Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
Os gráficos estão iguais à Gamecube sim, só que a mansão na gamecube era pré-renderizada, e aqui está em total 3D. Como a tradução da Famitsu diz... Full Polygon.novo trailer
http://www.capcom.co.jp/bio_uc/
cliquem no botão do meio e depois no que diz New. gráficos iguais à gamecube?? vejam bem.
Resident Evil Zero é o meu Resident Evil preferido a seguir ao Resident Evil 4, é portanto o meu Resident Evil clássico preferido.Estou bastante expectante em relacao a este jogo.
ieatall, se nao te importares gostava que me desses a tua opiniao sobre o res0 da gc, gostei bastante, mas segundo sei nao foi muito apreciado pela critica.
Desculpem a falta de asssentos- tou no opera da wii.
parece bom para ja.
mas eu nunca na vida jogava a um jogo destes. tive a ver o inicio do RES 0, e ja nao e muito tranquilizante.
Hmmm... vai ser shooter e on-rails, com exploração (não explicada pela capcom) e supostamente podes parar onde quisereres e olhar para os lados (e talvez até para trás)... Depois tens alturas em que o jogo vai para third person à lá RE4 (context sensitive buttons em close combat).Então isto vai ser um shooter on rails tipo House of the Dead?!
Há semelhanças, mas isso não faz dele o Gun Survivor 3, ou um House of the Dead clone.Epá até me deu uma colica renal quando li "shooter on-rails" e arrepiaram-se os pelos da nuca e sovacos com "House of the Dead e Gun Survivor".
Tenho muita fé na Capcom mas se o RE tiver alguma semelhança com esses estilos prefiro beber uma lata de diluente.
Este é um RE "a sério", provavelmente tão a sério como o Code Veronica (ultimo Resident Evil "a sério" com um setting paralelo com um cognome ao invés de numeração).Francamente com todo o potencial da Wii via Wiimote, e a genialidade da saga RE como é possivel que seja sequer considerado um jogo com o minimo traço de on-rails ainda para mais tendo em conta a miséria que o género fez nos jogos RE.
Ai estou mal!! Já estou a ver que RE a serio só na 360/PS3.
Mas pronto vou ficando calado e alimento ainda uma pequena esperança, mas homem prevenido....Robbialac, ou Dyrup?
Pois, também é confuso para mim.Fiquei ainda mais confuso com a explicação que deste, então tem exploração, podes olhar para os lados, mas é on rails? E depois passa para a 3ª pessoa? Também confio na Capcom mas ou vai sai um jogo muito bom e revolucionar a série como fez o Resident Evil 4 ou vai sair um jogo muito básico.
Fonte: http://wii.ign.com/articles/780/780373p1.htmlResident Evil: The Umbrella Chronicles Hands-on
Capcom producer Masachika Kawata wants to make something clear as he takes the stage at the company's Gamers Day 2007 press conference in San Francisco. He's speaking about the studio's new Wii project, Resident Evil: The Umbrella Chronicles. "It's a brand new all original title that has been developed from the ground-up," he says. "It's a title that isn't a port of any way, shape or kind." That much is true. The project features a storyline that finally exposes what happened to the devious Umbrella Corporation. But Chronicles won't be entirely new to those who've played through the survival horror franchise's many offerings because it takes you back into the mansion, on board the train, and into the police station before you finally get to Umbrella's stronghold. And did we mention that this is an on-rails shooter?
"[The game] has been developed focusing on the point, shoot and aim feature of the Resident Evil franchise and we're trying to deepen that part of the experience," explains Kawata. He's not kidding. To play Umbrella Chronicles, all you really need is the Wii remote because the action is pre-set and auto-choreographed for you. At the most basic level, you point the Wii remote at the television screen and blast zombies as the first-person view camera takes you through the eerie locales. So if you thought you were getting a true sequel to Resident Evil 4 when you signed up for this effort, think again.
The genre is hardly unexplored. SEGA has House of the Dead and Capcom itself has Resident Evil: Dead Aim, but these are light gun games and Umbrella Chronicles is not. It survives by the Wii remote and you will survive only if you learn how to wield it to point and kill with speed and accuracy. The gameplay mechanics may be reduced or simplified compared to the Resident Evil norm -- we won't argue that they're not -- and yet having played the title's first mission, there's no denying that the end experience is still a fun one. It looks good, too.
