PC/Mac/Linux Star Wars: Knights of the Old Republic II - The Sith Lords (Obsidian Entertainment)

Korben_Dallas

Zwame Advisor

LucasArts E3 2004 Lineup To Include Star Wars: Knights Of The Old Republic II - The Sith Lords

Marin County, Calif. -- May 4, 2004 -- LucasArts today announced its official 2004 Electronic Entertainment Expo (E3) lineup, which features Star Wars: Knights Of The Old Republic II - The Sith Lords, the follow-up title to last year's award-winning role-playing game. The original KOTOR™ was released in 2003 and earned widespread acclaim throughout the interactive industry, including more than 35 "Game of the Year" awards. The Sith Lords will be officially unveiled at E3 2004 and will be released for the PC in February 2005.

Beginning approximately five years after the events of the first Knights of the Old Republic, The Sith Lords takes players on an entirely new journey as they assume the role of what is believed to be the last Jedi in the galaxy. The game features a cast of memorable returning characters and sinister new villains. Using more than 30 new Force powers, players can turn weak-minded enemies against one another in combat with "Force confusion" or see through doors and view character alignment with "Force sight." Assigned to protect the Old Republic and the Jedi Order from the terrifying Dark Lords of the Sith, players must explore and battle through seven diverse worlds while being challenged whether to choose the light side of the Force or surrender to the lure of the dark side.

The PC version features high-resolution textures, optimized screen resolutions and a variety of other graphic card enhancements.

The Sith Lords is published by LucasArts and developed by Obsidian Entertainment Inc.

1600x1200_1.jpg
1600x1200_2.jpg

Imagens:

1.jpg

2.jpg

3.jpg

4.jpg

5.jpg

10.jpg

15.jpg

18.jpg

20.jpg


Quando saiu o primeiro não lhe dei grande atenção mesmo com todas as reviews... há 15 dias comprei-o por 20€ num Cash Converters para a XBOX e... QUE GRANDE JOGO!!!!! 8o

KOTOR é MESMO o jogo do ano de 2003 e dos melhores jogos q alguma vez joguei. Viciante ao máximo e com uma história e ambiente do melhor!
Aconselho vivamente a qualquer pessoa!!!!!

Notícias do 2 eram esperadas e aqui estão! GRANDE JOGO MESMO!
 
O 1 foi dos mlhores jogos k joguei nos ultimos tempos e sem duvida o mlhor de 2003, espero k este segundo seja mais do msm! grande noticia :D
 
Que bela noticia!
Ando a jogar o KOTOR para a Xbox ( já tenho o jogo desde o ano passado e ainda não o acabei lol :sad:) e aquilo é um jogaço.
É um dos poucos jogos single player que mais cativou nos últimos tempos.
E online tenho jogado estado a jogar o Star Wars Galaxies. Pena que se torne aborrecido passado uns tempos de se jogar e não tenho tido muita paciência para me dedicar mais ao jogo.
Star wars rula :D
 
Já o joguei e já o acabei e posso dizer que é um dos melhores jogos que joguei nos ultimos anos. Adorei o androide HK-47 :-D

É uma excelente noticia o anuncio da segunda parte mas vai ser mesmo muito dificil atingir o mesmo nivel de qualidade que o primeiro.
 
Realmente começei agora a jogra o kotor para pc, e apesar de ser um pouco diferente em relaçao ao academy, FIQUEI AGARRADO.
è verdade que o combate nao é tao bom como o do academy, mas os jogos eram de tipos diferentes. Quem é fâ de star wars vai adorar este jogo, quem nao é fâ vais gostar á mesma
 
GamesRadar has posted more details on Knights of the Old Republic: The Sith Lords, yet unannounced sequel to Bioware role-playing game. KOTOR 2 is currently in works at Obsidian Entertainment, "a trusted developer that Bioware have a strong relationship with, and should be available in February 2005 on the Xbox and PC.

http://gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=29841&subsectionid=1584

Não faço quotes do texto pq pode conter spoilers para quem não acabou o 1º. Evitem tb referências à história do 1º ou então metam aviso antes please.

KOTOR foi sem dúvida um dos melhores jogos do ano passado (o melhor para PC e XBOX IMHO).
 
O primeiro foi rulante ... tava a tentar começar again para fazer pelo Dark Side ... mas peguei no Mafia que ainda na tinha acabado e viciei-me ... e tb na tenho tido tempo ... work da fac ...


W8ing for that game :D
 
ja tive 6 ou 7 vezes para jogar ao primeiro mas acabo smp por nao instalar!

ja e sina!!! :(

e msm irritante! as vezes na temos nada para jogar e andamos a seka outras temos uns 20 jogos novos e nada de tempo!

