PC Rocket League (Psyonix)

Novo Patch - 1.50

THE HEADLINES
  • Progression: Gaining Experience and Leveling Up has been rebuilt from the ground-up

  • Clubs: You can now form a ‘Club’ with other players and participate in Club Matches

  • Rocket Pass 1 will go live one week after this update’s release

  • Match Forfeit adjustments

  • Real-time text filtering has been added for Player Names, Clubs, and Tournaments
NEW CONTENT
Rocket Pass

  • Rocket Pass 1 will go live the week after this update is released

  • Read more about Rocket Pass here
Achievements and Trophies

  • ‘Join the Club!’

  • ‘Together is Better’

  • ‘New Challenger’

  • ‘People Person’

  • ‘Squad Goals’

  • ‘Best of the Bunch’
CHANGES AND UPDATES
General

  • The Garage Tabs have been reordered to make Goal Explosions easier to access

  • Increased Maximum Keys allowed in a single trade to 200

  • [Steam] Added “Particle Detail” to Video Options

  • [Nintendo Switch] Text Size of UI is now adjusted between Docked and Undocked states

  • Spectator Camera: Player hotkeys are now synchronized across all spectators

  • Updated visuals on some Arenas to better handle alternate team colors

  • Added controller vibration when you matchmake into a game
New_Progression_XPTier_bar_in_use_in_end_match_screen.jpg


Progression

  • Gaining Experience and Leveling Up have been rebuilt from the ground-up

  • Experience (XP)

    • You can now only earn XP in Online Casual & Competitive Matches

    • XP is now primarily based on Match Length, not your score

      • You earn a scaling amount of XP for each second of a match, including Overtime, up to a maximum of 20 minutes

      • A match must be at least 60 seconds long to reward any XP
    • New match XP bonuses have been added, including:

      • Score

      • MVP

      • Consecutive Games (when you stay in the same Casual server)

      • Backfill (when you replace a bot in a Casual match)

      • Weekly Wins

        • Each day, you accumulate 2 Weekly Win bonuses, up to a maximum of 14 (one week’s worth)

        • Each win earns +200% XP and consumes one of your bonus wins
    • XP is only rewarded if a match is completed

      • Forfeiting a match counts as match completion
    • Match Stats that grant Score have been revised to focus on important events

      • Goals, Assists, Saves, Clears, etc. all still give Score and a notification

      • First Touch, Aerial Hit, Bicycle Hit, and Juggle Hit no longer award Score

        • These stats are still tracked and updated for your Career Stats page
  • Leveling

    • From Level 20 upward, Levels now require a flat amount of XP instead of taking progressively longer to earn

    • The Level 75 cap has been removed; there is no longer a Level cap

    • Conversion

      • All players have been converted to a new Level based on multiple factors, including total Online Matches played and total XP earned

      • Players Level 40 and below convert to roughly the same level as before

      • Players above Level 40 convert to a higher level than before

      • Players who have been capped at Level 75 for some time will gain extra Levels based on total Online Matches played
  • Rewards

    • Avatar Borders

      • Added a new Customization Item: Avatar Borders

      • You unlock new Avatar Borders by leveling up in addition to Titles

      • You can select a Border and customize its coloration from the Garage submenu

      • Borders are unlocked every 25 Levels up to Level 300, after which they are unlocked every 50 Levels
    • Uncommon / “Online” Drops

      • You will now receive a random Uncommon or higher item every time you Level up

      • Uncommon items and higher will no longer drop randomly after matches
    • Common / “Offline” Drops

      • You will now unlock all Common items for a specific Customization Item slot simultaneously, rather than one at a time

      • Each slot’s Common items are unlocked after a set number of total matches played (Online or Offline)

      • You will not lose access to any Common items you have already unlocked
    • Titles

      • Titles are now awarded to your account for reaching specific Levels

        • You will retain any Titles you have previously earned
      • You can equip any Title you have acquired via the “Titles” option in the Garage submenu, not just the highest-level one you possess

        • The ‘Rookie’ and ‘Semi-Pro’ Titles have been removed as part of this change to prevent players from equipping misleading titles for their skill level
      • Legacy XP Titles have had their level requirements adjusted for the new XP system.

