Multiplataforma Stardew Valley

Para mim a parte pior do touch era quando era para plantar ou limpar a quinta, como tenho um SE (excelente telemóvel, mas ecran um cadito pequeno) era mais chato, mas de resto joga-se bem.
 
Sim uma promo era bacano, mas 14€ para o que o jogo oferece é mais que justo. Daqui uns dias vou voltar a joga-lo na Switch, fazer uma quinta nova que quero testar umas coisas novas do update.
 
Stardew Valley 1.5 update... notice anything new in Willy's shop? Progress on the update is coming along steadily. It's still in a "nose to the grindstone" phase, but some good milestones have been met. This update adds a significant new piece of end-game content and much more!

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https://twitter.com/ConcernedApe/status/1280183850350469121
 
Acho que vou ter que comprar mais uma vez o jogo :D

stardew-valley-collectors-edition.jpg


A physical edition of the very popular Stardew Valley will be released on November 6, and there is also a Collector’s Edition coming.

The standard edition for Switch will run you $34 and $29 on PC.

A Collector’s Edition to be made available will run you $64 on PC and $69 on Switch.
 
Para as consolas ainda não esta disponivel mas vira numa certa altura.

Stardew Valley 1.5.4 Patch
Changelog (w/ Spoilers):

  • Adjusted the logic for checking for Perfection so that it accounts for games where the farm switched to the Joja route partway through a Community Center playthrough.
  • Lucky Rings no longer lose their luck bonus overnight.
  • Fixed an issue where fishing with multiple rods in your inventory after catching a treasure could cause your character to softlock when casting from a different rod. This was the cause of the fishing rod softlock next to Willy’s house and during the Festival of Ice.
  • Pam no longer visits the Island Resort on Sandy’s birthday.
  • Fixed a rare crash that could occur when watching an event in multiplayer as the clock hits midnight/1:00 AM.
  • The sound of fiber crops being harvested can no longer be heard if you are in another area.
  • The Stardew Valley Fair shop no longer sells multiples of the randomly chosen items. Tea Sapling has also been replaced by Triple Shot Espresso.
  • Qi Challenge and Special Order related items are now properly removed from both Marlon’s Item Recovery Service, and items requested to be recovered are now removed from the mailbox once the quest expires.
  • Fixed an exploit where entering the Skull Caves would immediately unlock all 120 floors on the elevator.
  • Fixed a rare instance where a charged Hoe could dislodge a nonempty chest and destroying its contents if it was placed in a specific configuration next to other chests.
  • Fixed an issue where the buttons in the Calico Jack and Calico Spin minigames wouldn’t respond to controller input if the UI Scale setting didn’t match Zoom Level setting.
  • Bombing certain floor tiles in the Quarry mine area no longer spawns items.
  • You can no longer collect Golden Coconuts from Palm Trees in the Desert.
  • You can no longer interact with objects while warping using the Scepter of Return.
  • You can no longer place and retrieve certain wallpapers in chests to obtain a Lost Book.
  • Trees no longer grow on top of placed furniture items.
  • Fixed a minor graphical inconsistency with the quality indicator on procedurally colored objects such as flowers.
  • Fixed a formatting issue with Leo’s first event in the Korean localization, preventing the event from completing.
  • The Special Order board is no longer invisible during summer in the Korean localization.
  • Various localization corrections.
 
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