €74.99​

"The last VMU you'll ever need for your Dreamcast"

8BitMod's VMU Pro Can Play Super Mario Bros, Pre-Orders Go Live This Week 1
Image: 8BitMods

@timeextension.com


Update [Thu 15th May 2025, 11:15am]:
8BitMods has announced the price for its VMU Pro: £74.99 / $81.23 / 74.99 EUR.

You can also register your interest via the 8BitMods store page. Pre-orders go live soon.


The VMUPro store pages are slowly being added to our online store, with a full feature list, pricing and more details available now!https://t.co/nR5DaioU2D pic.twitter.com/5CBIQovp4U— 8BitMods (@8bitmods) May 14, 2025

Here's the feature list:
  • Dual-core 240MHz CPU with WiFi and Bluetooth LE connectivity
  • Up to 2TB storage on a microSD memory card
  • USB-C charging and data transfers or charge through the controller.
  • Backlit 24-bit Colour IPS TFT 1.5" display at 240x240 pixels resolution (running in 16-bit mode at launch)
  • Save and manage your Dreamcast saves directly on the VMUPro
  • Supports native GameID for most disc or ODE based games.
  • Supports OpenMenu GameID for game detection
  • Assigns multiple channels per virtual memory card that you can swap in-game with the press of a button
  • Transfer and share saves with other VMUs through direct VMU2VMU serial transfer
  • Share saves between VMUPros wirelessly
  • Automatically backs up your saves to the Cloud (Google Drive)
  • Import your old VMU saves through serial transfer and map them to a GameID virtual memory card automatically
  • Play original VMU mini-games with the power of eVMU
  • Choose between pre-defined colour palettes for your VMU games or Dreamcast in-game LCD graphics
  • Play games from 8-bit consoles through the included emulators (Game Boy, Game Boy Color, Game Gear, Master System and NES included)
  • Supports SRAM Saving and multi-page save states for all emulators
  • Full-range integrated 0.7 watt mono speaker at 44.1KHz for audio playback
  • Fully adjustable volume and display brightness control
  • Automatic power saving modes by dimming, display off, deep sleep and turn off modes
  • Fully integrated Real Time Clock with automatic NTP Synchronisation support (when used with WiFi enabled)
  • 720mAh Lithium-Polymer rechargeable battery continuously monitored through two on-board BMICs
  • 6-hour maximum emulator playtime with WiFi off, screen brightness 10%, Volume 10%; 4-hour playtime with WiFi on, screen brightness 50%, volume 50%. (Test performed with the Game Boy Color emulator running a game through its attract mode with various display and audio transitions).
  • Up to 750 Hours battery life on standby (deep sleep, real time clock on) with a full turn-off mode available for near zero battery drain.
  • OBS plugin for live-streaming and screen casting
  • Compatible with Retro-Fighters Controllers
  • Available in 7 amazing colours!

And here's what's planned in the future, via firmware updates:
  • SDK for developing your own native VMUPro applications
  • Online app store to share and purchase new apps and games for your VMUPro
  • Additional emulators
  • Companion PC/Mac Application
  • Dreamcast Docking Station
  • Hardware add-ons
  • More shell colour options
  • ..More surprises!



Original Story: 8BitMod's VMU Pro has been on our radar for a while now, and we've just heard that pre-orders open this week.
Like the VM2, this is an unofficial upgrade of the Dreamcast's VMU, and will offer improvements such as massive storage, game-by-game saves, a rechargeable battery, MP3 playback and more.

Described as "the last VMU you'll ever need for your Dreamcast," the VMU Pro has a 16-bit colour IPS TFT, WiFi support and is fully backwards compatible with original VMUs, so you can exchange save data between your original units.


Introducing the VMU Pro. The last VMU you'll ever need for your Dreamcast.

But it's not just for your Dreamcast. The VMU Pro can emulate your favourite 8-bit era handhelds and games consoles like the Game Boy Color, NES and Master System on a beautiful 16-bit color IPS TFT… pic.twitter.com/UGbUfbid3w— 8BitMods (@8bitmods) May 10, 2025

One of the more interesting features will be emulation; in the promo video above, the VMU Pro is shown running Super Mario Bros. Deluxe on the Game Boy Color. NES and Master System emulation is also promised.
Pre-orders open on May 15th, and the price is expected to be between $60 and $80.
 
Parece que foi feito a preceito,

One Of The Best Non-Sega Arcade Racers Just Got A Recompiled PC Port​

San Francisco Rush 2049 comes to Project R

@timeextension.com

San Francisco Rush 2049
Image: Midway

A recompiled native PC port of Atari Games' futuristic arcade racer San Francisco Rush: 2049 has just been released online, as spotted by VideoGameEsoterica.

The port was released last week as part of the v.0.7.0 update of Project R — an unofficial fan project from the developer/engineer t3hd0gg that aims to create native ports of the arcade games San Francisco Rush: The Rock and San Francisco Rush 2049 for Windows, macOS, and Linux.

It is based on a reverse-engineered version of the arcade game San Francisco Rush 2049: Special Edition (an updated version of the 1999 game that hit arcades later on in 2003), and features that game's "collision, physics, and car handling models", alongside a bunch of cool PC-exclusive improvements such as widescreen, increases to framerate, and much, much more.


The other game included as part of Project R — San Francisco Rush: The Rock — is also available, having been released in a playable form last year.

As is typically the case with recompiled PC ports like this one, the project is entirely free to download but requires players to provide their own files. In the case of San Francisco Rush 2049, this will involve tracking down the original arcade files for either San Francisco Rush 2049: Tournament Edition or San Francisco Rush 2049: Special Edition.

You can see some more footage of the port in action below. More information and download links can also be found on the Project R website.


Um port para UWP, please.
 
Eish, eu joguei isso tanto mas tanto numa arcade que havia no café do meu clube de ténis, no início dos anos 2000. Era esse e o Virtua Striker 2, mas este de carros nunca mais me tinha lembrado do nome.
 

The Person Who Ported WipEout & Doom 64 To Dreamcast Is Now Working On A Mario Kart 64 Port​

Here's some early footage of the game in action

@timeextension.com

Mario Kart 64
Image: Nintendo

A port of Mario Kart 64 to the Dreamcast is currently in development, from JNMartin — the same person who previously brought WipEout and DOOM 64 to the Sega console.

The news was shared over the weekend by Falco Girgis, a member of the Sega Dreamcast homebrew community, who posted some "very early direct hardware capture" of the classic Nintendo kart racer running on the Sega machine.

As he states, the footage represents "just 3 weeks" of progress, so "there are all kinds of visual glitches and rendering artifacts, the framerate is all over the place, and there's no audio yet...". But this, he claims, is pretty typical for "any ambitious Dreamcast port in the early stages", and will no doubt improve in the future.

To give an example, just a few days ago, the Dreamcast build wouldn't even get past the menu screen, but now it's possible to play every level with multiplayer support enabled.
FINALLY time for the big announcement everyone has been begging and waiting for... Here's a VERY EARLY direct hardware capture of Mario Kart 64... RUNNING ON THE SEGA DREAMCAST, of course!

This game was literally just BARELY decompiled the other day, with a codebase that is… pic.twitter.com/h76glP2QGu— Falco Girgis (@falco_girgis) June 7, 2025

The port is possible thanks to the Mario Kart 64 decompilation project, which was successfully decompiled a while ago but was recently updated last month to match every function "byte for byte".

More updates on this project are expected in the future. So we'll keep an eye out for them as they emerge.​
 
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