Kawata is promising that the title will run between 15 and 20 hours long and while many of the environments will look familiar -- you'll play through portions of Resident Evil 0, 1, 2 and 3 -- this will be the first time most of them have been realized in true 3D. Remember, for as pretty as the remake of the first survival horror entry was on GameCube, those backgrounds were pre-rendered, not true polygonal 3D. Unfortunately, we only got to see one of the locales and it was the famous mansion from the first game.
The camera takes you through the mansion in cinematic fashion, slowly peeking around corners to reveal shambling zombies, making dramatic 180-degree turns to showcase speedy Crimsons and wobbling up and down to illustrate that your character is actually running. While the first-person view is dominant, you will not traverse the entire game without having ever seen the heroes and heroines you're playing as -- a roster that includes everybody from Chris Redfield and Jill Valentine to Billy Coen, Rebecca Chambers and Carlos Oliveira. The characters will not really have different abilities, although some will use unique weapons. You'll see them in brief cut-scenes as they interact with each other -- you might be controlling Chris, but Jill could be fighting alongside you during a sequence. You'll also see them during contextual maneuvers -- when hordes of zombies approach, you can tap the A button to counter their attacks, at which point the camera will pan back to show your character send a powerful kick their way, knocking the enemies down.
Umbrella Chronicles isn't merely mindless shooting -- there is that, yes, but there is also much more to consider. The Wii remote affords you pixel-perfect shooting accuracy. You can cap zombie heads without a second's hesitation or you can alternatively shoot them in the arms and legs, at which point they'll drop to the ground. Your reticule decreases in size the longer your hold it over a zombie's face and the smaller it is, the greater chance you have of pulling off a single-shot head explosion, from what we could gather. A button picks up items and chooses paths (occasionally, you can select to go in one direction or another), and B button is your trigger. Press it and you'll shoot -- that simple. But you can use nunchuk's analog stick to look around the game world -- left, right, up and down -- as you glide on-rails through the areas. You'll want to do this because it's how you find the hidden items such as guns, ammo and health that are strewn about the levels.
The 10-minute demo of Umbrella Chronicles featured only three weapons: the handgun, shotgun and machine gun. The latter two guns require you to manage your bullets because if you don't you may eventually run out of ammo. However, you have an infinite supply of bullets for your handgun. Your shooting reticule is represented on-screen by an orange circle. The orange color depletes from the circle as you burn through a round and when it's gone altogether you'll need to quickly reload. Fittingly, you'll keep tapping the B trigger to shoot off round after round from your handgun and shotgun, but you can simply hold it down to stream bullets from your machine gun. Additional weapons planned for the final version include everything from rocket launchers to knives and grenades, according to Capcom. You switch between your weapons at any point by pressing down on the Wii remote's D-Pad.
Items are hidden within the stages, which feature highly interactive objects. You can shoot apart doors and windows, knock out lights (the rooms will darken -- we haven't figured out the benefit of doing this), gun down paintings (they'll eventually fall off the walls) and even blow apart chandeliers, which may fall from the ceiling and land on enemies if timed correctly. The animations and particles -- doors splinter, windows break apart, bullets line walls -- add a lot to the atmosphere.
The mansion demo we played was simple to pick up but also very challenging -- it proved to be more difficult than we anticipated. For the record, we made it through the mansion without being killed, but just everybody else present died several times. Yes, we're patting ourselves on the back as we write this. Men from boys, right? Anyway, it's clear that Capcom isn't going to make the shooter easy, which is a big plus because the added difficulty has a way of keeping you on your toes. When your health is low and a zombie charges forward, biting into your neck (blood sprays the screen), you really feel the terror and want nothing more than to gun the creature down. The demo ended with a boss fight against the giant, slithering snake from remake, which died after we continued to blast its mouth.
Asked about the completely new locations in the game, Kawata said, "I think that will have to remain a secret for now."
There is a chance that Umbrella Chronicles can be played by more than a single person. Asked about a multiplayer mode, the producer responded: "We're still looking into it so I really can't say anything definite right now," said Kawata-san.
