PC Rocket League (Psyonix)

r31DNuA.jpg



The pack includes the following content:


– The Jurassic Jeep® Wrangler Battle-Car – equipped with a Jurassic World Decal for the Blue team and a Jurassic Park Decal for the Orange team
– T. rex Goal Explosion
– Jurassic Park Hard Hat Topper
– Jurassic Park, Jurassic World, and Mr. DNA Player Banners
– Jurassic World, Jurassic Park, and InGen Flags

Vai custar 1,99€
 
O evento esta live.

Beach Blast is Rocket League’s next in-game Event and it kicks off just before the summer arrives. Starting June 11 at 10am PDT (see full timing details below) you’ll be able to purchase ‘Beach Blast’ Crates with ‘Shells’ you earn for playing Online matches. You’ll also be able to purchase Beach Blast Crates directly through the Rocket League client (similar to buying Keys or Premium DLC Battle-Cars).

Like our previous Events, we’ll have 12 additional items for purchase with Shells as well, along with Decryptors! Check out screenshots of some of the items below!

Event timing details:

  • Beach Blast Start Time: Monday, June 11, 10am PDT (1pm EDT, 7pm CEST)
  • Beach Blast End Time: Monday, July 2, 5pm PDT (8pm EDT, 2am CEST on July 3)
  • Beach Blast ‘Shells’ Expire: Friday, July 6, 5pm PDT (1pm EDT, 7pm CEST)
 
Rocket League details new Rocket Pass system

FREE AND PREMIUM
Starting later this summer, we’re going to offer you two versions of Rocket Pass right off the bat — Free and Premium. The Free Rocket Pass will have Rewards that unlock automatically, giving everyone the opportunity to earn FREE new Customization Items, Player Banners, in-game Titles and Decryptors.

If you’re looking for additional content to unlock, you can choose to purchase the Premium Rocket Pass upgrade for ten Keys (USD $9.99 or regional equivalent). This comes with even more content, including new Customization Items, new Car Bodies, Keys, Premium Player Banners and Premium Titles. You’ll also unlock ‘XP Boosts’ that multiply your earned XP throughout the duration of your Rocket Pass, as well as ‘XP Awards’ that can help you advance through Rocket Pass more quickly.

Rocket Pass and its Premium upgrade will be available to every Rocket League player, no matter which platform you play on, and every item will be tradable (excluding typical non-tradable items like Titles). You’ll also be able to upgrade to Premium at any time while a Rocket Pass is active without losing any progress – you’ll immediately receive Premium rewards up to your current Pass Tier and you’ll continue to receive all of the items from the Free Pass alongside Premium content until the earning period is over.

Finally, if you’re interested in purchasing the Premium upgrade, you’ll be able to view every piece of its content before upgrading, so you’ll know exactly what items are coming your way before you buy.

rocket-pass_on-white.png

TIERS, PRO TIERS AND TIERING UP

Each time you level up while Rocket Pass is active, you’ll earn one Pass Tier. The more Tiers you earn, the more rewards you unlock. If you want those Premium rewards sooner than later, you can also ‘Tier Up’ by purchasing Tiers outright with Keys. We’re still finalizing the total number of Tiers that will be available in the first Rocket Pass, so we’ll have more to share on that aspect fairly soon.

Once you’ve unlocked all of the available Tiers in your Pass, you can begin earning ‘Pro Tiers’ if you’ve purchased the Premium upgrade. Each Pro Tier rewards you with a random Painted and/or Certified version of a Premium Rocket Pass item you’ve already unlocked. Even better, you won’t see any duplicate rewards from Pro Tiers until you’ve completed the full set of each Paint Color and Certification for the current Pass.

We can’t wait for you to experience Rocket Pass later this year along with all of the awesome new content that’s coming with it. Have questions or want to share your thoughts on Rocket Pass? Be sure to join the conversation on on Reddit and Twitter and our Forums.

FAQ
Will Rocket Pass feature Quests or Challenges as part of its leveling system?

