PC/Mac Star Wars: Knights of the Old Republic (BioWare)

LUCASARTS ANNOUNCES FALL 2003 RELEASE FOR PC VERSION OF CRITICALLY HAILED STAR WARS: KNIGHTS OF THE OLD REPUBLIC

SAN RAFAEL, Calif. – May 2, 2003 – LucasArts today announced the PC version of its critically acclaimed role-playing game, Star Wars: Knights of the Old Republic, is expected to release this fall. A version for the Xbox video game system from Microsoft is expected to be available this July.

Star Wars: Knights of the Old Republic is highlighted by a entirely original storyline set some four thousand years prior to the events in Star Wars: Episode I. The ancient era is dominated by an epic struggle between the Jedi and the evil Sith. The game features customizable male or female heroes and evolving playable characters, as well as dynamic lightsaber combat. Players can choose to pursue divergent paths of good or evil as they journey through numerous locations both familiar and new throughout the Star Wars galaxy.

Star Wars: Knights of the Old Republic will be published and distributed by LucasArts, and is being developed by BioWare Corp.

GameSpy E3 Preview: http://www.gamespy.com/e32003/preview/pc/1001931/
 
Star Wars: Knights of the Old Republic(New shots)

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podem ver o resto dos shots em:

http://pc.gamespy.com/pc/star-wars-knights-of-the-old-republic/
 
impressões gamespot

As many Star Wars games as we've seen, none seems to re-create the epic adventure of the movies quite as well as Star Wars: Knights of the Old Republic. While BioWare's role-playing game is set 4,000 years before the movies, the universe doesn't seem all that different, and if anything, it's something of a relief that the coolest characters, the Jedi, are nearly everywhere in this time period. The game adapts the Dungeons & Dragons D20 rule set in creative ways that allows the developer to play to its strengths. While a BioWare game has never had higher production values or been more accessible, the smaller details that helped distinguish the Baldur's Gate series--like the light banter between party members---also seem to be included.

At BioWare's E3 booth, we had an opportunity to take a close look at the Xbox and PC versions of the game. Both were developed simultaneously for much of the project, but the Xbox game has gotten much more exposure and will be the first version released. The Xbox game is nearly complete, and the essentials are little different from when we last previewed it in March. Between now and the July release date, the game will continue to be tested and polished--the branching storyline and numerous side quests take some time to test thoroughly. While nearly all the game content is the same, a small team has been working on specific elements necessary for the PC version (though the project won't get BioWare's full attention until the Xbox release). After that it will take some time to do the necessary compatibility testing, and to put the finishing touches on the mouse-and-keyboard interface. It didn't take more than a second to see that the PC version really benefits from the higher texture quality, which makes the characters' faces look much more detailed.

Knights of the Old Republic has a deep and involving storyline that will let you create a character from one of three classes and develop him or her into a powerful Jedi, leaning either to the light or dark side. Decisions you make along the way will determine not only your alignment and available force powers, but also the appearance of your character. As the story develops, you'll encounter a total of nine galactic adventurers that can join you. Two of these colorful characters can be at your side at a given moment, while the rest stay on board your ship, the Ebon Hawk, until summoned. It's possible to return to the Ebon Hawk, a craft reminiscent of the Millennium Falcon, to change the items in your inventory or upgrade weapons. For instance, it's possible to swap the color and power crystals in the one or two lightsabers that your character may possess.

There seems to be a lot to like in Knights of the Old Republic. We can't wait to see the rest of the story when the Xbox version is released this summer. The PC version is scheduled for release this fall.

source: Gamespot.com

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Entrevista:

http://www.gamebanshee.com/interviews/28316-star-wars-knights-of-the-old-republic.html

GB: How will the PC version differ from the Xbox version?

Teresa: Star Wars: Knights of the Old Republic was developed in parallel for the PC and Xbox, with two major differences resulting from this design path. There are visual differences between the PC and Xbox version resulting from the different video card technologies inherent to each platform. The other obvious difference is the player interface. The Xbox version is customized for a game controller while the PC version was developed with the mouse and keyboard in mind.

