Xbox Street Fighter IV

Fotos maiores:
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Fotos do blog http://www.blogeek.com.br/?p=88
 
sao feias?

nao se esqueçam que a jogabilidade é a 2d.. isto vai ficar qualquer coisa..

por o menos espero que seja assim: imaginem a maneira de jogar dos outros street fighters todos(os a 2d) mas com esse design das personagens.. genial..
 
Gostava de saber se aquele hadoken que está na primeira pic causou algum dano no cenário...

Acho que se estão no 3D os cenários deveriam ser interactivos, os personagens deviam ficar com a roupa danificada e a sangrar.

Mas o mais importante é a jogabilidade... se não for boa fico-me pelo Remix HD do SF2.
 
Na minha opinião o street fighter nao precisa de mais features que já não tenha..

A cena de destruir o cenario(isto ja existia em parte) e ver os danos nas personagens não está mal pensada.. quem sabe..


Não me importo se puserem o Dramatic Battle(acho que é assim que se chama) e talvez um modo arcade com Ratio Match tipo capcom vs snk 2 pois é bom para desenvolver novas formas de jogar o mesmo jogo...
 
Fonte: http://www.destructoid.com/rumor-new-info-and-pictures-from-street-fighter-iv-leaked-58045.phtml

Street Fighter IV runs at 60 frames per second.

Street Fighter IV will have online play.

The game takes place after Super Street Fighter II Turbo and before SFIII. The good news is that the character roster will be made of many old-school brawlers and some entirely new ones. There are two new girls on the list. We will probably not see any SFIII characters.

The stage you saw at 1Up, if you didn't figure out, is Chun-Li's Stage from SF2.

The excellent Parry system form SFIII is gone. The new system seems to be called Saving or Revenge (we're not sure about the name). We don't know exactly how it works, but it's built around cancels. And we do know we'll have another gauge to activate the Saving/Revenge stuff, besides the usual Super Gauge.

Supers are there (although they didn't decide yet if it will be like in SSF2T or SFIII), and now they've put another moves called Ultras. These makes your character throws a auto combo with tons of moves. It's like a custom combo ... except by the custom part.

Shen Long may appear in the game. We are NOT kidding.

The consoles are not decided yet, really. But, assuming that SFIV will have online play, we can obviously think of Xbox 360 and PS3 (duh). It's very likely that we'll see an arcade version without online mode too, and our sources told us that Capcom could put some test machines in Japan arcades in Q2 next year.
 
Capcom revealed some new details of the arcade fighting game Street Fighter IV:

* The producer is Yoshinori Ono, who worked on Street Fighter Alpha, Street Fighter III and Capcom Fighting Revolution
* The game will have online modes
* The game will use toon-shaded graphics like in Street Fighter II
* The gameplay will be in 2D while graphics are in 3D, but the camera angle is fixed
* Capcom wants to bring as many characters back from Street Fighter II series as possible
* The story takes place between Street Fighter II Turbo and Street Fighter III
* The battle system will be more aggressive and focus more on attacking instead of defending
* A decision has not been made which platform the game will be on, the test version was build on PC

* Yoshinori Ono assumes the most suitable platforms to be PS2 or NDS
* Capcom is interested to bring the game to as many platforms as possible, no platform exclusivity

Fonte: The Magic Box
 
ja joguei em arcade, amiga, mega drive, isto o II é claro. mas amanha sai um video de gameplay? espero k seja em 2d mas c graficos 3d em cell shading
 
É impressão minha ou os gráficos são um pouco maus. É certo que o Street Fighter sempre primou pela fantástica jogabilidade e não por grandes gráficos mas de qualquer das formas acho-os um pouco pobres. Pode ser uma versão muito beta ainda...
Fora isso a jogabilidade parece excelente, o que não surpreende ninguém.
 
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