        • ‘Veteran’: Level 20

        • ‘Expert’: Level 40

        • ‘Master’: Level 60

        • ‘Legend’: Level 80

        • ‘Rocketeer’: Level 100
      • Additional new titles are available every one hundred Levels after Level 100

      • Titles will also be available elsewhere, including Rocket Pass and Events
Match Forfeit

  • Forfeit Votes can no longer be triggered until 90 seconds have elapsed in a given Competitive Match

    • 1v1 Competitive Matches do not have the 90-second restriction
  • You can still Vote to Forfeit even after another player has left your team

    • Forfeiting allows you to still earn XP and rewards for a match

    • If you “Leave” early you will not earn XP
  • Players can now only trigger one Forfeit vote each unless everyone on their team has also initiated a Forfeit vote
Primart_Club_Menu_and_Members_in_Part.jpg


Clubs

  • You can now form a ‘Club’ with other players

  • A Club consists of:

    • A roster of up to 20 members

    • A Club Name

      • Between 3-32 characters

      • Club Names are not unique
    • A Club Tag

      • Between 2-4 characters

      • Shows before your username on banners, scoreboards, etc.

        • e.g. [PSY] Devone
      • Club Tags are not unique
    • Club Colors

      • Primary & Secondary
    • Club Owner

      • The player who created the Club by default

      • Can add/remove members

      • Ownership can be transferred to another Club member by the owner

      • Club Owners must transfer ownership before they leave a Club
  • Editing Your Club

    • The Club owner can rename a Club (name & tag) once per week

    • The Club owner can change the Club’s colors with no restrictions
  • Club Matches

    • When a Casual or Competitive Match is created and if each team is composed entirely of members of a single Club (one per team), a “Club Match” will be activated

    • Club Matches change the team colors and stadium colors to Club colors

      • If the colors are too similar, we find a suitable color for one team by first attempting to use their Secondary color, then a neutral option

      • Club Members who wish to opt out of this functionality can enable “Force Default Team Colors” under Interface Options
    • Club Names will replace “Blue Team” and “Orange Team” on the scoreboard, and when goals are scored

    • Club Matches do not occur in 1v1 matches, Private Matches, or Tournaments
  • Club Utilities

    • Clubs can set a Message of the Day (MOTD) to easily communicate to all members

    • The Private Match button in the Club Menu lets you quickly and easily create or join a lobby just for your Club
  • Verification

    • Clubs may be “Verified” which adds an exclusive checkmark by their name on the in-game scoreboard

    • This verification flag guarantees a particular club / player is the “real” one verified by Psyonix

    • Club Tags and Names are unique among Verified Clubs, but are not globally unique

    • Changing a Verified Club’s name or tag will cause it to lose verified status

    • Verification will only be made available to select partners and esports organizations
  • Cross-Platform

    • Clubs support cross-platform membership, but you will not be able to invite cross-platform players until the RocketID system is released later this year
Text Filtering

  • Implemented a new real-time text filtering system that applies to the following cases on all platforms:

    • Player Names

    • Club Names & Tags

    • Tournament Names and Team Names
  • [Steam] You may need to choose a new player name if your current player name is filtered out

  • Chat will be added to this filter system in a future update
BUG FIXES
General

  • Fixed Postgame Spotlight camera breaking if players left the match

  • When the “Match Notifications” option is set to Time Updates or Kickoffs Only, you will once again hear the audio cues for hidden notifications like “1 Minute Remaining”

  • Fixed an issue that could cause reconnecting to a Ranked Match to fail

  • Fixed appearance of Painted ‘Mainframe’ Decals

  • Fixed chat input being lost when an item popup occurs

  • Fixed an issue causing ball trail effects to shorten at high framerates

  • Fixed removing items from a trade by selecting them in the trade window

  • Fixed paint finish on ‘‘89 Batmobile’

  • Trails are now properly aligned with Wheels on ‘‘99 Nissan Skyline GT-R R34’

  • Thumbnail of Painted ‘K2’ Wheels now display the correct color

  • Battle-Cars no longer spawn in as invisible to some players

  • Titanium White ‘MDGA’ Decal no longer appears as grey

  • Event Currency notification now properly displays after a match ends
KNOWN ISSUES
  • New item notification shows for some players in Garage despite having no new items

  • [PS4, Xbox One] Details window not showing in trades when only one item per player is in the trade window

