ruifmoreira
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Preciso de treinar com alguem dotado no jogo! Alguem disponivel? Agradecia. Mandem PM se for necessário. Cumps!
Podes ir á zona da nintendo wi-fi, e tens lá torneios e afins
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Preciso de treinar com alguem dotado no jogo! Alguem disponivel? Agradecia. Mandem PM se for necessário. Cumps!
quem quer perder comigo?? eu ganho a todos!!! não sei o meu friend code mas depois meto aqui...
quem quer perder comigo?? eu ganho a todos!!! não sei o meu friend code mas depois meto aqui...
Show me your moves!
Pronto, apeteceu-me partilhar isto. Se quiserem partilhar também os vossos feitos, façam o favor!
Narihiro: About Super Smash Bros. Brawl; amazing that you did it, first thinking up so many different fighting techniques and then giving names to each and every one. That’s fantastic work.
Sakurai: You say it like you’re so amused! (laughs)
Narihiro: (laughing) What’s more, in the latest Smash you’ve added even more characters.
Sakurai: Yeah there are a colossal number of characters… Enough to form an army in Fire Emblem, since there’re around 40.
Narihiro: No really, I applaud Super Smash Bros. Brawl. Thanks to your work the reputations of Marth and Ike have grown beyond our expectations.
Sakurai: Speaking of him, there’s one thing I have to tell you about Marth. Honestly, when making Super Smash Bros. Brawl, I had a heck of a shock.
Narihiro: A shock? Why, what happened?
Sakurai: In the latest production of Fire Emblem Marth has undergone some major design changes, hasn’t he?
Narihiro: Ah!
Sakurai: The part about the design changing is fine. Actually, I think that’s very good. The thing was, the first time I saw Marth’s redesign was when I went to present you the Marth I made for Super Smash Bros. Brawl!
Narihiro: My apologies! (laughing)
Sakurai: If someone had told me a little sooner we could’ve mirrored the new Marth in Super Smash Bros. Brawl! (laughs)
Narihiro: Right, at that time it was too late to make changes.
Sakurai: Our Marth was finally finished, I show it to you saying “What do you think of this new Marth?”, you come back and say “actually, we have something to show you too”, I was speechless. Like, “WHAT!?”
Narihiro: When we were going to release the illustration of the new Marth, there were so many differing opinions among the staff…
Sakurai: You mean about which direction the design should develop?
Narihiro: We didn’t think there would be big changes to the design. But we thought we should avoid reusing the old Marth exactly as he was. To ensure that no one would feel Marth had changed too much, we approached the design intending to make only minor changes. And that’s how we settled on this current illustration of Marth.
Sakurai: That fine balance in recreating old characters can be difficult. When making Super Smash Bros. Brawl, we thought about taking the same characters from before and modernizing them to look cool, but the feelings people had about each character differed for everyone. Sometimes for those who had played the original version, they tend to show negative feelings towards modernized redesigns.
Narihiro: Still I should have told you sooner about the upcoming changes. Now Fire Emblem is in its 11th installment, and the character roster expands every time. Just among allies, an additional 50 or so characters keeps getting added. Also even among opposing forces, there’re now a lot of characters whose presence penetrates the game. Overall a huge number of characters have appeared up to this point in the series.
Sakurai: At least 500 just among allies, simply giving all of them names has become a real task, right?
Narihiro: So we’re trying to make best use of the characters we’ve had up to now and from these we’re hoping to be able to produce a new game.
Sakurai: How about Pikmin?
Narihiro: (laughs) That might be good!?
Sakurai: I’m only kidding! (laughs)
Então, já está tudo enjoado do jogo ?
Fonte: http://www.destructoid.com/seth-killian-on-evo-smash-bros-and-all-things-capcom-146391.phtmlSuper Smash Bros. Brawl is arguably one of the best selling fighting games ever made. The game's sales aren't the arguable part, but its status as a fighting game is. I know that the guys I've interviewed who play Brawl competitively would argue that it's just as much of a fighting game as Street Fighter or Soul Calibur. Do you think Brawl is a fighting game, and if so, do you think Brawl will ever be playable at EVO?
Seth Killian, Capcom: It’s a real fighting game. I didn’t always think that, but I changed my mind after spending more time playing both Melee and Brawl. We actually had Brawl on the main stage in EVO 2008 (with items on!) and I thought it was one of the best tourneys that year, with some spectacular finishes and outstanding play. Most of the competitive Smash community prefers to play with items off, which is their call to make, but we try to play a kind of "no holds barred" style at EVO, until something is proven to be undeniably messed up. I can’t imagine how crummy Marvel Vs Capcom 2 would be today if we had started banning things the first time we thought something was "overpowered" or "too random."