Rumores e Especulação - Tópico Geral

Kingdom Come: Deliverance Studio Teasing New Game Reveal for Next Week
Warhorse Studios, the developer behind the popular role-playing game Kingdom Come: Deliverance, is getting ready to reveal its next game.

The Czech studio took to X/Twitter on Thursday to announce that it would be revealing a new game on April 18 at 11am PT / 2pm ET. Fans immediately began buzzing about the possibility of a sequel to Kingdom Come, which earned a loyal following thanks to the way that it grounded its Skyrim-like design in a more realistic medieval open world.

First released in 2018, Kingdom Come Deliverance has consistently topped lists of the best RPGs. We wrote in our review at the time, "There’s a shining suit of mail underneath Kingdom Come: Deliverance’s authentically medieval grime. Strong characters and storytelling, one of my favorite first-person melee combat systems ever, and special attention given to building moment-to-moment immersion come together as a mighty alloy that ranks among the most unique, memorable RPGs I’ve played in years."

Kingdom Come: Deliverance is available on PC, PS4, and Xbox One, and also received a Switch release last March.
 
Posso estar enganado, mas supostamente o próximo jogo de Mafia será uma prequela do Mafia 1, que vai explorar a história entre Salieri e Morello quando faziam parte da família Peppone.

E além do próximo jogo, não me surpreenderia se os futuros jogos de Mafia se passassem nos anos 1910, 1920 e 1930, com prequelas de Mafia 2 e Mafia 3. Acho que os cartões de cigarros que encontramos no Mafia 1 Definitive Edition podem ser uma indicação dos planos futuros que a Hangar 13 tem para a série.

Se o próximo Mafia for mesmo uma prequela do Mafia 1, acho que seria espetacular se o jogo começasse assim: Salieri na prisão, em 1951, revivendo a sua vida desde que conheceu Frank Colletti em Sicília, até se mudar para Lost Heaven, entrar na Mafia debaixo da família Peppone e tudo o que ocorreu desde então, até ser preso por causa de Tommy Angelo. E depois no fim do jogo, terminar com Salieri entrando em contato com Carlo Falcone que se encontra em Empire Bay, dando a ordem de assassinato de Tommy Angelo.
 

EXCLUSIVE – EARLY DETAILS ON ASSASSIN’S CREED HEXE​

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Details on Assassin’s Creed Hexe are few and far between. Officially, the series’ Vice President and Executive Producer, Marc-Alexis Côté, alluded that the game will be different from past entries and developed by Ubisoft Montreal. From the game’s official tease, we know that it will lean heavily into witchcraft, with the game rumored to be set in Central Europe during the 16th-century Holy Roman Empire (via Bloomberg).

Insider Gaming understands that the game is still in a relatively early stage of development and is expected to be released in 2026 on the Infinity platform. Hexe is understood to be a more linear experience compared to its predecessors with some elements of open-world exploration, somewhat akin to some of the earlier Assassin’s Creed games. As already reported by Insider Gaming, Hexe is poised to have a single female protagonist, currently named Elsa, who has some supernatural abilities.

While details on all of her abilities are unclear, footage sent to Insider Gaming under the condition that it not go public shows off one of these abilities. In the footage, Elsa is seemingly being hunted by 16th-century German soldiers (image of what the soldiers look like here) and uses a spell to possess a nearby cat. The player then controls the cat and uses it to distract the soldiers by knocking over a glass bottle, which smashes on the ground and diverts the soldier’s attention. The gameplay provided to Insider Gaming depicts a dark and gloomy setting in the cobbled streets of the city.

Sources also outlined that the plan is to have Fear System in the game inspired by the Assassin’s Creed Syndicate ‘Jack The Ripper’ DLC. While the exact details of the system are unknown, it isn’t difficult to see how this system, or at least a version of it, can be easily implemented into Hexe. The 16th-century Witch Trials saw up to 80,000 suspected witches executed between 1500 and 1660, so some form of fear system makes sense for the setting.


While these are early details on the game, it’s not hard to see why Marc-Alexis Côté described the title as “a different type of game” to IGN in late 2022. He continued, “Not everything has to be a 150-hour RPG, right? To bring more diversity to the places we choose to visit and to how we choose to represent those periods.”
You can watch an audio version of this coverage on our YouTube channel here.
 
Hexe is understood to be a more linear experience compared to its predecessors with some elements of open-world exploration, somewhat akin to some of the earlier Assassin’s Creed games.

Mesmo os AC antigos não encaixam nessa descrição.
Honestamente,o que peço é uma cidade moderna. Comprei o Mirage por querer apoiar a ideia dos jogos mais pequenos,mas descobri que não tenho grande interesse em mapas como o do Origins/Valhalla/Mirage. Foco na natureza e construção mais básica. O Odissey safou-se comigo por causa dos barcos.
 
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