Umbrella Chronicles looks pretty impressive on Wii. The game is running in 480p and 16:9 widescreen at a fluidity of 30 frames per second. Some of the world and character textures blur up close, which is disappointing, but nevertheless Capcom has really used light and darkness to great effect. Shadowy environments become illuminated in quick flashes of lightning and the silhouettes of characters and objects project and distort onto walls and walkways. Animations are smooth and particle effects over-the-top -- blood splatters in every direction as you decapitate zombies with well-placed bullets. We'd wager this is one of the prettier Wii titles and we'd expect nothing less from Capcom.
The title has been in development for nearly a year with a team 40 people strong, according to Kawata-san, and is scheduled for a summer release on Wii. We'll have much more on the game just as soon as we get the opportunity to play deeper into it, but even from this early junction it seems clear that the developer has another winner on its hands, even if it doesn't follow the more traditional Resident Evil formula.
Fonte: http://blog.wired.com/games/2007/04/handson_residen.htmlThe biggest surprise of Capcom's recent media event was that Resident Evil: The Umbrella Chronicles was actually playable. Another pleasant surprise was that it was fun. I practically had a perma-grin frozen on my face.
Next to no information has been available on this Wii-exclusive spinoff game since Capcom announced it at E3 last year -- all we knew was that it would recap the plots of the first games in the celebrated zombie-shooting adventure game series, but in the style of a light gun game. You could be forgiven for thinking that it's a House of the Dead game, but hey -- if Sega's not going to step up to the plate and deliver, Capcom might as well.
First and foremost I should say that this is a beautiful-looking game. Capcom is probably very happy right now that they spent so much time and effort making GameCube exclusives. Sure, it didn't exactly work out at the time, but the Wii is currently the hottest thing on the market and, outside of Nintendo, Capcom probably has the most skill and experience with the hardware. And it shows. It's running at 480p widescreen, by the way.
The game plays much like you'd expect -- your character is automatically moved through a linear path through the mansion, which at least for now borrows much of its look from the remake of Resident Evil released on GameCube. By using the analog stick, you can look around, which you pretty much have to do in order to hit every zombie and evil dog and other horrible monsters. Staying alive is your first goal, but as you get better you'll want to play levels over and over to increase your body count. Even in the initial stage that we played, there were plenty of zombies that weren't on screen long enough for me to kill them with my limited skills.
Aiming with the Wiimote feels great. The cursor is very accurate, which means the little shakes and jitters of your hand do make it jump and shake. But that's the whole point -- this is a game about precision aiming, and you've just got to get better at it. Contrast this with Resident Evil 4 Wii Edition, which was also playable at the event, and featured a much more steady, easy-to-use cursor, because forcing you to steady your hand isn't really what RE4 is all about.
Since you're going to spend a lot of your time staring at the cursor, there's a lot of information built into it. When you leave it hovering over an enemy's head, if your aim is perfect and steady the reticule will get smaller. That's your cue to press B and blow the enemy's head clean off in one shot. Getting headshots is imperative for staying alive, but it's also really hard. I look forward to getting my technique just right.
You can see your remaining ammo in an orange circle around your red targeting reticule. When the circle runs out -- or preferably, before it does -- you'll want to shake the Wiimote to reload. It's a great mechanic that feels really good, much like aiming off the screen to reload in traditional light gun games -- because just like in real life, reloading forces you to take your gun away from the target and lose your aim.
You start with a pistol that has unlimited ammo. By shooting objects in the environment, you can find healing herbs (used automatically) and new weapons like a shotgun and machine gun. (Capcom also promises rocket launchers, the knife, and grenades.) You pick these up by pressing A. These have limited ammo, and you can only carry one at a time. Switching weapons is done by pressing Down on the Wiimote's D-pad.
Quick-time events are scattered throughout to break up the action. For example: if you manage to let a zombie get too close to you, you can press A at the right time (it's indicated on-screen) to counterattack and kick him away. During these little scenes, you can actually see your character. Chris Redfield is your first playable character as you go through the Resident Evil 1 mansion. Capcom promises that Billy Coen, Rebecca Chambers, Jill Valentine and Carlos Oliveira will also make appearances in locations drawn from Resident Evil 0, 1, 2, and 3 (and possibly more, including the never-before-seen Umbrella stronghold).
I'm surprised at just how deep Umbrella Chronicles' gameplay is. I can think of a dozen different ways that I could go back and play that Gamer's Day version again and improve my game, from finding more hidden items to getting more headshots to not failing the quick-time events. As a House of the Dead fan from back in the day I'll be first in line to grab this one when it ships this fall.