  • [macOS. SteamOS] Textures on some buildings in the background may be missing

  • On Salty Shores, some ground textures load a few seconds after reaching the Choose Team screen

  • Moving quickly between the Showroom and Garage may cause Boosts and Trails to not display properly when viewing in Redeem Rewards and Crate Preview menus

  • Some Gray Wheels (Voltaic) may appear similar to Titanium White variants

  • Black texture can be seen sometimes outside of the Neo Tokyo and Tokyo Underpass Arenas

  • [Steam] Some Rocket Boosts may appear shorter than normal when playing Rocket League at higher frame rates
 

The Hot Wheels Triple Threat DLC Pack includes:

– Three Premium Battle-Cars: Gazella GT, MR11, and Fast 4WD
– Four unique decals for each of the premium Battle-Cars
– Gorilla, Snake, and Spider Toppers
 
PATCH NOTES V1.53 (SEASON 9 UPDATE)

rl_s8_rewards_carousel.c6e1dc555a6eff57c623d9877706c9a5.ByuwyQuOX.jpg

THE HEADLINES
  • 'Hot Wheels Rivals Arena' is now available in Casual Playlists, Tournaments, Private Matches and Offline Matches
  • Competitive Season 8 has ended
  • Season 8 Rewards (Rocket Boosts) are now available to eligible players
  • Competitive Season 9 has begun
  • The complete ‘Monstercat x Rocket League Vol. 4’ EP is now available as a music playlist
NEW CONTENT
Hot Wheels

  • ‘Hot Wheels Rivals’ is now available as a playable Arena in Casual Playlists, Tournaments, Private Matches and Offline Matches

  • ‘Hot Wheels 50th’ Flag

  • ‘Hot Wheels 50th’ Player Banner

  • ‘Hot Wheels 50th’ Wheels
Monstercat

  • The complete ‘Monstercat x Rocket League Vol. 4’ EP is now available as a music playlist

  • ‘Monstercat’ Topper is now available

  • New Monstercat Flags have been added

    • ‘Muzzy’

    • ‘Infected Mushroom’

    • ‘Darren Styles’

    • ‘Gammer’

    • ‘Dougal’

    • ‘Tokyo Machine’

    • ‘Bossfight’

    • ‘Pixel Terror’

    • ‘Sara Skinner’
RL-Extra-Modes-Compilation.jpg

CHANGES AND UPDATES

Competitive Season 8

  • Competitive Season 8 has ended. Titles and items will be awarded for your highest rank achieved during the season. Season 8 Rewards are custom, non-tradeable Rocket Boosts

  • Receiving Season 8 Rewards is also contingent upon successful completion of Season Reward Levels

  • Reward Rocket Boosts:

    • Bronze I or higher – ‘Season 8 - Bronze’ Rocket Boost

    • Silver I or higher – ‘Season 8 - Silver’ Rocket Boost + lower Rocket Boosts

    • Gold I or higher – ‘Season 8 - Gold’ Rocket Boost + lower Rocket Boosts

    • Platinum I or higher – ‘Season 8 - Platinum’ Rocket Boost + lower Rocket Boosts

    • Diamond I or higher – ‘Season 8 - Diamond’ Rocket Boost + lower Rocket Boosts

    • Champion I or higher – ‘Season 8 - Champion’ Rocket Boost + lower Rocket Boosts

    • Grand Champion – 'Season 8 Grand Champion' in-game Title + all Season 8 Rocket Boosts
Competitive Season 9

  • Competitive Season 9 has begun

    • Season 9 brings a “soft reset” that requires you to do placement matches in each playlist to recalibrate

    • Winning half of your placement matches will land you near your previous season ranking

    • League Rankings will be temporarily empty until players complete their placement matches
  • Ranked Extra Modes

    • Ranked Playlists for 3v3 Dropshot, 2v2 Hoops, 3v3 Rumble and 3v3 Snow Day are now available under the Extra Modes tab in the Playlist Menu

    • You will have a unique MMR for each Playlist

    • You will be required to complete ten placement matches before obtaining a Rank in each Playlist

    • All Ranked Extra Mode Playlists will contribute to your Season Reward Level

    • Extra Modes have been removed from the Casual Playlist tab

    • You will have the option to hide your Rank in the new Ranked Extra Modes Playlists