Tenho de largar o .Hack//Sign e jogar uma beca ao KOTOR
 
Kain disse:
ja tive 6 ou 7 vezes para jogar ao primeiro mas acabo smp por nao instalar!

Instala e joga que vale bem a pena :).

Espero bem que o segundo KOTOR consiga atingir a qualidade do primeiro o que não é nada facil.
 
mais info

In our last look at Star Wars Knights of the Old Republic II: The Sith Lords, we gave you a general idea of what to expect from the game. Today, we'll offer you some even meatier details on the upcoming RPG. While developer Obsidian Entertainment and LucasArts are pretty tightlipped about the many aspects of the game, we were at least able to get some good bits on the story and gameplay out of them.

The Sith Lords will start out by offering you two mysteries to solve, depending on whether or not you choose to play through the in-game tutorial (which is folded into the storyline). If you choose to play the tutorial, you'll take control of T3-M4, ancestor to the R2 units we all know and love. Your job will be to make your way around the Ebon Hawk, which has apparently gotten quite an ass whooping, and repair the ship's damaged systems. As you do this, you'll be able to piece together some of what's happened. If you choose to skip the tutorial, you'll jump right into the proper game and take control of your custom-built character. The character creation process has remained roughly the same as in the original game, but Obsidian is aiming to build on the options open to you by offering you more choices when creating your virtual self.

567050-920194_20040508_003.jpg


Once all that's sorted, you'll start out on Peragus Station, a mining complex situated in a rather inhospitable asteroid field. You wake in the medical bay, and the last thing you remember is blacking out in a Republic warship. How you wound up there--and why the heck you're in your skivvies--are mysteries you'll need to sort out. Unlike the original Knights of the Old Republic, though, you'll begin the game as a Jedi and so you'll be pretty capable at handling whatever you encounter, regardless of your limited state of attire. As you explore the station you'll encounter an enigmatic woman named Krea who asks you to explore the station and warns you that you're being hunted. Awfully nice of her to actually help you out, but there you go… In any event, you'll soon learn that Krea's pretty in tune with the Force (even if you aren't quite as attuned as you used to be), as she'll have telepathic conversations with you by using her mystical power. As you continue to look around the station, you'll eventually meet Atton Rand, who fills you in on Peragus and its dangerous locale. As you might have guessed, Krea and Atton will form the core of your first party in the game.

One of the most interesting things we discovered about The Sith Lords' intro is that, while the game won't actually read your save from the original KOTOR, Obsidian will use an old-school method to have the storyline in The Sith Lords reflect the way your story in KOTOR played out. Conversations with Krea and other characters in the early part of the game will let you provide the game with information on what happened in your own particular game of KOTOR, and this will ensure that your experience in The Sith Lords reflects those events.

567051-920194_20040508_004.jpg


As we mentioned in our last look at the game, the gameplay in The Sith Lords is seeing some refinement of the original KOTOR based on user feedback. The core combat system hasn't changed, but the animation system has been tied more closely to your level of experience, so your character will gain more and better animations for their attacks as they progress. For example, the animation for a character's critical strikes will become more grandiose as they level up and become more powerful.

In terms of presentation, The Sith Lords features a tweaked interface that affords you some nice perks. One of the most useful is that you'll be able to configure two distinct weapon configurations for your character, which you'll be able to switch on the fly with the press of a button. This ought to come in pretty handy when, for example, you're alternating in combat between organic and droid foes. Other, more-subtle changes include a new party-select tab on the menu screen which replaces the messages tab. Messages will now be filed under the journal tab, which should clean up text clutter a bit.

The skills system in The Sith Lords won't be radically different from what you saw in KOTOR, but it'll definitely give you more options. For instance, you'll now be able to use mines to unlock doors if your security skill fails you. Speaking of skills, you'll find the same eight skill categories as before, but this time out you'll be able to do more with them. For example, workbenches will now limit the number of items and upgrades you can make based on your current skill level. As before, you'll be able to modify your lightsabers with various crystals in order to personalize them. Thankfully, the somewhat stifling level caps in the first game, which limited how your character could evolve, are being tweaked this time around to offer something extra for the power-leveling player.