Eles nunca prometeram uma sequela directa do RE4, por isso dificilmente é "mais uma promessa que cai". Também me passa ao lado quais outras caíram já que a Wii nem tem projectos cancelados por aí além, nem exclusivos perdidos quando comparada com a concorrência; pela especificidade da plataforma.Isto para mim diz tudo "that this is an on-rails shooter"," So if you thought you were getting a true sequel to Resident Evil 4 when you signed up for this effort, think again.","your character is automatically moved through a linear path through the mansion".
Uma desilusão, dêm as voltas que derem é um Gun Survivor. Com grandes ou pequenos orçamentos um jogo deste género é no meu gosto pessoal um porcaria e se funciona é quando é feito para entreter cinco minutos.
Cai mais uma promessa da Wii.
Eles nunca prometeram uma sequela directa do RE4, por isso dificilmente é "mais uma promessa que cai". Também me passa ao lado quais outras caíram já que a Wii nem tem projectos cancelados por aí além, nem exclusivos perdidos quando comparada com a concorrência; pela especificidade da plataforma.
De resto acho que é "radicalista" demais classificar imediatamente o jogo como "porcaria" pelo género onde se insere; é verdade que não foi bem executado no passado mas nem temos um Gun Survivor 3 nas mãos nem há interesse da Capcom em fazer um jogo rasca.
Do IGN e Game Life vieram elogios, são sites de critica, tenho a certeza que se não tivessem gostado choviam criticas, sei que choveram com o gun survivor.
Não percebo como se pode querer que um jogo destes seja mau, eu quero é que seja bom.
o jogo está a ser feito por uma equipa, o objectivo final deve ser fazer o melhor jogo possivel, e estamos perante um jogo realmente exclusivo (não vai ser portado) já que estão a associá-lo intrinsecamente ao wiimote, pode ter sido uma opção de desenho que veio dos planning concepts como qualquer outra, e não uma imposição prévia, gosto de acreditar no potencial de projectos destes, partindo do principio que esta decisão foi tomada pelo tipo de experiência que eles querem proporcionar.
Nada implica que o jogo não vá ser de qualidade, qualidade a nível da concorrência... Não concordo com esse ponto dado que já tivemos jogos bons em mãos (third party e tudo), mas a consola tem 5 meses de mercado, os jogos em questão ainda nem saíram e muitos vão sair quando tiverem prontos.Refiro-me a promessa no sentido de o jogo ser de qualidade ao nível dos da concorrência coisa que a Wii não tem e a breve/medio prazo parece não ter e só não ve quem não quer.
Dizes acima "só não vê quem não quer", mas a recuas para dizer que é meramente a tua opinião.Digam o que disserem, e aqui entra a subjectividade do gosto pessoal um jogo on-rails é horrivel.
Mas não é feito pela mesma equipa, aliás... esta equipa não é a equipa que está a fazer o RE5, porque haviam de querer eles fazer um jogo mau? O objectivo à partida é fazer o melhor jogo possivel.Os elementos que incutem neste agora nomeadamente a ligação á historia RE serve apenas para o jogo não cair no mesmo saco de tentativas anteriores do mesmo tipo.
Eu não gosto nem deixo de gostar de on-rails, quero é que o jogo seja bom e até agora nada me deu a entender blatantemente que o jogo não presta, antes pelo contrario.Não digo que o jogo seja mau, a Capcom não tem por habito investir tanto tempo e dinheiro em projectos de caca, digo apenas que a escolha que tomaram para este RE é a pior possível.
Haverá obviamente quem goste do género e obviamente não os censuro por isso, mas para mim que acompanho a saga há muito tempo o jogo a ser assim fica de parte.
Credibilidade ninguém a tem por esses moldes, mas se tivermos 10 sites a dizer bem tens uma maior probabilidade do que 10 sites a dizer mal.Depois o que o IGN diz ou não é-me indiferente. Site desses não têm o mínimo de credibilidade por falta de capacidade critica,visão e dependeria quase total das editoras.
360/PS3 e PC. (onde o vou jogar, provavelmente)Mas espero sinceramente estar enganado e o jogo saia melhor que o que parece agora. Se não for o caso ainda me resta um RE a serio, é pena que seja na 360/PS3.