    • Ranked Extra Modes will not have leaderboards for Season 9
Progression

  • The post-match XP screen has been shortened and can now be skipped, bringing you right to the End Match screen and lobby

  • Consecutive Match Bonus has been increased from 50 XP to 200 XP

  • Weekly Win Bonus has been changed from a multiplier to a flat amount of 2,500 XP per eligible win
General

  • Discord button has been added to the News Panel

    • Clicking this button will minimize Rocket League and take you to discord.gg/rocketleague, where you can join the official Rocket League Discord server
BUG FIXES
General

  • Fixed issue where focus could be lost when closing party chat panel with controller

  • Details window now appears in trades with only one item

  • Older Replays recorded on Farmstead no longer crash the client

  • Fixed a bug with bot behavior related to air dodge, rolling and ball strikes

  • 'Best of the Bunch,' 'Squad Goals,' 'New Challenger' and 'Together is Better' Achievements/Trophies now work as intended

  • Club invites no longer block a player’s view while trading

  • Checking the 'Friends Only' League Rankings now shows all friends
KNOWN ISSUES
  • RLCS Fan Rewards Decals may not show all details in the trade window

  • ‘Megabat’ Decal may cover trim on Painted Car Bodies

  • Some Competitive pop-up messages may not reference Ranked Extra Modes when they are supposed to

  • Titanium White and Grey ‘Binary’ Painted Trails may look similar

  • During a trade, selecting, removing and re-selecting an item from an inventory stack may cause the check mark to disappear

  • [macOS] Game may close after startup if a controller is connected and ‘PlayStation Configuration Support’ is enabled

  • [Switch] Removing and re-adding a splitscreen user to the party will hide the first player in the party roster

  • [Steam] ‘People Person’ Achievement/Trophy may not unlock for some players
https://www.rocketleague.com/news/patch-notes-v1-53-season-9-update/
 
Full Cross-Platform Play Support Delayed for Rocket League as Psyonix Push RocketID to Early 2019

Before diving into what’s next, we have an update on RocketID, a feature that many of you are really excited for. While our goal was to release RocketID before the end of 2018, we’ve made the difficult decision to push its release into early 2019. The good news is that with Sony’s recent announcements regarding full cross-platform functionality, we can now make additional changes to prepare RocketID for ALL platforms should we receive permission to do so! We’re working incredibly hard to ensure that it’s as intuitive, stable, and polished as possible, before releasing it to the world. We know the wait has been frustrating for many of you who are eager for this feature, and we thank you for your patience as we continue to work on cross-platform support.
 
Podes aprender aquilo que na gíria se chama de "air roll shot", existem tutoriais no youtube para aprenderes a mecânica. Não é fácil de início, mas vai-se lá. Ajuda em certas situações a poderes dar mais força nos remates. Mas isso é um aparte que te vai dar mais jeito nos ranks mais acima, o mais importante é conheceres a hitbox do teu carro e com a prática sabes intuitivamente em que parte deves bater e os timings do double jump.
 
Podes aprender aquilo que na gíria se chama de "air roll shot", existem tutoriais no youtube para aprenderes a mecânica. Não é fácil de início, mas vai-se lá. Ajuda em certas situações a poderes dar mais força nos remates. Mas isso é um aparte que te vai dar mais jeito nos ranks mais acima, o mais importante é conheceres a hitbox do teu carro e com a prática sabes intuitivamente em que parte deves bater e os timings do double jump.
É o que tenho estado a treinar mais é o air roll, mas não é fácil aerial e girar o carro para acertar na bola :D
 
Eu acho que o carro tem 4 rodas é para se manter no chão, mas isto é a minha opinão :D
Brincadeiras à parte, ainda não sou expert nem de longe no ar. Também ainda não meti muitas horas no jogo.
 
É mesmo, mas é engraçado que chegas a um ponto em que seres bom no ar deixa de ser o factor que se pensa. Posicionamento, rotação, gestão do Boost, passes, ground shots passam a ter cada vez mais importância porque se tu te safas no ar os outros também e torna-se difícil fazeres plays, é tudo cortado.
 
Quando é que se combina um dia para o pessoal jogar todo junto? Antes ainda se fazia uns 3x3 custom com malta da zwame mas nunca mais fizemos nenhum jogo
 
Back
Topo