Wii Super Mario Galaxy

Não é novo...tem apenas outro formato.

Btw, reparei numa coisa muito interessante :D. Como todos devem saber pode-se apontar com o Wiimtoe no ecrã e tem aquela estrelazinha que dá para atacar inimigos e coleccionar aquelas bolinhas que servem de municação...agora reparem nalgumas partes do jogo...vê-se duas estrelas (uma amarela e uma azul) a voarem sobre o ecrã e a matarem inimigos...seré o tal modo cooperativo? :D
 
o novo video de galaxy finalmente pos-me em pulgas para comprar este jogo! foi um espectaculo

btw:
http://ms.nintendo-europe.com/e32007/enGB/wii_supermariogalaxy.html disse:
Super Mario Galaxy
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The ultimate Nintendo hero is taking the ultimate step ... into space.
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  • Become Mario as he traverses a galaxy of gravities, travelling in and out of gravitational fields by blasting from planet to planet. Players experience dizzying perspective shifts as they run upside down through wild alien worlds that need to be seen to be believed.
  • Controlling Mario is as simple as can be with the Wii Remote and Nunchuk. Players move Mario with the Control Stick and shake the Wii Remote to perform a spin move or cue stars that launch him to and from planetary objects. Players can even point at bits of stardust to collect them or latch onto stars to blaze a magnetic trail through the heavens.
  • Don’t want to head into space alone? With a second Wii Remote, another player can play alongside by pointing at and collecting bits of stardust, then launching them at enemies. The second player can even sweep aside projectiles or stall enemies to help make Mario’s adventure easier.
 
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Preview do 1-up:

What's the game about: Mario. Jumping. In space.

OK, the game has a little more to it than that. Super Mario Galaxy places Nintendo's mascot in a traditional 3D platformer setting, but with a major twist: Most of the game transpires on (and in) tiny planetoids and debris -- some barely bigger than Mario. The result is a game that uniquely challenges your sense of spatial relations as you're moving about the surfaces of a sphere.

It's also designed to take specific use of the Wii controller. Besides the usual 3D Mario interface standards -- use the Nunchuk to move, A to jump, Z to stomp -- players can use the Wii Remote as a sort of pointer that can target different objects in the stages. Passing the cursor over collectible star items adds them to inventory; you can then target an enemy and press B to fire a star and stun them, which can be done as often as you like until your stars run out.

Each celestial sphere must be cleared by completing various objectives, which usually involve unlocking or collecting the pieces of a star ring that sends Mario catapulting to the next section. While in transit from object to object, it's possible to use the pointer to grasp onto free-floating magnetic hooks with the Wii Remote and collect coins and other goodies along the way. Many levels appear to feature branching paths to be explored.

Besides the usual Mario hazards, the unique environment lends itself to new pitfalls -- literally, as in the case of the tiny world filled with enormous holes. Fall into the hole and Mario will plummet into a black hole, never to be seen again. (Unless you have an extra life, which can be stocked up by collecting the standard green mushrooms.)

What's new for E3: Nintendo showed off three new stages in addition to the one demonstrated last year at E3. The most intriguing of these was a honeycomb-themed world, where friendly bees buzz about giant flowers. Here Mario is able to collect a special yellow-and-black-striped mushroom, which gives him a bee suit that allows him to fly slowly in short bursts. While dressed as a bee, he can also climb along the honeycomb walls of the biggest planetoid we've seen so far. Taking damage or being immersed in water causes the suit to disappear.

Another level began as a sort of tutorial, with Mario chasing a trio of rabbits around -- shades of Mips in Super Mario 64. The simple areas in this level introduce the game's basic concepts, including Mario's shake attack, which, according to our failing memory, is also new this year. By shaking the Wii Remote, it's possible to cause Mario to perform a spin attack that knocks out some enemies and stuns others. The spin attack also allows Mario to make use of the star rings.

The last level we saw offered a brief glimpse of irregular shapes other than spheres: flat squares, pirate ships, and more. Navigating these objects is technically no more difficult than it is with the usual orbs, although it can be tricky to grasp the fact that jumping off the edge of a flat disk will cause Mario to warp around its underside. This stage also featured far more hazards to avoid while traveling between areas, including some tricky magnetic ring arrangements -- one false move would send Mario tumbling into space.

