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Consulta o Portal de Jogos da ZWAME. Notícias, Artwork, Vídeos, Análises e muito mais.
A sério que ninguem tem opinião sobre o jogo? Fez-mne lembrar muito JetSet Radio gráficamente, se calhar é isto que me vai fazer comprar a consola!
Isto tresanda a MMO. Cheira-me que isto vai ser outro na linha do The Division e do Destiny...
Enfim, coisas simples que pelos vistos boa parte da industria teima em assobiar para o lado, a sensação com que fico quanto mais vejo sobre a nova geração é que parecem querem estragar-me o hobby.
Of all E3 2013's surprises - a new Battlefront, free-to-play Killer Instinct, Tom Clancy's The Division - perhaps the most surprising was the sight of Burbank-based Insomniac, developer of this year's least admired venture into multiplatform waters, touting an Xbox-exclusive new IP.
Serviceable yet unremarkable and perceived to be a diluted version of a once-promising game, Fuse has left a fairly big dent in the Ratchet developer's professional veneer. With the rainbow-hued Sunset Overdrive, studio founder Ted Price aims to claw back a little fan respect, and cloud computing could be the key.
"It's not just an open world," Price told us at E3 last week. "It's a living world. The idea is that we're updating the game on a regular basis. Not just updating it with stuff that we want, but also by what players tell us, and inspired by what players are doing in the game.
"Adding or changing weapons based on what players tell us is an opportunity we haven't really had during the current generation. Because if you want to put out regular updates, you have to jump through a lot of hoops. So our intent is not to just to offer new weapons, but new gameplay features that change up the environment.