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Espero ansiosamente por mais novidades relativos à jogabilidade e, porque não, talvez um levantar do véu acerca da história.Visitors to BlizzCon 2007 will be treated to the first-ever public hands-on with StarCraft II. Demo stations will be set up at the convention, and attendees can sample the new units and gameplay elements for themselves in multiplayer battles. We’re excited to offer this exclusive opportunity to our players, and look forward to seeing you at BlizzCon.
Quais os requisitos desse jogo?
Technical Aspects
What are the system requirements for StarCraft II?We'll have more details on specific system requirements closer to the release date.
Will the game run natively on Windows Vista?StarCraft II will be fully compatible with Windows Vista, as well as XP. We'll have more details on system requirements closer to release.
Will StarCraft II be available on Mac simultaneously with PC?As with all of Blizzard's recent releases, StarCraft II will ship on both PC and Mac simultaneously.
Will StarCraft II take advantage of DirectX 10? What other graphical goodies are included?The game will be compatible with DirectX 10, and we're still considering whether there will be exclusive DirectX 10 graphic effects, but the graphics engine will also be very scalable to ensure that a wide range of different systems will be capable of running StarCraft II. The new engine is also capable of rendering very large units, as well as large numbers of units on screen together. Havok physics have been integrated into the engine for added realism as well.
Até á blizzcon, vão anunciando as units novas das outras raças, até agora foi só protoss!
- Os Protoss Immortal, sucessores espirituais dos Dragoon, não vão contar com ataque contra inimigos aéreos, amputando assim a unidade de uma das principais vantagens do seu antecessor. Porém, o seu escudo contra ataques poderosos, capaz de absorver 800 pontos de danos, é brutal e capaz de deter três disparos simultâneos dos Yamato Cannon dos Terran Battlecruiser, que neste momento valem 260 pontos de dano.Whenever a Soul Hunter kills enough organic units, he gains an extra attack, to a miximal of three times his starting power. This makes Soul Hunters who survive for a while very power, and prime enemy targets.
Unit confirmed to Attack ground only
- O Protoss Colossus só conta com ataque contra inimigos terrestres, mas derivado à sua altura é considerada uma unidade hibrida, ou seja, é voador e terrestre ao mesmo tempo, apesar de se deslocar pelo chão. Isto implica que pode ser atingido pelos Missile Turret Terran, e pode ser atingido ao mesmo tempo pelos Zerg Sunken e Spore Colonies. Se for atacado por uma unidade aérea é o ataque anti-aéreo que é aplicado.The Immortal is armed with Heavy Shields that can absorb around 800hp worth of damage
The only major weakness is the fact that a Collosus counts both as a air or ground unit, making it vulnerable to Missile Turrets, as well as air superiority fighters whose weapons are normally reserved only for capital ships. This coupled with the fact that the Collosus has no defences against arriel assaults, mean that a lone Collosus with be easy pickings for a squadron of fighters
IThe Stalker is capable of attacking a single ground and air unit simultaneously.
Creates a translucent forcefield in which no unit may traverse. Create for creating artificial chokepoints, or blocking the enemy's escape route.
Being melee instead of ranged as original interceptors, buzzers are even more susceptible in instant fire.
In standard mode, a Siege Tank does not need to stop and shoot. This allows it to kite units of equal speed indefinitely.
The Battlecruiser can attack one ground and one aerial unit simulatenously. This ship is doubly dangerous when swarmed.
The Baneling explodes on contact with the enemy, dealing 40 damage to the target.
The Succubi can take control of a target unit, forcing them to do the bidding of the swarm for a short period of time. At the end of this duration, the target unit explodes, dealing damage to all enemy units around it.
Quer isto dizer que os SCVs e afins transportam mais de cada vez quando exploram esses cachos. Tal novidade promete vir a modificar toda a politica de expansão dos jogadores; agora não basta só procurar recursos, mas sim que tipo de recursos
"Overlords resemble the Portuguese man-o-war of Earth"
http://starcraft.wikia.com/wiki/Overlord
http://en.wikipedia.org/wiki/Portuguese_Man_o'_War
Obrigado.
Graças a ti perdi tempo a reinstalar o jogo porque me deu-me uma vontade enorme de jogar.
/sigh
karune q&a 5
1) Will you be increasing the max players beyond 8?
We are exploring this possibility, though currently it is defaulted to 8 max players.
2) If you have multiple casters selected when you cast a spell, will they all cast it or only one? (ex. will 8 ghosts all use lockdown on a unit or only one?)
Currently, unit abilities are set as smart casting, meaning when you have a group of casters selected, each time you wish to cast a spell, you will either have to click the icon or press the hot key and follow it with a click on the designated place on the map for it to cast. This will obviously prevent locking down a single unit with more than one ghost, though we are also still exploring possibilities to have different methods of casting for casters in which players would want to have multiple casts executed in a single command.
3) Will building placement still be grid based?
Building placement will be grid based.
4) What races will be playable at BlizzCon?
This will be revealed at BlizzCon! See ya there!
5) Why do marines have shields now?
The shields seen on marines in screenshots and videos are an upgrade that can be purchased through research, increasing the marines overall hit points.