Miguellt
Power Member
Acho isto ridículo!
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Acho isto ridículo!
Acho isto ridículo!
Não deves estar a ver bem o filme...
"Unlocking Everything in Battlefront II Requires 4,528 hours or $2100"
Não deves estar a ver bem o filme...
"Unlocking Everything in Battlefront II Requires 4,528 hours or $2100"
Ridiculo este mob behaviour que faz com que um jogo bom tenha uma classificação de 1.Mas, mais especificamente, o que achas ridículo?
Ridiculo este mob behaviour que faz com que um jogo bom tenha uma classificação de 1.
Repito: eles não enganaram ninguém! Abriram um beta, trial para quem tem ea access, etc...
Quem não quer que não compre.
Infelizmente, este activismo bacoco está generalizado a todos os tipos de assuntos. Não é apenas aos jogos... Quase que apostaria que parte dessas pessoas que deram 1 nunca jogaram o jogo, nem perceberam as implicações das loot boxes.
Ridiculo este mob behaviour que faz com que um jogo bom tenha uma classificação de 1.
Repito: eles não enganaram ninguém! Abriram um beta, trial para quem tem ea access, etc...
Quem não quer que não compre.
Infelizmente, este activismo bacoco está generalizado a todos os tipos de assuntos. Não é apenas aos jogos... Quase que apostaria que parte dessas pessoas que deram 1 nunca jogaram o jogo, nem perceberam as implicações das loot boxes.
Não deves estar a ver bem o filme...
"Unlocking Everything in Battlefront II Requires 4,528 hours or $2100"
Eu estava com grandes espectativas para esse jogo, mas ao jogar a beta a vontade foi logo embora por 2 motivos.
1- esse jogo ao contrário do primeiro não transmite a imersão no universo star wars que o primeiro fez, me pareceu que estava jogando um jogo de tiro qualquer.
2- essa cena das microtransações não faz meu gênero, eu tenho de juntar créditos para comprar as caixas e que podem sair às armas que quero ou não. Devia ser como o primeiro, todas as armas disponíveis para compra (excepto as de dlc é claro)
Obs. Vi também uma hora e meia mais ou menos de gameplay do suposto modo história, aquilo nada mais é do que as missões que se faz no primeiro jogo em modo solo ou em co-op com cutscene a mistura.
Perderam grande oportunidade.
A questão é que se deixarem isto passar em branco, vai alastrar a mais jogos, de outras companhias. Até o mais recente Need For Speed tem o equivalente a loot boxes. Isto não é uma coincidência.Quem não quer que não compre.
I think crates can be a fun addition as long as you don't feel forced to engage with them in order to progress. I feel that's where the issue is with our game right now and that's where we'll look to solve as quickly as we can. We're looking to add additional ways to progress your favorite character or class, while allowing crates to be a fun thing for those who want to engage with them.
- Dennis Brannvall
We care more about how you all enjoy the game and how long you all play the game vs. what its metacritic score is.
As for direct actions, we'll continue to adapt as fast as possible to things we know aren't working well. For example we know that Progression needs reworking and that's on our roadmap as something we need to change - some things can be done quicker than others.
In the meantime we'll improve and expand on what works and rework or eliminate what doesn't. Your feedback directly impacts what features fall in which bucket.
- Paul Keslin
The new system in Battlefront 2 has more depth and complexity than Battlefront 1 and required updates to how we think about all of this. We've made a lot of changes and credit rewards are part of that. We're working on updates to the end of round rewards system and that will affect how a player's match performance yields credits. Right now it's not weighted enough to reward performance.
- John Wasilczyk
Mainly through matchmaking. We take into account not only your gameplay skills, but also inventory and time played, when we match players together in multiplayer. You should not ever be matchmade together with players who are much better than you are. Ultimately your effectiveness is going to come down to skill, not the Star Cards that you have. If it doesn't feel that way, we'll see it on our side, too. Our data will tell that story and we'll make adjustments. We're looking at results from millions of matches and will be continuously rebalancing items, unlocks, and matchmaking to create a fair, fun experience for all of our players. Beyond that, all Star Cards have maximum values regardless of how they are unlocked.
- Dennis Brannvall
Our matchmaking system will rank players who do well against other players that do well. If they wreck players in one game, the next game they'll be put against other players with similar skill. That's the intent. We're going to look at cases like these as they're likely indicative of matchmaking errors. This is potentially occurring because the servers are still populating, since the game only just released.
We're finishing rolling all the versions of the game out around the world this week which will affect server populations and matchmaking. Once that's complete we'll be working on updating the matchmaking logic to address situations like these.
- John Wasilczyk
I don't believe in just taking a feature from one game and tossing into this one. We've tried it several times and it doesn't work that way. We don't have the same levels as Battlefield, our environments and what you expect from the planets we build are different, nor do we have the same game modes for the same reason. That being said, we're currently prototyping an update to our spawn waves that allow parties to stay together and spawn on each other. No timeline yet, but we'll let you know.
- Dennis Brannvall
Yes. I don't feel you can take yourself seriously as a developer on a live game if you're not willing to completely challenge your own system and consider overhauls. I can't really commit to the dates just yet, but we're looking at solutions where players have a clearer, more direct path to getting the stuff you want.
It depends on the type of change, it's difficult to give you specific dates but as we get closer, we will. The credit based on performance I mentioned in another question (we are changing the percentage of your score factored into your credit reward from 20% and increasing it) is a quicker change, while larger progression overhauls might take a little longer.
- Dennis Brannvall
Nothing is too late. As you've noticed, we weren't able to get the customization system into the game in time for launch. I'm actually having artists and designers walk up to me today showing me cosmetic stuff they really want to get out there. I think we have probably the best looking Clone Troopers ever made and I know players really want to customize them (I know I do). I can't really commit to a date just yet, but we're working on stuff and I believe it will change the game tremendeously on all levels.
- Dennis Brannvall
Big thank you to everyone who stopped by! I hope you feel the questions we answered provided clarity and hope going forward. We really appreciate the mods doing their best on a very short notice.
The goal with this AMA from our perspective is to give you a look at where we are in digesting the feedback we've gotten over the past week.
We were incredibly saddened by the negative response from you, the community on Reddit about the game. In-fact, we hated it, we truly did, because we want to make a game that you love. We've made a really cool, fun and beautiful game but it was overshadowed by issues with the progression system. We will fix this.
Stay tuned for more specifics and details once they get set, we’ll be sharing as much as we can, in our blog, in our forums and here. We'll be around Reddit so please be sure to tag us in posts you'd like to get dev eyes on.
Thank you again and may the Force be with you.
Dennis
É o futuro.
A razão das críticas e notas mais baiaxas é basicamente uma: o raio das loot boxes!