About the Retro Engine and RSDK
Efficiency, flexibility, keeping it 'Old Skool'. These are the design principles behind my Retro Engine. Along with its suite of creation tools in the Retro Software Development Kit (RSDK), I am able to develop classic 2D games in a fraction of the time it would take to start from scratch. So much so, that it has only taken a month for me to put together this Sonic CD proof of concept, without the use of the original game's source code or a dissassembly.
The Retro Engine is multi-platform, with ports existing for PC, Mac and iPhone/iPod Touch. Therefore, a build from the RSDK program can exectuted on each of these platforms instantaneously. Additional platforms could also be added in the future. The iPhone/iPod Touch version of the engine makes full use of the Open GL ES to ensure effecient graphical performance.
Retro Engine Features
With its roots firmly grounded in the 16 and 32 bit days of 2D gaming the Retro Engine supports the following:
- Multi-layered tile based scrolling (up to 4 layers), with optional deformation effects.
- Sprite flipping, scaling, rotation and translucency
- 3D textured polygon rendering and basic 3D scene manipulation
- Mask & Bounding Box collision detection
- Powerful script based object system for complete customisability.
- Video, Music and Sound FX playback
Site oficial: Sonic CD for iPhone & iPod Touch
Concept Vídeo: Youtube
Simplesmente soberbo e o potencial demonstrado! Imaginem agora um Sonic 2 (já há outro mas..) ou um Sonic 3 & Knuckles Soo, o que pensam vocês de mais um projecto Sonic? E pod
E, mesmo que não tenham tais aparelhos, deixem à mesma a vossa opinião no seguinte blog. Temos que dar o nosso suporte a projecto destes, quando a SEGA/Backbone não se dão ao trabalho de fazer trabalho decentes, como demonstra este vídeo do Streets of Rage (controlos à parte, falamos de iPhone aqui, está uma desgraça.. :|)
-> SEGA Blog: We Want you iPhone ideas