And finally, Nintendo has added a sort of cooperative two-player gameplay to Galaxy since last we saw it. It's definitely lopsided, as only one person controls Mario (and the irregular stage designs make two-character co-op play untenable). The second player simply controls a pointer, which can be used much like player one's Remote (i.e., collecting items and stunning foes). But player two has a few extra abilities, such as freezing enemies in their tracks by pointing at them and pressing A...or freezing Mario instead. Expect many, many fights to ensue.

What we like: The bee suit is a welcome addition that hearkens back to the crazy animal-based power-ups from Super Mario 3. And we're banking on plenty of other possible suits as well; the bee power seems very specific to a certain set of honeycomb-themed spheres, and even the tiny glimpse we've been given of the game suggests a ton of diversity in the environments.

But most of all, we simply love the way the game feels. Many gamers are of the opinion that Super Mario Sunshine strayed too far from the fundamentals of the series by focusing so heavily on the water cannon/jet pack, but Galaxy puts the emphasis right back on jumping and stomping foes. The controls are tight and the graphics are crisp, if not exactly a dead ringer for top-of-the-line Xbox 360 visuals. And tiny references to games past are everywhere, from the usual coins, to Goombas of unusual size, to "?" blocks that appear as crystalline squares that can be kicked around the levels as weapons or stomped on to yield rewards.

What we dislike:
Not much, actually -- Galaxy is unconventional, but it absolutely feels like Mario. The camera angles can be a little tricky, although that's by design. Still, we wouldn't mind having a little more direct control over how we see the game. And there really needs to be some way to get revenge on a second player who keeps screwing you up by freezing you in place while enemies are near or wasting your stars. (Besides a well-deserved punch to the face.)
Fonte: http://www.1up.com/do/previewPage?cId=3161079

Videos:

-> http://www.jeux-france.com/downloads8043_video-super-mario-galaxy.html
-> http://www.gamespot.com/wii/action/supermario128/news.html?sid=6174317
 
Última edição:
A Wii deve estar a ser puxada ao máximo para correr este jogo?8|
Não.

Mas é um jogo que já é claramente Wii, e não GC... e usa isso para seu proveito (nota-se que tem mais RAM, mais shaders, mais efeitos/fillrate).

Mas nas lonas? não. Ainda assim e para standards Wii, é um jogo que em final de vida ainda vai ter bons graficos.
 
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Alguem sabe se isto está a 30fps ou 60fps?
30 frames, de certeza.

O target dos marios é sempre esse.
Aquele shading não é nada assim tão simples como possa parecer à primeira vista, e aquilo está com muita força de poligonos.
Claro, daí eu salientar que é um jogo que graficamente já é wii, e usa isso para seu proveito, em termos de fillrate e shaders e nas quantidades que estão ali... era impensável numa gamecube.

Mas puxar aos limites? não creio, de todo.

Poligonos não me impressiona muito no entanto, apesar de estar francamente bom, mas isso não será o calcanhar de aquiles da consola.
 
30 frames, de certeza.

Se realmente se verificar, é pena, porque no inicio haviam reports que indicavam que o jogo ia correr a 60fps

...the game is reported to be running at a silky-smooth 60 frames per second...

Fonte

Se fizerem uma pesquisa rápida,vêm também esta mesma informação noutros sites, mas de qualquer das formas, se o jogo correr a 30 fps continua com um aspecto no geral muito bom.
 
Se realmente se verificar, é pena, porque no inicio haviam reports que indicavam que o jogo ia correr a 60fps



Fonte

Se fizerem uma pesquisa rápida,vêm também esta mesma informação noutros sites, mas de qualquer das formas, se o jogo correr a 30 fps continua com um aspecto no geral muito bom.
Bom, retiro o "de certeza", mas se fôr 60 frames então fico muito impressionado.

Se o target era (mesmo) as 60 frames então deve estar nas 60 frames. Mas seria a primeira vez que é esse o target para um super mario em 3D.
 
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