567048-920194_20040508_001.jpg


KOTOR's minigames are back once again, although they're more than just simple retreads of the originals. We got a peek at the new turret minigame, which puts you in control of an automatic weapon situated on the belly of the Ebon Hawk as Sith troops attempt to get onboard. While everything will be hunky dory if you manage to take out all the Sith with the big gun, if some manage to get onboard you'll have to dispatch them manually. As for the rest of the games, you can expect to see facelifts and refinements all around. The game looks sharp and moves well, which is no surprise given that it uses the same capable engine as the original KOTOR. Understandably, the music is still underway at this early stage of development. To complete the rich graphics, you'll hear a new score from Mark Grisky, who intends to stay true to the franchise while introducing some cool new elements in the game's two-hour score that will draw on many classic themes from the earlier games.

Star Wars Knights of the Old Republic II: The Sith Lords is slated to ship early next year for the PC and Xbox, and the game will make its playable debut at E3 next week. Look for more coverage from the show floor at that time, when we'll bring you exclusive footage of The Sith Lords in motion that you won't find anywhere else.

Fonte: gamespot.com
 
Vou em 34h e ainda devo ir a meio :D Aliás como não acabei evito ler td sobre o KOTOR 2.

Infelizmente não devo ter tempo para começar de inicio com o Dark Side por isso ou guardo um save a meio e depois ponho-me a disparatar com toda a gente ou então não tenho hipótese :(

De facto é mesmo um GRANDE jogo e tenho pena que não tenha sido a Bioware a pegar no 2º... de facto a LucasArts só tem feito decisões de *****!

Mas pronto os gajos que pegaram nisto tb têm boas ideias e a base está feita só é preciso não estragar :P

One of the most interesting things we discovered about The Sith Lords' intro is that, while the game won't actually read your save from the original KOTOR, Obsidian will use an old-school method to have the storyline in The Sith Lords reflect the way your story in KOTOR played out. Conversations with Krea and other characters in the early part of the game will let you provide the game with information on what happened in your own particular game of KOTOR, and this will ensure that your experience in The Sith Lords reflects those events.

Muito inteligente curti mt esta ideia!!
 
KOTOR.. esse grande jogo..
Provavelmente o melhor e mais longo jogo que alguma vez joguei. Se quiserem fazer as quests todas (que valem bem a pena) contem com 60 a 70 horas de jogo (horas contadas pelos saves, não horas totais pois essas são bastantes mais).
É dos poucos jogos que me fizeram sentir realizado por gastar dinheiro em hardware e software.

Se o KOTOR tivesse um terço da longevidade que tem e ainda assim custasse 50€, valia bem mais do que a maioria dos jogos que aparecem no mercado ao mesmo preço.


Tenho pena que a bioware não tenha mão nesta sequela.. Não conheço o historial da Obsidian mas acho muito difícil que corresponda à qualidade do primeiro título (não duvido que até o pessoal da obsidian considere essa tarefa muito dificil tambem).


One of the most interesting things we discovered about The Sith Lords' intro is that, while the game won't actually read your save from the original KOTOR, Obsidian will use an old-school method to have the storyline in The Sith Lords reflect the way your story in KOTOR played out. Conversations with Krea and other characters in the early part of the game will let you provide the game with information on what happened in your own particular game of KOTOR, and this will ensure that your experience in The Sith Lords reflects those events.

Isto quer dizer que a história do KOTOR 2 depende do rumo que seguimos no KOTOR 1?
 
Five years after the events from the award winning Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a Jedi Knight struggling to reconnect with the Force and is faced with the galaxies most dire decision: To follow the light or succumb to the dark side…

SCREENS ADDED 12-May-2004

screen1_large.jpg


screen2_large.jpg


screen3_large.jpg


screen4_large.jpg


screen5_large.jpg


screen6_large.jpg


screen7_large.jpg


screen8_large.jpg


screen9_large.jpg


screen11_large.jpg


screen13_large.jpg


screen14_large.jpg


screen12_large.jpg
 
Bom... graficamente está igual e já era de esperar mas espero é que tenham resolvido os problemas com a detecção de colisão dos bonecos, fartava-me de encalhar em todo e mais qualquer sitio no KOTOR 1.
 
kotor2 xbox gold

LucasArts has announced that Star Wars Knights of the Old Republic II: The Sith Lords for XBox has gone gold. The RPG sequel from developer Oblivion Entertainment is due in North American stores Dec. 6. In related news, the official Star Wars Knights of the Old Republic II: The Sith Lords website has been updated with two new installments in the Chronicles series.
fonte: GG mania

kotor13.jpg


kotor210.jpg


Espero que a história seja tão boa como o anterior e que tenham melhorado os gfx, sobretudo a variedade dos NPC's q era mt reduzida no 1. Anyway o KOTOR foi GOTY de 2003 e bem merecido. Grande jogo mesmo. Deste não se espera tanto claro apenas q mantenha a qualidade.

O problema é q agora há mt para jogar...
 
Back
Topo