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"This was a big risk for us and Take 2," says Levine. "We're still good bang for the buck in terms of development dollars but hopefully success will mean we can make more games like this. I like them like this and I'm tired of corridor shooters and I want different stuff. We're too young an industry to get settled and I think we're getting settled. I love games like Company of Heroes because it sort of said 'You know what? They're not just little pieces on a board.' It changed the way you thought about RTSs. I tried going back to play other RTSs afterwards and I just can't go back. It's just awesome and that's what I want BioShock to do. I want it to have the same effect on shooters that Company of Heroes had on me, that Half-Life had on me, that I just can't go back."