There won’t be any gameplay challenges in the first Rocket Pass. We intend to add a “Weekly Win Bonus” as part of Progression updates that allows you to level-up faster by winning enough games each week. We are being careful about introducing “challenges” as we don’t want to disrupt the competitive balance of Rocket League by encouraging users to hunt down specific stats like Saves or Assists. That said, we are considering safe ways to give players specific goals for future Passes, like playing matches in specific game modes, or achieving shared team objectives.

Will high-level players earn Pass Tiers more slowly because their levels take longer?

Nope! As part of the Progression updates we’ve mentioned, all levels beyond a certain threshold require the same amount of experience. Level 30 will take just as long as Level 300. So you won’t be at any disadvantage if you’ve played more than someone else.

Can I unlock Crates in Rocket Pass?

Crates are not available as Pass Tier unlocks, but you can unlock Decryptors in Rocket Pass and Keys in the Premium upgrade.

Will every Rocket Pass item drop as Painted or Certified Pro Tier rewards?

No. Only a select list of items will be eligible to drop from Pro Tiers, which will be focused primarily on the best Premium rewards from the Pass.
 
Mais novidades sobre o sistema de XP.

XP, LEVELS AND ONLINE MATCHES
Our current progression system tops out at level 75 with the coveted ‘Rocketeer’ Title attached, with each level requiring significantly more XP (and time) to earn than the last. Our new progression system removes the level cap and flattens the amount of XP you need to progress between levels.

How does your current XP and level translate over in the new progression system? Every player who has earned XP in Rocket League will have that XP automatically converted over to the new system once it’s live later this summer (Note: We are still finalizing the conversion logic, so we don’t have any additional details to offer there. However, post-conversion, you will still place “at or above” your current level at the time the conversion takes place).

As part of the new system, XP can only be earned while playing Online Matches as Offline Matches will no longer award XP. We’re making this change to ensure that no player can “game the system” to earn levels, titles, and other unlocks without putting in the same time and effort that everyone else does.

LEVEL-UP REWARDS
Every time you level-up in the new system, you’ll also earn a random item of “Uncommon” quality or better. This replaces the existing ‘random drop’ system that we’re using currently, and it makes earning these items more consistent and predictable. Of course, you’ll still be able to trade up these free rewards for rarer content like Painted Car Bodies and Boosts.

Level-based Titles will be unlocked at specific thresholds, and most of the old XP Titles will be converted to this new system. You won’t lose access to existing titles like “Rocketeer” or “Legend” if you’ve already reached those milestones. And we’re adding brand new Titles and Player Banners beyond Level 100 to recognize and reward players for their time investment.

ITEM SLOTS AND COMMON ITEMS
We’re also changing up how Common items are unlocked on your account. In the current system, you earn one Common unlock for every match you play until you’ve unlocked everything. In the new system, you’ll unlock all of the Common items for a particular slot instantly when you reach enough matches played. For example: you will unlock every Common Topper after 15 matches.

This change won’t affect anyone who has already unlocked all of the Common items, and again, you won’t lose access to anything you already have.

NEW EXPERIENCE MECHANICS
The new XP updates also bring new bonuses that help you level up faster, including but not limited to:

  • Match Completion – Earn bonus XP for finishing matches and not quitting early

  • Consecutive Matches – Earn bonus XP for staying in the same Casual lobby for multiple matches

  • Backfill – Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it

  • Weekly Wins – For your first X wins per week (we’re still finalizing the number), you’ll earn extra XP
FAQ
Will crate drops be a part of the Level Up Rewards?

No, crates will continue to drop in the same way they currently do.

I’ve been capped at level 75 for quite some time now – do all those matches get factored in to my new level at the time of conversion?

