PC/Mac/Linux Stardew Valley (Chucklefish Games)

Novo patch!

With version 1.06, the first steps are taken to improving marriage in Stardew Valley! Each spouse now has a unique dialogue sheet, and leaves the house at least once a week to visit town or take a walk. In short, they retain a lot more of their unique "personality" after marriage.

Changelog:
  • Added unique dialogues for all spouses.
  • Spouses now leave the house on mondays.
  • Value of most animal products increased.
  • Holly is now poisonous.
  • Missing events problem shouldn't happen anymore.
  • Minor bug/grammar/graphics fixes.

There will be more marriage improvements to come. Hope you're having a nice weekend.
 
Oh Robin :D

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Como vai o vosso progresso?
Agora que já tenho 10 dedos again, recomecei do zero e o progresso foi sem dúvida mais rápido.
 
Changelog

Gameplay:
  • Spouses now say unique dialogues during festivals (most of the time), rather than the generic handful of dialogues
  • Spouse stands next to you at the Dance of the Moonlight Jellies
  • In-law dialogue... when you marry someone, their parents/relatives dialogues will change slightly to account for the change
  • Sam, Sebastian, and Abigail now go to the saloon on fridays after you marry them.
  • Spouses won't leave on rainy days, unless they have to go to work.
  • Fruit trees produce higher quality fruit as they age. (once per year, up to gold star)
  • Fruit tree harvesting now involves shaking the tree to drop the fruit
  • Lightning strikes now have a unique effect on fruit trees
  • Lightning is more likely to strike trees and crops, but lightning rods now have a very good chance of intercepting lightning strikes (if they aren't already processing a lightning bolt)
  • Charcoal Kiln now requires 10 wood to produce 1 coal, down from 20
  • Maxed-out friendship levels will no longer decay
  • Added another digit to the shipping menu money counters.
  • Dying in mines is less harsh: money lost caps at 5000g, rate of item loss reduced, can't lose rings or the
  • Your assigned movement keys are now used within Journey Of The Prairie King
  • You can now retrieve powerups and coins that drop on the edge of the map in Journey Of The Prairie King
  • The last two hearts are now greyed-out for marriage candidates until you give them the bouquet
  • Willy now likes most fish dishes
  • Adventurer's Guild now sells monster slayer rewards after you've unlocked them (you still get the free reward)
  • Hardware mouse cursor option

Bug Fixes:
  • Tools left in chests within farm buildings won't count as "missing"
  • Poppy properly consumed in poppyseed muffin recipe
  • Can no longer incorrectly "consume" trap bobbers (click to make them disappear with strange sound)
  • Agriculturist profession no longer causes an extra 25% growth rate when speed-gro isn't present. Speed increase effects should now properly apply to very slow-growing crops.
  • Fixed sunflower seed price at JojaMart
  • Chests should no longer appear on top of you in bed after upgrading your house.
  • Item placement with the gamepad improved, and there is now an option to show an item placement indicator
  • Snow yams shouldn't appear in the desert anymore
  • Sea Cucumber should properly appear in the fishing tab of the Shipping menu
  • Farm animals should no longer get stuck on fences placed directly to the right of the barn door.
  • Various minor bug fixes.
  • Minor changes/fixes to dialogue
 
Bem já escolhi a minha mulher, será a Leah (gosta de vinho :P), agora no jogo a minha personagem é uma mulher, a Leah é uma mulher... espero que deixem escolher o filho na adoção XD
 
por acaso ainda não me alonguei muito nos relacionamentos.

É só ir fazendo quests para a malta e dando presentes ne? Ou há mais formas de potenciar a relação?
 
Nop basta isso, presentes e quest. Os únicos quest que eu não faço é de ir pescar, não gosto (tenho de instalar aquele mod que facilita a pesca).
 
Eu por acaso gosto de pescar. Faço-o quando a loja da cidade está fechada por exemplo.
Mas as quests sou um bocado preguiçoso..tenho de as recomeçar a fazer.


Nop basta isso, presentes e quest. Os únicos quest que eu não faço é de ir pescar, não gosto (tenho de instalar aquele mod que facilita a pesca).
 
Stardew Valley will get cooperative multiplayer and new late game content

More late-game content
New farm buildings
New crops
New artisan goods
New advanced farming/producing mechanics
Shane and Emily will be marriage candidates. They will also have more events and dialogue as a result.
More marriage content for all spouses
More events for the non-marriage NPC’s
Improvements/Additions to mining and combat
Ability to move buildings and other convenience features
More bug fixes
More secrets
More small, fun touches to the world
 
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