Favas
Power Member
Só sei que infelizmente já não dará para usar prometeias nas gráficas com SLI
Entao porque? nao percebi...
QuasaR sem duvia, hoje nao ah nada pra ngm, nem tao pouco vale a pena, soh o futuro dirá..
Só sei que infelizmente já não dará para usar prometeias nas gráficas com SLI
Blah blah blah.....
Systems based on NVIDIA SLI multi-GPU technology are expected to become available in the second half of 2004 from the world’s leading PC and workstation manufacturers including:
* Alienware – North America, Europe
* Atelco Computer – Germany
* Boxx Technologies – North America
* Falcon Northwest – North America
* Mouse Computer Japan (MCJ Co., LTD) – Japan
* Network Technical – Sweden
* Paradigit - Holland
* Scan Computers - UK
* TSUKUMO Co., Ltd. - Japan
* UNITCOM INC - Japan
* Velocity Micro – North America
* ThirdWave Corporation - Japan
* VoodooPC – North America
Blah blah blah.....
In addition, the world’s top add-in-card manufacturers will also be adopting the technology. These include:
-Albatron Technology, Co. Ltd
-AOpen
-ASUS Computer International
-BFG Technologies, Inc.
-Chaintech
-ELSA Japan
-Gainward Co., Ltd.
-Gigabyte Technology, Co., Ltd.
-Leadtek Research, Inc.
-Micro-Star International
-Palit Microsystems, Inc.
-Pine, XFX, a Division of Pine
-PNY Technologies
-Prolink Computer Inc
-Sparkle
Blah blah blah.....
“Multi-GPU Ready” PCI Express motherboards will also be available from: Abit, ASUS Computer International, Epox, Gigabyte Technology, Co., Ltd., and Micro-Star International. In addition, the NVIDIA nForce™ media and communications processors (MCPs) will support the Company’s SLI initiative, with products to be introduced in the second half of 2004.
No problem. 2 waterblocks e um waterchiller à homem ou melhor, um waterchiller à homem para cada bloco....Raptor disse:Só sei que infelizmente já não dará para usar prometeias nas gráficas com SLI
"Unreal Engine 3 has an insatiable appetite for fill rate and polygon throughput, running shader programs of 50-100 instructions per pixel to achieve advanced per-pixel lighting and material shading. nVidia's SLI technology running on PCI Express motherboards provides an incredible performance increase of up to 2x, bringing next-generation gaming up to even higher resolutions and frame rates", stated Tim Sweeney, founder and president, EPIC Games.
Nemesis11 disse:Essa do UE3 é um bocado triste, pq está tão distante que quando sair (> 2006) o dx9 vai ser o minimo.
Na altura o SLI pode ser interessante, mas não com as NV4x.
Já agora, o suporte no core estava presente desde as NV30 e talvez já mesmo nas NV2x. Isto dito pelo Anando......
"Now, what would really work in NVIDIA's favor is if they engineer their NV5x GPUs with backwards compatible SLI technology. Even the promise of such a thing might be enough to get some people to pick up an NV45 with the knowledge that their future upgrade would actually be an upgrade. For those who upgrade every generation, there would be a way to get more power for "free", and those who wait 2 or more generations to upgrade might have a new reason to take the plunge. This scenario is probably wishful thinking, but we can dream, can't we?"
"The success or failure of this product will likely not rest on its technical merits, but rather on the availability of suitable motherboards, and the cost of the upgrade. We can see some hardcore gamers out there spending $500 on a card. We could see some even going so far as to upgrade their entire PC if it meant better performance. But it is hard for us to see very many people justifying spending $1000 on two NV45 based cards even for 2x the performance of one very fast GPU; perhaps if NVIDIA cripples some of its GPUs to work only as slaves and sells them for a (very) reduced price as an upgrade option. Even then, this isn't going to have as easy a time in the marketplace as the original 3dfx SLI solutions."
By now you should have seen the NVIDIA SLI announcement, which was made possible thanks to PCI Express. Unfortunately it looks like motherboard support is going to be nada at first, but if NVIDIA can get a reference design board out there based on their rumored nForce4 with dual PCI Express x16 slots then we may be in business. What many don't realize is that the technology for this has actually been in NVIDIA GPUs for quite some time. It was in NV30, NV35, NV38 and obviously in the NV4x line of GPUs as well. I can't remember if it was in the NV2x line as well though; there's not much required on the silicon level. The idea of prolonging the life of your graphics setup is quite attractive to me, but it'll be quite a feat to pull it off as it requires much more than just the interface itself. I for one am glad to see a dual card implementation that doesn't bring back the memories of pass through cables and degraded image quality, but man were those Voodoo2s fast back then.
ojdr2001 disse:No problem. 2 waterblocks e um waterchiller à homem ou melhor, um waterchiller à homem para cada bloco....
Nemesis11 disse:Sorry, back from the dead.....
http://www.bjorn3d.com/Material/ReviewImages/SLI video/SLI_bjorn3d.wmv (2 MB)
Do lado esquerdo, uma 6800 Ultra a correr o Unreal Engine 3(a demo), do lado direito, duas 6800 Ultra em SLi a correr a mesma demo.
O que será que a nVidia quer dizer com isto? Que só precisamos do SLi em 2006?
source: http://www.bjorn3d.com/read.php?cID=662
_zZz_ disse:eu vi o filme..mas akilo mostrava o ke? lol. imagem mt má..nao se via fps,nem nada.. fikei sem perceber se o da direita era melhor ou nao..lol
_zZz_
Ragnarok disse:Pois, eu também fiquei sem perceber...
SLI Benchmarks:
These are some raw numbers direct from NVIDIA that show off the power of coming SLI configurations with DOOM3 and Halo. And for those of you wondering just how big SLI will make your ePenis, 3DMark05.
DOOM3 - 1600x1200,32-bit, 4XAA
Halo - 1600x1200, 32-bit, NoAA
3DMark05 - 1024x768 Default
Athlon 64 4000+ 1GBDDR400, ASUS nForce4 SLI