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FAQ:

1. Will the game be easily accessible to people without a lot of RPG experience?

From the very beginning we've designed the game with two different types of players in mind: the hard-core RPG fan, and the casual Star Wars fan. Our goal was to make a game that was accessible to both, but didn't compromise the experience for either player. The team feels that we've successful balanced the complexity of such a massive RPG system, with the ease of use expected in a console game. For example: character generation can be "Quick" or "Custom". The quick version focuses mainly on the appearance of the character and the character's name. The custom character generation allows for a much greater degree of control, from adjusting each of the characters ability scores, to picking all of the different skills and feats that the player will use throughout the game. These multiple layers of complexity carry throughout the game - from the pause and play options in combat to things like the ability to control the different pop-up help text that appears on screen. There is a ton of information available to people that are interested in looking at it, but we don't force anyone to use it if they don't want to.

2. When will the game be available in stores?

Star Wars: Knights of the Old Republic is due out in July 2003 for Xbox and Fall 2003 for PC.

3. What will be the main differences between the Xbox and PC version of the game?

The biggest difference will be in the interface design. We are fully reworking the interface for the PC version of the game to take complete advantage of the keyboard and mouse. Also, we will of course take advantage of the different video cards on the PC, as well as supporting different resolutions.

4. Will there be a multiplayer mode?

No, Star Wars: Knights of the Old Republic is a single player game.

5. How much freedom will players have to explore, versus going through a linear storyline?

We like to strive for a perfect balance of creating a well-crafted and compelling story with the feeling of being able to really control your destiny. So, even though the game has a distinct storyline, throughout the bulk of the game you'll be able to advance that storyline by freely traveling to a number of different planets. One of the great strengths of the game is that unless you're trapped or in immediate danger, you normally have a huge area to explore however you like.

6. What made you decide to place Star Wars: Knights of the Old Republic 4000 years in the past, instead in the modern era of the Star Wars saga?

As the Star Wars timeline goes, space travel has existed for tens of thousands of years, so technology wouldn't have to be much different in this time. So, we would be able to have starships, lightsabers, and all the things that people expect from a Star Wars experience. Most importantly though, we would have tremendous freedom to create a new story, new characters, and new species that we wouldn't be able to do in the time of the movies. In Star Wars: Knights of the Old Republic, the events that take place and the characters that are involved (including your character) are the most important in the galaxy at that time.

7. What locations will be seen?

We wanted to explore areas of the universe that were completely new. Some of the worlds have been discussed in the movies or expanded universe like Dantooine or Kashyyyk, and others are brand new like the decaying city world of Taris or the water world of Manaan. We also wanted to tie the game into the movies and allow the player to see some things that may be very familiar, so there will be several quests on Tatooine.

8. What events begin your character's journey, and what is the overall goal of the game?

The game starts off with a jaw-dropping cutscene in classic Star Wars style, and leads straight into the action. The Republic is under attack from an unimaginably large fleet of Sith warships controlled by Darth Malak, and is helpless against such an overwhelming force. You start out on a Republic capital ship, as its crippled hull falls into the atmosphere of Taris. You must escape the ship and look for Bastila, a young Jedi who represents the Republic's only hope against the Sith.

9. What character classes / races can you play?

The main player character will be human and can be played as one of three classes: soldier, scout or scoundrel. Throughout the course of the game the player will have the opportunity to become a Jedi, making available Jedi specific dual classes such as the Jedi Guardian, Jedi Consular and Jedi Sentinel. Additional races can be played by assuming control of NPCs that have joined your party. Ever wanted to experience the raw power and rage of a Wookiee? Here's your chance! In addition to playing as a variety of human classes the party system allows the player to play as a Wookiee, Twi'lek, Cathar or even a deadly assassin droid. As you can imagine, players have a wide variety of options for gameplay, but can always choose to focus on the player created character and leave the rest of the party to the game AI.

