massiveman
Power Member
aspectos visuais sim agora jogabilidade nao sei
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Espera... então a versão PS2/Wii é claramente pior que a da 360 e leva um 7 !?!
Vou esperar pela da GT e a demo.
Porque é que é claramente pior? Nem tudo são gráficos, como deves saber! Pelo que andei a ler sobre as varias versões há coisas que não estão nada famosas, incluindo a framerate.
Seja como for a versão PS2 e Wii não foi desenvolvida pela Sonic Team (o que não se entende porque este jogo terá mais sucesso na Wii e além do mais a userbase é maior.. deveria haver uma maior aposta da Sega), mas sim pela Dimps... a Sonic Team só supervisionou e essas versões têm algumas diferenças para as HD, embora o jogo seja identico. Pode ser essa a diferença.
Seja como for, o verdadeiro Sonic esta a chegar e chama-se Black Knight
contudo liguei pra games e ***** e nada! ...R"#=%)I"=%"!!!!
se bem conheco as logas ca em portugal, so po dia 30 ou mais tarde é que o deves ver cá a o jogo á venda.
Eurogamer review: http://www.eurogamer.net/article.php?article_id=320131 (4/10)
Gametrailers Review:
http://www.gametrailers.com/player/43199.html 7.0
Parece que o modo sonic está muito bom e o warehog... bem... err... o modo de dia está bom. XD
o problema do sonic unleashed da WII é o facto de termos muito werehog, alem disso jogar com o werehog na versao WII é aborrecido pois so fazemos a mesma coisa o jogo todo, ja na versao da XBox 360 jogar com o werehog é altamente pois temos montes de ataques diferentes para fazer e em cada nivel quase sempre temos um novo truque para o passar.
Bom, antes demais não faço a mínima e ainda não joguei nenhuma das duas; A promessa da sega é que eram jogos com level design diferente sendo que a Wii teria level design da Dimps (developer do Sonic Rush) ao invés de level design da Sonic Team, isso e que o gameplay/level design da versão Wii iria dependender da utilização de uma feature de "drift" inexistente na versão HD. Pelas palavras da Sega eles queriam que alguém que comprasse um possa também comprar o outro, pois "tirando a temática idêntica dos niveis, são jogos diferentes", isto segundo eles..AS versões são tão diferentes assim?
Since I've been indecisive on which version of Sonic Unleashed was the one to get, I decided to try both the Wii and XBOX 360 versions of the game. So far, from my initial impressions of the games, it still feels like a toss, because both versions seem to their ups and downs. Here are some of my thoughts on the subject if anyone's interested:
Well I tried the Wii version first, and my first impression of that version was...I was impressed. The intro cutscene really got me into it, and then the early running stage I felt was a blast, and I enjoyed myself throughly, finally feeling like Sonic had returned to some of his roots. On the Wii version, these parts are a blast, and feel real tight to control.
On the 360 version, it seems like the running parts are the downside so far. While they look great, and it's not nearly as bad as the Next gen sonic game from before, the controls just don't feel nearly as tight, and there are times that you can easily just run off a cliff without meaning to. I NEVER have had this problem on the Wii version so far.
Then there's the werehog stages, and while I wasn't gonna put em down right away, I can't deny that they're not really that fun. I play with the gamecube controller on the Wii version, and I felt that using that controller, these parts were pretty frustrating. Using the L & R buttons to attack feels really bad, and some of the basic mechanics feel frustrating to control. It seemed like everytime he's climbing a pole or something, you HAVE to hold on to X button all the time.
Then on the xbox 360 version of this game, while it's not perfect it's an improvement over the Wii version. You got your face buttons X and Y to attack, and they feel much more responsive. Grabbing on ledges and poles does not feel nearly as finicky as the Wii version. Basic platforming still seems to be a problem though in some parts, just like in the running parts of the game, you can easily miss a jump in the xbox 360 version, when I have not run into this problem at all on the Wii.
Now when it comes to presentation, playing the Wii version first, I had no complaints, and if all you're playing is the Wii version, you're probably going to be thrilled with this game. The cutscenes are mostly the same for both versions as far as I can see.
However, there are some differences. A major one I noticed, and is hard to ignore, is that early in the game on both versions, there is a cutscene where Tails is being surrounded by some monsters, in the Wii version, Werehog Sonic just shows up and saves him, but in the xbox 360 version, there's an entire level to go through, and a miniboss before you even save Tails. That is a big chunk of the game missing I'd say.
Better presentation in the xbox 360 in one part is something I don't think benefits the game that much. In both versions of the game, when you go to towns, you're supposed to go around and talk to town folk to find out information on where to go next. In the Wii version, you just select locations, and talk to static image NPCs and that's it. In the xbox 360 version, you actually roam around a 3d town, and talk to the actual NPCs standing there to get your information. But I found that this part of the game isn't that fun to begin with, so being able to just click through those parts on the Wii version, might actually make it better off. It's not exactly the highlight of the game, so i wouldn't wanna spend tons of time doing it.
Visually I think both games look great. Side by side, maybe not so much, but when I booted up the Wii version, I was pleased with the visuals. I suppose after playing the xbox 360 version, I can see where the Wii version cut some corners.
Anyway I just thought I'd share these impressions with you folks since I'm not sure if many of you will have a chance to play the other version.
AS versões são tão diferentes assim?
AS versões são tão diferentes assim?