Yes. Since online matches are part of the consideration for what level you’ll be converted to, players with tons of matches played online after reaching level 75 will convert to a higher level than players who’ve only recently reached 75.

https://www.rocketleague.com/news/incoming-changes-to-xp-and-level-progression/
 
PATCH NOTES V1.48

CHANGES AND UPDATES
General

  • Game version has jumped from v1.45 to v1.48 due to two PS4/PS4 Pro hotfixes
  • Updated the appearance of the ‘Twinzer’ Car Body when affected by Paintable attribute
  • Added a confirmation dialog to the “Report Server” button
Network Settings

  • Network settings (Client Send Rate, Server Send Rate, Bandwidth Limit) will each be reset to High for all players on all platforms. Changing these settings will now have an effect on your network connection
BUG FIXES
General

  • Stats on all ‘Merc’ Car Bodies should now be restored
  • Fixed Spectator issue causing camera updates to not replicate fast enough. This was causing desynchronization between spectators and the players they were viewing.
  • Fixed a bug in how Ping was being calculated and displayed
    • Your displayed ping to a given server region may be higher or lower after this update, but the latency between you and the servers has not changed. This is only a visual correction.
PS4/PS4 Pro

  • Fixed a bug causing performance issues when playing 3v3 Rumble on Neo Tokyo with Supersampling enabled
  • Resolved an issue causing delayed entry into online matches
KNOWN ISSUES
  • New item notification shows for some players in Garage despite having no new items
  • Paint finish on the ‘’89 Batmobile’ may look different than before
  • [Switch] Splitscreen users may take longer than normal to appear in the main menu
  • [macOS. SteamOS] Textures on some buildings in the background may be missing
  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen
  • Images of Painted ‘K2’ and ‘Zeta’ Wheel variants may not display correctly in the Garage
  • Voltaic Wheels may appear pixelated for some players
  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus
  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants
  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas
  • Trails slightly off-center behind ‘99 Nissan Skyline GT-R R34 Wheels
 
Acho que, 500 horas depois, o meu interesse pelo Rocket League se foi. Já não tenho vontade de pegar nele. E não é necessariamente por causa destas mudanças, comecei a fartar-me no fim da season anterior.
 
Posso ficar uns dias sem jogar, mas acabo sempre por voltar. Posso dizer que é de longe o jogo onde tenho mais horas, na PS4.
A rapidez/facilidade que um gajo entra no jogo e começa uma partida e um jogo transforma-se em 10, é viciante. :002:
 
Eu desinstalei o jogo há semanas porque para mim era frustrante ficar sempre emparelhado com jogadores muito melhores que eu.

O problema é que estive meses a jogar offline (ganhando rank contra os bots) e depois quando me aventurei no online (muito melhor e mais divertido) esse rank ganho não correspondia à minha qualidade real, e ainda por cima estava habituado à estupidez e estilo de jogo dos bots. Por mim "reseteava" o meu ranking e começava do zero, agora exclusivamente no online.

Mas curiosamente não tenho tido saudades do jogo. Quando venha aquela mega-actualização de Agosto (pelo que percebi com novo sistema de rank e outras coisas interessantes) voltarei ao jogo.

PS: 397 horas.
 
Acho que uma coisa que também contribuiu para me fartar foi sentir que cheguei perto do meu "limite" de skill. Não estou a sentir que estou a aprender a jogar melhor, o meu skill de aerials ainda é bastante básico e simplesmente não quero ter de perder tempo nos treinos para conseguir melhorar. Cheguei ao ponto em que o que o jogo exige de mim para continuar a evoluir demora demasiado tempo e dedicação.

Eu desinstalei o jogo há semanas porque para mim era frustrante ficar sempre emparelhado com jogadores muito melhores que eu.

O problema é que estive meses a jogar offline (ganhando rank contra os bots) e depois quando me aventurei no online (muito melhor e mais divertido) esse rank ganho não correspondia à minha qualidade real, e ainda por cima estava habituado à estupidez e estilo de jogo dos bots. Por mim "reseteava" o meu ranking e começava do zero, agora exclusivamente no online.

Mas curiosamente não tenho tido saudades do jogo. Quando venha aquela mega-actualização de Agosto (pelo que percebi com novo sistema de rank e outras coisas interessantes) voltarei ao jogo.

PS: 397 horas.

Como assim, rank contra bots? Jogar ranked só é possível contra humanos. O teu nível não é o Rank, o nível é só um número associado a uma descrição (tipo Pro, Master, Legend ou Rocketeer). O teu rank faz reset a cada season, e é o badge que vês ao escolher o modo de jogo "Competitive" (tipo Gold III, Platinum I, etc.).
 
Back
Topo