10. How will character generation and advancement be handled?

The rules system in the game is based on the Wizards of the Coast Star Wars D20 rules. So, players familiar with this system will find the character creation and advancement to be quite similar.

Your main character will be human (party members will be a variety of species), and you first choose your gender and class. You can be a Soldier, Scout, or Scoundrel class, but ultimately you'll develop into a Jedi class. You can then choose your character's appearance from a variety of head models and textures.

You will be able to choose your abilities, skills, and combat feats that will help customize how you play through the game. As you gain experience and start to move up in level, you will be able to improve your skills and add to your Force powers and combat feats.

11. Could you guide us through the character creation process?

You start by choosing your gender and class. You can be a soldier, a scoundrel or a scout. These classes each have statistical implications, and they also dictate whether your character is big and strong, small and quick, or somewhere in between. Next, you'll see a close-up of your character's face, and you can choose from a wide variety of different appearances. You'll also be able to choose a voice set for your character. Once you've decided how your character will look and sound, you can choose your name (or generate a random one).

You will be able to create a quick character and jump right into the game, or create a custom character and spend some time adjusting your stats. If you choose to create a custom character, you start by determining your character's abilities. These include things like strength, dexterity, and constitution, and will dictate how well your character is able to perform skills and feats in the game. Next, you'll determine your starting skills and feats, which give you the capability to do things like special combat moves or hacking computers. This is where you can really start customizing your gameplay experience. Throughout character creation, we have a button that will automatically assign recommended stats if you want to see a configuration that we think will work well.

12. How will the player be able to choose which side he or she will be on, and how much will being on the good side or the dark side affect the gameplay and storyline?

Your actions throughout the game will create momentum towards either the dark or light side of the Force. Whether you are choosing an evil thing to say, or you're satisfying a generous and heroic quest, those actions are associated with good or evil and will start to really accumulate. People that you meet in the game will start to react to things that you've done, and you can become famous (or infamous) for certain things. We take this to greater and greater extremes as you approach the end of the game, so that ultimately your actions will have a massive impact on the galaxy and the fate of the Republic.

13. How do I manage the characters in my party?

Sometimes when you encounter a new Non-Playable Character (NPC) the plot is such that they need to join your party right away. In such a case if your group were full, you would have to choose one member of the party that would go back to the ship and wait for you there. With those cases as the exception, you can normally only switch out your party members at the Ebon Hawk as often as you wish.

14. How will interaction with non-playable characters be handled?

Most of the NPC's in the game will have a fully voiced dialog tree, and you can talk to them and get information or quests. All of the NPC's that you'll see can be talked to, although some of them may not want to bother with you! The dialog in the game is fully voice recorded.

15. What weapons and Force powers do you have?

There are 44 Force powers separated into offensive, defensive and enhancement Force powers. Some of the aggressive Force powers are Choke, Lightning and Whirlwind. Some of the defensive powers include Force shield, Energy resistance and Heal. Enhancement powers include Burst of Speed and Master focus. Whenever a Jedi gains a level a new Force power can be selected. The more powerful Force powers have prerequisites and level limitations. For example, Force Storm requires that the Jedi already know how to use Shock and Lighting as well as being 15th level.

There are many different kinds of weapons in the game, but of course light sabers are very popular. We have gone to great lengths to ensure that light sabers not only look amazing but also come in a variety of different forms. For example, players will see the double bladed light saber made popular by Darth Maul in Episode I. In a unique twist, the player's light saber is not simply a found item in the game, but rather is constructed from items and crystals discovered in game play. The player will be further able to customize his or her light saber in the Ebon Hawk's machine shop by changing out crystals found throughout the game. Each light saber can have three different crystals: one crystal determines the color of the saber, while the other two crystals modify the energy output. Some crystals enhance the light saber's ability to cut through steel and thus do more damage against droids. Some crystals widen the beam of the saber making it easier to deflect blaster bolts, while other crystals simply improve the energy output all around, making for a more powerful weapon. In addition to light sabers, Star Wars: Knights of the Old Republic contains numerous other weapons including a variety of blasters, pistols, bladed weapons, rifles, grenades, disruptors, bow casters and many, many more that also come in dual wield and two handed forms. Combat is clearly an important part of the game and one that we want to make as personal to the player as possible!

