Multiplataforma Sonic Mania (SEGA)

@David.S estava a ser irónico pá. Ainda no ano passado comprei uma Mega Drive e os puros clássicos Sonic e quase que chorava!
Este não pode escapar. É bom para poder passar o legado[emoji6]
 
Takashi Lizuka: Without Sonic Mania, Ray and Mighty "Would Never See the Light of Day" Again

In a new interview with Famitsu, Sonic Team head Takashi Iizuka revealed some interesting details about how long-lost Sonic characters Mighty the Armadillo and Ray the Squirrel managed to make their way into Sonic Mania Plus. While he was happy and excited to be able to bring the two heroes back, he was certain that the door on their return to the series was otherwise closed.

Mighty and Ray first featured alongside Sonic in the rarely-seen and little-played 1993 arcade title SEGASonic the Hedgehog. Over the years, the two had largely been forgotten, barely acknowledged by the core Sonic Team development team (SEGASonic the Hedgehog and 1995 SEGA 32X platformer, Knuckles’ Chaotix, which Mighty made a re-appearance, were developed by different SEGA studios).

The only recent official reference of the two characters before the announcement of their inclusion in Sonic Mania Plus was in Sonic Generations (2011), where their headshots appeared in a ‘Missing’ poster Easter egg in the City Escape stage. So while Sonic Team does acknowledge the existence of Ray and Mighty, it is clearly intentional that little has been done with them in the mainline game series.

When asked about how the Sonic Mania team and Sonic Team decided on the ‘Plus‘ content, Iizuka noted that, “We thought about elements that would make fans happy. Since Sonic Mania is all about things that stimulate expectations and curiosity from fans, as a result of thinking about what could we add to make things more exciting, we decided to add Mighty and Ray as new characters.”

It sounded like Sonic Mania, as a celebration of classic Sonic gaming throughout the 16-bit era, provided an excellent opportunity to bring back the two characters – who Iizuka acknowledged that “fans [had] continued asking ‘whatever happened to them’ [for years]”. But without the Sonic Mania project, the producer was adamant that there had been no appetite at SEGA to formally bring the pair back.

“If anything, to me personally Mighty and Ray were “sealed characters” that would never see light of day in a video game. However, this time around we wanted to make a title packed with all kinds of references for all the special manias [fans] out there, and the stage was set to have those two make an appearance. So I figured we could unseal them [laughs].”

Iizuka also revealed the special characteristics of the two characters in Sonic Mania Plus. Mighty will have a downward ‘stomp’ move called the Hammer Drop, which will allow him to create new routes and attack enemies at will. He will also have no trouble with projectiles with his hard shell. Ray, as a flying squirrel, can use a glide move similar to Knuckles, with the added bonus of using momentum to fly upwards (similar to the cape in Super Mario World). Several levels had to be re-worked in order for Ray’s special move to avoid breaking the level design.

Read the rest of the Famitsu interview, in English, on Siliconera – there’s a lot of interesting material in there.
 
Sonic the Hedgehog Series Has Sold Over 800 Million Units, According to SEGA

SEGA has revealed in its latest lifetime sales figures that Sonic the Hedgehog has sold over 800 million copies since the iconic little critter first appeared in 1991.

The big ol' report shares all sorts of details and statistics about all things SEGA related along with revealing how many copies some of their other IPs sold over their lifetime. Along with Sonic, Puyo Puyo managed to sell 27 million units and the Total War series has sold 22 million units.

All in all, it looks as though SEGA is very proud of a lot of its IPs from this latest lifetime sales report. You can check out the full report here to see some of the other interesting stats to come from the publishers.
 
Ontem depois de ter subscrito o Plus saquei este jogo pois andava cheio de vontade de experimentar.
O jogo está engraçado, mas ao mesmo tempo está bastante mais difícil do que me recordo dos tempos da megadrive...
Os meus reflexos e capacidade devem ter piorado muito com a idade... :)
Então os níveis de bónus!
Passei a green hill zone e depois tive logo game over na zona seguinte... a ver se hoje pego mais um pouco no jogo.
 
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