16. What colors of lightsabers will there be?

You can customize your lightsaber on the Ebon Hawk. There are three crystal slots in the lightsaber and many different crystals that you can fit into those three slots. The crystals determine the color and attributes of the lightsaber. By putting in more powerful crystals you can change the properties of your lightsaber, as well as alter the color. The basic colors are Blue, Green, Purple, Gold and Red.

17. How will combat work?

The combat will be rules-based and realtime. That means you will issue the main actions you want your character and party members to take, and they will perform those actions based on their stats. Since you have a huge number of Force powers, combat feats, weapons, and items to use in combat, in addition to the challenge of controlling a party of 3 characters, there is a ton of things to do during combat. The overall result is that the combat is quite strategic, but it plays out very fast, as though you were seeing an action sequence from a movie.

18. What will the cutscenes be like?

There will be many cutscenes in Star Wars: Knights of the Old Republic because we want the game to be a very cinematic experience, where you feel like you're inside a Star Wars movie, but you're in complete control of what happens.

There are many different types of cutscenes in the game too, but it will be difficult to tell them apart. They all flow quite seamlessly from one type to the next. For example, the dialog in the game is experienced through a cutscene system, which looks like a letterboxed movie. During those dialog scenes, characters animate, speak, and even lip-synch their words. There is also a large number of cutscenes that involve things in the game world such as scripted events or dramatic scenes that are happening elsewhere in the galaxy.

Some of the most stunning cutscenes though, are the ones of the colossal war going on in space. Combined with Jeremy Soule's musical score and sound effects from LucasArts the cutscenes will be an extremely compelling part of the game.

19. What kinds of mini-games will there be?

We have added several mini-games, to give players the fast-paced and visceral part of the Star Wars experience that you normally wouldn't be able to do within the context of an RPG engine. So, when your ship is attacked by Sith fighters, you'll be able to hop in the gun turret and blast them yourself. Also, you'll be able to engage in illegal races with modified swoop racers on a number of worlds.

We've also added a card game called Pazzak, so that you can gamble with characters throughout the game. It's somewhat of a collectible card game, so you'll be able to find new cards throughout the game that will help you play better against your next opponent. This mini-game alone has proven to be lots of fun, so we think that it will be a nice diversion for people to be able to try some different types of gameplay within the overall experience.
 
Ainda vou ter que arranjar o jogo para ambas as plataformas... :D
 
Última edição:
KOTOR: Knights Of The Old Republic PC Preview

The chaps over at GameSpy have posted a new preview of the PC version of Star Wars: Knights of the Old Republic, the upcoming port of the hit Xbox RPG from BioWare and LucasArts. The PC version should be available next month. Here is an excerpt:

In many ways, Knights of the Old Republic for PC feels like the special edition of Star Wars: Episode IV. The theatrical re-release definitely looked better than the original, much like how the PC edition of KoTOR is indisputably better looking than the Xbox version. And while the new additions are definitely cool, it's likely that most of them will be downloadable options for the Xbox version as well. At this point, save for the enhanced graphics, I'm not certain the game will be superior on the PC, though the potential is definitely there. I can't be sure until I spend significant time with the interface.

http://pc.gamespy.com/pc/star-wars-knights-of-the-old-republic/6381p1.html

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KOTOR: help

Ppl ... gotta a doubt :D

Nos Sewers ... temos lá um rancor ... como se passa ? :D

Eh só passar por ele a correr e matar os 3 gajos k tão depois ou eh preciso fazer algo mais ?

Apanhei o "odor" mas na sei onde usa-lo ... :S


Ajuda sff ... e na kero XITES OH MENDES !!!
 
Oi, se reparares tens uma pilha de esqueletos ou corpos no chão nessa sala, só tens de deixar lá o odor com uma "granadita" a besta vai lá comer e PUM ! ! ! !

Bom Jogo.
 
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